天外武林 (Traveler of Wuxia)

Last updated: 2025-09-03

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  • Wuxia roguelike card game with Slay the Spire influence
  • Innovative combo system and dual-character combat
  • Strong Heluo world connection for fans
  • Mediocre, unpolished game with poor card balance
  • Short, unengaging story and frustrating end-game
  • Repetitive replayability and character balance issues
天外武林 (Traveler of Wuxia) header

Emotions

Satisfaction27%Disappointment23%Frustration19%Excitement7%Joy5%
Reviews
(sample size)
184
Helpful reviews
76%
Unhelpful reviews
23%
Protest reviews
1%
Positive points
324
Negative points
513
Gameplay points
410
Perf. points
6
Rec. points
116
Misc points
129
Point
Overall Positive Reception
Description
Players generally find the game fun, engaging, and worth its price, highlighting its potential and replayability. Many appreciate the art style, story, and the joy it brings, often noting improvements from recent updates.
Importance
67%
Strong Heluo World Connection
Description
Fans of Heluo Studio's previous games appreciate the continuation of the Heluo world, its characters, and lore. The game successfully evokes nostalgia and provides a satisfying follow-up story, maintaining the studio's characteristic humor and quality.
Importance
26%
Improved Card Building & Combat
Description
Initial difficulties with card building have been addressed through recent updates, making the system more fluid and enjoyable. The ability to easily replace cards and the increased reinforcement options have significantly enhanced the deck-building experience.
Importance
12%
Powerful 'Lingxiao' Build
Description
The '凌霄流派' (Lingxiao build) is highlighted as an extremely effective strategy, allowing players to achieve infinite card draws, energy, and damage, often leading to one-shot victories against most enemies, including the final boss.
Importance
9%
Branching Quests and Choices
Description
The game features numerous side quests with well-designed branching stories, where player choices and different companions lead to varied experiences and outcomes.
Importance
5%