Players are disappointed by the game's perceived abandonment by developers, leading to a lack of new content, updates, and overall polish. This results in a feeling of unfulfilled potential, repetitive gameplay, and a general sense that the game is unfinished or of low quality, particularly in late-game content and customization options.
Frustration stems from numerous technical issues like crashes and bugs, poor UI, and unbalanced game mechanics, including unfair combat, difficult progression, and tedious grinding. Players also express frustration with the perceived lack of developer support and slow updates, leading to unaddressed feedback and a feeling of playing a half-finished product.
Satisfaction is driven by the game's immersive quality, high replayability, and effective gameplay loop, particularly for those who enjoy the cultivation theme. Players appreciate the game's unique open-world experience, its ability to fulfill expectations for the genre, and the overall fun derived from its core mechanics and progression.
Hope is primarily tied to the game's potential for future improvements, content expansion, and continued development. Players express a strong desire for more complex systems, deeper social interactions, and a broader game world, indicating a belief that the game can evolve into a more complete and engaging experience.
Excitement is generated by the game's addictive nature, immersive gameplay, and its successful alignment with players' imagination of cultivation themes. The initial gameplay experience and the game's potential for future development also contribute to this positive emotion.
Verdict
Mostly negative
Summary
Positive 51% · Negative 49%. Score: 49 / 100
Positives:
Players find the game highly enjoyable and addictive, especially as they progress. Many appreciate its replayability and overall fun factor, even overlooking minor flaws like rough graphics or bugs.
The game excels at capturing the essence of cultivation novels, fulfilling player fantasies about the genre. Its detailed systems, open-world design, and progression from mortal to immortal resonate deeply with fans of cultivation themes.
The game boasts a robust and well-designed core framework with significant potential for future content and development. Players are encouraged by the frequent updates from the development team, indicating a commitment to growth.
The game offers a good 3D immersive experience, which players find more engaging than 2D alternatives. Despite simplistic modeling, the overall visual feel is considered acceptable and does not detract from gameplay.
The ability to fly with a sword, especially across vast distances, is a highly praised feature. It contributes to the immersive cultivation feel and offers fast, enjoyable traversal across the large map.
Negatives:
Players consistently report that the game feels incomplete and lacks substantial content across various aspects, including story, gameplay mechanics, and overall depth. This leads to a perception of the game as an 'empty shell' or a 'semi-finished product' with limited replayability.
The core gameplay loop, particularly cultivation progression, is criticized for being overly monotonous and repetitive. Players feel that progression often boils down to mindless grinding, alchemy, and artifact crafting, with little meaningful evolution or diverse activities, especially in later stages.
Players frequently encounter game-breaking bugs and frustrating gameplay experiences, including illogical NPC behavior, unfair combat encounters, and system crashes that can corrupt save files. This significantly detracts from the overall enjoyment and playability.
A significant concern among players is the perceived abandonment of the game by the developers. There's a strong sentiment that updates have ceased, leading to a lack of new content and unresolved issues, which has negatively impacted player retention.
The game's narrative elements are severely lacking, with players noting an almost non-existent main story, flat characters, and repetitive, uninspired dialogue. This absence of compelling lore and character development diminishes immersion.
Gameplay:
The game is a 3D single-player hack-and-slash cultivation (Xianxia) game. It incorporates core cultivation elements like realms, magic treasures, elixirs, and sects, with a central theme of 'reincarnation' to continuously grow stronger.
While the game has a solid framework, players desire more diverse gameplay, enriched content, and increased playability. There's a call for more story, NPC interaction, and overall depth beyond the current repetitive loop.
The reincarnation system allows players to inherit talents and destinies from previous lives, enabling a stronger start in subsequent playthroughs. However, some players feel it primarily boosts damage and can be used for save/loading modifiers.
The game includes crafting (炼器) and alchemy systems, which are significant parts of gameplay. Alchemy requires unlocking formulas for automation, and players collect materials for both. Some suggest these tasks should be handled by specialized sect disciples.
The game features a tribulation system, which acts as a form of ending. Successfully passing tribulations, especially the final ones, often relies on specific equipment affixes like damage reflection or reduction, and can lead to an uninteresting invincible state.
Performance:
Multiple players report frequent game crashes, particularly during character creation and login, indicating significant stability issues that need immediate attention.
The game experiences extreme frame rate spikes, especially during specific in-game events like lightning tribulations. This causes hardware strain, leading to loud GPU fan noise and potential performance concerns.
Recommendations:
Players are eager for more content, including story, spells, and new realms, and express willingness to purchase DLCs. There's a strong desire for the developers to continue updating and not abandon the game, as it shows future potential.
Many players recommend the game to fans of cultivation-themed games and Xianxia novels, suggesting it aligns well with their interests. However, some advise caution or waiting for further development in the genre.
Overall sentiment on the game's current state is mixed, ranging from highly recommended to only playable when bored or on discount. Many acknowledge it's an incomplete Early Access title with potential.
Players suggest a comprehensive rebalancing of cultivation methods, spiritual roots, weapons, and skills. They propose linking skill values to spiritual root numbers and introducing tiered modifiers based on cultivation level.
A significant number of players strongly advise against purchasing the game, citing its current mediocre state and short completion time. This cluster shows signs of a coordinated negative review effort.
Miscellaneous:
Players are eager for a significant expansion of core gameplay systems, particularly around sect management, NPC interactions, and world exploration. They desire more depth in cultivation realms, social mechanics, and quality-of-life features.
There's a strong desire for continued and consistent development, with players willing to support the game through paid DLC. Some confusion exists regarding the game's release status (Early Access vs. formal release), but the overall sentiment is that the game needs more content and polish to reach its full potential.
Players feel the current gameplay loop is too focused on combat power progression. They suggest enriching NPC interactions, balancing monster respawns, and enhancing sect duel experiences to make the game more engaging and less repetitive.
Players have invested significant time, experiencing multiple reincarnations and reaching high cultivation stages. This indicates a strong initial engagement and a desire for continued long-term play.
While the game's modeling quality is considered acceptable for its price, players note that the game needs significant polishing. Some graphical issues might be related to PC specifications, but overall, the game's presentation could be improved.