Players feel disappointed due to a variety of issues including awkward movement, poor collision, and numerous performance problems. Additionally, the game's storyline, mechanics, and graphics fail to meet expectations, with many feeling the sequel does not live up to the original. The use of AI art and the game feeling rushed and unfinished also contribute to this sentiment.
Players are frustrated by technical issues such as game crashes, bugs, and poor optimization. Combat mechanics, clunky controls, and forced humor are also significant sources of frustration. Many players report being soft-locked due to bugs and experiencing constant stuttering, making the game unplayable.
Players express satisfaction with the game's immersive world, layered narrative, and improved aiming mechanics. The game's atmosphere, story, and good graphics are also highlighted as positive aspects. Some players find the game to be a great continuation of an Amiga classic and appreciate its value at a lower price point.
Players are angry due to the poor quality of the game, numerous bugs, and fundamental control issues. The game is considered a mess and not worth the price, with many expressing anger over wasted money. Technical issues and overall poor game quality are major contributors to this anger.
Players feel nostalgic as the game reminds them of the original from the 90s, with familiar story elements and references to previous games. The connection to the Flashback universe and the iconic ancestor evoke a sense of nostalgia. The game's story and atmosphere also contribute to this feeling.
Core metrics
Core business metrics
Steam review mix, revenue model, and refund leakage.
Steam review stats
Steam rating
Mixed (5/10)
Total reviews
144
Positive
6343.8%
Negative
8156.3%
Sales estimations
Estimated sales count
10,914
Estimated revenue
$436,451
Game price
$40
Review → sale ratio
Refund leakage
Refund-intent reviews
2422.22%
Estimated copies lost
1,819
Estimated revenue lost
$72,742
Review pace
Statistical analysis
Sentiment vs playtime and velocity signals.
Sentiment × Playtime
review counts
Bucket
Neg
Pos
≤ 2h playtime
2422.2%
Avg playtime 0.6h
10.9%
Avg playtime 0.7h
> 2h playtime
3835.2%
Avg playtime 9.4h
4541.7%
Avg playtime 10.1h
Velocity
review pace
Avg/day
0.1 rev/day
Last 30d
0.1 rev/day
Quarterly
10.9 rev/qtr
Days covered
812 days
Audience segments
Who is reviewing
Buyer mixes, lifecycle phase, and Steam Deck signals.