Players consistently cite poor matchmaking, including inconsistent skill-based pairing, high-ranked players facing beginners, and long queue times, as a primary source of frustration. Additionally, persistent technical issues like server instability, performance drops, and anti-cheat failures exacerbate the negative experience, making the game feel unplayable at times.
The game’s fast-paced, dynamic gameplay and unique mechanics—such as destructible environments and creative class customization—generate excitement. Players highlight the adrenaline rush from chaotic, unpredictable matches and the satisfaction of mastering innovative features like melee builds or environmental destruction.
Many players feel the game’s potential is wasted due to long-standing issues like unaddressed cheating, poor matchmaking, and lack of developer responsiveness. The decline in game quality, including broken mechanics, stagnant updates, and prioritization of monetization over gameplay improvements, has led to widespread disappointment.
Players express satisfaction with the game’s balanced mechanics, rewarding teamwork, and high replayability when issues like matchmaking or cheating are absent. The fair monetization system, frequent updates, and unique gameplay elements (e.g., destructible arenas) also contribute to positive experiences, especially in well-optimized or team-based sessions.
Rampant cheating, unfair matchmaking, and developer neglect—such as ignoring player feedback or failing to fix game-breaking bugs—fuel anger. Toxic community behavior, overpowered mechanics (e.g., the Light class), and perceived greed in monetization further intensify frustration, making the game feel unenjoyable or even unplayable.
Core metrics
Core business metrics
Steam review mix, revenue model, and refund leakage.
Steam review stats
Steam rating
Mostly Positive (6/10)
Total reviews
256,145
Positive
200,58378.3%
Negative
55,56221.7%
Sales estimations
Estimated sales count
14,848,986
Estimated revenue
Not applicable
Game price
F2P
Review → sale ratio
Refund leakage
Refund-intent reviews
1,1852.48%
Estimated copies lost
68,696
Estimated revenue lost
Not applicable
Review pace
Statistical analysis
Sentiment vs playtime and velocity signals.
Sentiment Ă— Playtime
review counts
Bucket
Neg
Pos
≤ 2h playtime
1,1902.5%
Avg playtime 0.9h
7001.5%
Avg playtime 0.9h
> 2h playtime
7,85016.4%
Avg playtime 190.4h
38,02779.6%
Avg playtime 219.3h
Velocity
review pace
Avg/day
63.1 rev/day
Last 30d
118.6 rev/day
Quarterly
3,017.1 rev/qtr
Days covered
757.2 days
Audience segments
Who is reviewing
Buyer mixes, lifecycle phase, and Steam Deck signals.
Buyer vs key activations
Share of review volume
47,767 total
Organic purchasers190.04%
Voted up: 68%
Key activations47,748100.0%
Voted up: 81%
Honeymoon vs endgame
Based on hours played
47,767 total
First impression0-2h2,4435.11%
Voted up: 43%
Mid game2-10h9,35919.6%
Voted up: 80%
Late game10-20h6,08412.7%
Voted up: 84%
Endgame20h+29,88162.6%
Voted up: 84%
Steam Deck monitor
Deck vs global sentiment
0.39% of reviews
Deck satisfaction
77.5%
Global baseline 81.1%
187 Steam Deck-tagged reviews out of 256,145 total.