Second Sun

Last updated: 2025-11-07

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  • Highly enjoyable core gameplay experience.
  • Well-calibrated, satisfying difficulty curve.
  • Numerous game-breaking bugs present.
  • Lacks significant core gameplay depth.
  • Unvaried and basic gunplay.
  • Subpar performance and optimization.
Second Sun header

Emotions

Satisfaction32%Disappointment19%Frustration17%Excitement15%Joy6%
Reviews
(sample size)
32
Helpful reviews
72%
Unhelpful reviews
28%
Protest reviews
0%
Positive points
102
Negative points
74
Gameplay points
32
Perf. points
0
Rec. points
19
Misc points
13
Point
Highly Enjoyable Core Gameplay
Description
Players consistently praise the game's solid implementation, fair pricing, and responsive controls, leading to an addictive and fun experience. The core loop is direct and well-polished, with minimal unnecessary elements, reflecting clear developer effort.
Importance
97%
Well-Calibrated Difficulty
Description
The game's difficulty is well-balanced, providing a demanding yet fair challenge to players. It effectively introduces new challenges and pressure when players start to feel overpowered, maintaining engagement.
Importance
53%
Satisfying & Punchy Combat
Description
Gunplay feels impactful and responsive, reminiscent of old-school shooters like Doom/Quake, while blending effectively with RPG elements. Combat provides a real sensation of impact, contributing to a consistently fun experience.
Importance
32%
Immersive Audiovisual Design
Description
Players are captivated by the magnificent visuals, arid landscapes, and intense light effects, creating an oppressive and coherent post-apocalyptic atmosphere. Superb art direction, cool enemy designs, and great sound design (especially guns and a minimalist soundtrack) reinforce immersion.
Importance
31%
Rewarding Progression & Loot
Description
The game features engaging loot, straightforward yet effective skill trees, and interesting build possibilities. This progression through equipment and skills contributes strongly to a sense of accomplishment, with serviceable itemization.
Importance
26%
High Post-Campaign Replayability
Description
The inclusion of the Infinity Tower offers significant replayability after the main campaign, providing access to high-tier loot and a compelling risk/reward system. This feature prevents disappointment and encourages continued engagement to perfect tactics.
Importance
12%
Diverse & Competent Enemies
Description
The game features a rich variety of monsters, including both melee and ranged types, with diverse movement patterns and threat levels. Mobs are generally well-designed and competently implemented, adding to combat engagement.
Importance
12%
Engaging Open World Loop
Description
The core gameplay loop of exploring an open world, battling enemies, looting, and blowing things up is described as highly enjoyable and fun. It provides a straightforward and entertaining experience that keeps players engaged.
Importance
9%
Demanding Tactical Combat
Description
Combat in the game is described as tactical, requiring players to reflect on their actions, utilize good positioning, and employ strategy. The game rewards prudence and observation, providing a deeper layer to engagements.
Importance
9%
Expansive & Accessible Map
Description
The game features a very large map that offers many hours of exploration. Navigation is made convenient by free teleportation devices and auto-generated markers in new areas, balancing size with ease of access.
Importance
9%
Potent Magic Abilities
Description
Feedback indicates that magic abilities, particularly for specific classes like the Diviner, are strong and effective in combat. This suggests a viable and enjoyable magical playstyle.
Importance
5%
Promising Content Depth
Description
Some players note that there seem to be many more surprises and unrevealed content waiting to be explored, hinting at good depth beyond initial impressions, though feedback is somewhat vague.
Importance
4%