Black Market of Bulletphilia ~ 100th Black Market. Review Summary

Last updated: 2025-09-28
  • Excessive grinding and repetitive gameplay
  • Frustrating randomness impacts experience
  • High difficulty and balance issues
  • Engaging card system and progression
  • Enjoyable and replayable roguelike
  • Poor danmaku and stage design
Black Market of Bulletphilia  ~ 100th Black Market. header

Emotions

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Highly Enjoyable & Replayable: Players consistently found the game fun, addictive, and highly replayable, often citing a sense of skill growth and satisfaction. Many enjoyed grinding for achievements and cards, indicating strong engagement.

Engaging Card System & Progression: The card collection and deck-building system is a major highlight, offering deep strategic customization and a satisfying sense of progression. Players enjoy experimenting with cards, unlocking new ones, and adjusting difficulty through their choices.

Strong Touhou Roguelike Experience: The game is celebrated as an excellent Touhou spin-off, effectively blending danmaku (bullet hell) gameplay with roguelike elements. It's considered one of the best Touhou games by many, offering a fresh and engaging experience.

Excellent Music & Soundtrack: The game's music received widespread praise for its quality, catchiness, and ability to enhance the gameplay experience. Many tracks, especially the title and mid-stage themes, were highlighted as particularly good.

Engaging Magic Circle Mechanic: The magic circle mechanic adds depth to gameplay, allowing players to earn currency, evade bullets, and engage in strategic play. Mastering its use is seen as a satisfying challenge.

Common complaints

Excessive Grinding & Repetitive Gameplay: Players are forced into tedious, repetitive grinding of early stages to progress, unlock cards, and increase stats. This loop is described as boring, monotonous, and a significant detractor from the game's enjoyment, making the overall experience feel like a chore rather than fun.

Frustrating Randomness (RNG): The high degree of randomness in boss appearances, wave patterns, and card drops is a major source of frustration. Players often have to restart runs repeatedly to encounter specific bosses or obtain desired cards, making progression feel like a 'gacha' system and undermining strategic play.

High Difficulty & Lack of Balance: The game's difficulty is perceived as high and often unfair, especially for new players or without specific cards. Enemies are described as damage sponges, and certain bullet patterns are deemed unavoidable, leading to frequent deaths and resets. This contributes to a painful and frustrating experience.

Poor Danmaku & Stage Design: The bullet patterns (danmaku) are criticized for being uninspired, simple, and often reused from previous games. Stages are described as long, monotonous, and lacking impactful sections, contributing to a boring and uninteresting gameplay experience.

Lack of Content & Polish: The game is perceived as rushed, lacking in story, new music, and character interactions. After completing stages and collecting cards, there's little to do, leading to a shallow experience. This lack of polish and content makes the game feel incomplete and not worth its price.

Gameplay and performance

Roguelike Danmaku Structure: The game features a roguelike danmaku structure with stages composed of randomly ordered enemy waves and bosses. Players progress by clearing waves, purchasing cards, and defeating a boss to complete a run, encouraging repeated play.

Card Unlocking & Progression: Progression is heavily tied to unlocking new cards and card slots by repeatedly clearing stages and defeating bosses. This system allows for customization and gradually increases player power and strategic options.

Magic Circle Core Mechanic: The magic circle is a central ability, replacing traditional spell bombs. It slows bullets, deals damage, and is crucial for earning 'bullet money' by grazing. Its strategic deployment and cooldown management are key to success.

Touhou Series Comparison: The game is a Touhou side-game and direct sequel to Touhou 18, offering a different gameplay experience from the main series. It presents a higher challenge than some Touhou titles, with later stages approaching Lunatic difficulty.

Pacing and Difficulty Curve: The game has a generally slower pace compared to main Touhou titles and lacks difficulty settings. While early stages are easier, difficulty increases progressively, requiring skill and card acquisition for later stages.

Stable performance, no crashes: Players reported a generally stable experience with no slowdowns or game crashes during gameplay, indicating good optimization for most environments. This suggests a reliable core game experience.

Crashes during screen transitions: Despite general stability, some players experienced crashes specifically when transitioning between different screens. This indicates a potential instability point that needs addressing.

Numerous visual and text bugs: Several players encountered various bugs, including incorrect titles, flying fonts, mispositioned boss health bars, and incorrect names for bosses and player characters. These issues suggest a lack of polish in the game's presentation.

Recommendations

Mixed Reception for Touhou Fans: The game receives highly polarized feedback, particularly from existing Touhou fans. While some recommend it as a good entry point or for those who enjoy specific Touhou sub-genres, many suggest that players, especially newcomers, should start with other main series titles or even other roguelike games, indicating it's not a universally appealing Touhou experience.

Consider Other Touhou Titles First: A recurring recommendation is for players to explore other Touhou Project works, especially main series shmups, before or instead of this title. This suggests that the game might not represent the core Touhou experience well or that other games offer more value.

Install English Patch for Clarity: For English-speaking players, installing the thcrap English patch is highly recommended. This indicates that the game's original language barrier might hinder understanding and enjoyment.

Suggestions for Improvement: Some players believe the game could be more successful with longer stages, more bosses, and optimized mid-stage and boss experiences. This points to areas where the game's structure or content could be enhanced.

Price Point Questioned: One review suggests the game's price should be lower, specifically around 30 units for a commemorative release. This indicates a perception that the current price might not align with the game's perceived value.

Other review notes

Beginner Player Experience: Newcomers to shooting games and players who typically play on easier difficulties found the game challenging, with one reviewer almost refunding it. This suggests a potentially steep learning curve for less experienced players.

Desire for Translations: Players are requesting Chinese translation, and some have managed to play through trial and error despite not understanding the text. This highlights a need for broader language support to improve accessibility.

Magic Circle Mechanic Feedback: The 'Magic Circle' mechanic is noted for making the game feel similar to 'Fairy Wars'. While it lasts longer, it often forces players to reposition, creating a unique pressure point in gameplay.

OS Compatibility Issue: There is a specific request for an update to address OS compatibility, indicating that some players are experiencing technical issues related to their operating system.

Limited Player Progression: Player growth in the game is primarily tied to acquiring new cards upon clearing stages and expanding card slots/cost after defeating new bosses. This suggests a somewhat linear or limited progression system.