
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Engaging and Content-Rich Gameplay: Players generally find the game enjoyable, addictive, and rich in content, especially for fans of cultivation and mythology genres. It offers a solid foundation with promising potential and a good initial experience.
Diverse Exploration & Resources: The game offers diverse exploration and resource acquisition methods, including town trading, raiding other sects, and disciple wandering. These features contribute to a dynamic world and efficient resource gathering.
Enjoyable Sect Management: The sect management system is a highlight, providing an enjoyable experience of running a sect and cultivating disciples. The remote control features for sect operations are also appreciated for their convenience.
Flexible Turn-Based Combat: The turn-based combat system is well-received for its flexibility, strategic depth, and elemental interactions. It's considered relatively simple to grasp while offering sufficient challenge with proper leveling.
Engaging Crafting & Cultivation: Alchemy, artifact crafting, and planting are well-developed and enjoyable activities. While leveling disciples and crafting can be time-consuming, players find these long-term cultivation aspects rewarding.
Poor guidance and frustrating experience: Players consistently report a lack of clear guidance and intuitive design, leading to confusion, excessive trial-and-error, and a generally frustrating and un-fun experience. Many core mechanics are unclear, requiring external guides or extensive experimentation.
Tedious disciple and sect management: The sect management and disciple cultivation systems are overly manual and tedious. Players feel like 'nannies' or 'tool-users' rather than leaders, constantly micromanaging disciples' basic needs, breakthroughs, and equipment, which detracts from the protagonist's own progression and enjoyment.
Low overall game quality: The game's overall quality, including graphics, art style, and combat visuals, is perceived as rough, unpolished, and below expectations for a full release. This contributes to a general feeling of the game being 'dead' or 'lifeless'.
Performance issues and slow movement: Players frequently experience performance issues such as lag, freezing, and slow map traversal. The movement system on the large map is also criticized for being clunky and inefficient, leading to a lot of wasted time.
Difficult material and recipe acquisition: Finding necessary materials and alchemy recipes is a significant pain point, often requiring extensive searching without clear guidance. The randomness of alchemy outcomes and material drops further exacerbates this frustration.
Crucial Alchemy System: Alchemy is crucial for progression, especially for breakthrough elixirs. Players can blind-refine elixirs using five elements, and quality (low, mid, high grade) is determined by fusion. Specific talents and high-grade ingredients significantly improve alchemy outcomes.
Strategic Turn-Based Combat: The game features turn-based strategy combat with a timeline system, emphasizing skill cooldowns, stat stacking (spell power, attack, critical hit), and a five-character party setup. It combines elements of traditional cultivation with accessible strategy.
Flexible Talent Acquisition: Talents are vital for character customization. Players can acquire, upgrade, or remove talents at the Daoist Temple using merit points, with the ability to refresh random talent options infinitely. There's a limit to the number of active talents.
Spirit Root Mechanics: Spirit roots influence initial resistance, damage, and resistance caps, upgrading with major realm breakthroughs. While important for elemental interactions and planting, they do not restrict learning heart methods or spells.
Quest-Based Disciple Recruitment: Recruiting special disciples like Yaoji, Yu, Tushan Huahua, Quafu, and Hou Yi is tied to completing specific main and side quests. These characters often bring unique benefits or unlock further content.
No 2K resolution support: A significant number of players reported that the game does not support 2K resolution. This technical limitation negatively impacts the visual experience for users with 2K monitors.
Monster strength scales with time: Players noted a mechanic where monster strength scales with 'Tai Chu Yuan Nian' time. This dynamic difficulty increase impacts gameplay progression and strategy.
Game incomplete, wait for polish: Many players feel the game is incomplete or unpolished, suggesting it's not ready for a full recommendation. They advise waiting for further development and bug fixes before purchasing or playing.
Early Access status debated: There's a split in opinion regarding the game's current state for Early Access. Some recommend it for fans of specific genres (cultivation/simulation) who understand its early stage, while others advise caution.
Mixed review bombing: Some reviews appear to be part of a review-bombing effort, either to warn others or to support the developer. This skews the overall sentiment without providing specific, constructive feedback.
Potential for future improvement: Players see potential in the game despite its current flaws, comparing its development to a growing tree. They anticipate future improvements and believe it will become a good game with more work.
Expand Disciple & Sect Features: Players desire more depth and control over their disciples and sect members. This includes expanded roles for elders, independent disciple actions, unique disciple storylines, and better management tools like renaming and filtering options.
Game Needs Further Development: The community acknowledges the game's potential but emphasizes that it is still in an early, unfinished state. Players are eagerly awaiting further updates, bug fixes, and content additions to reach its full potential.
Improve UI & Inventory Management: There's a strong demand for quality-of-life improvements related to inventory, crafting, and trading. Specific suggestions include better sorting, material quantity displays, bulk actions, and clearer UI for items.
Enhance Sect & Exploration Content: Players are looking for more engaging and customizable sect management experiences. This includes more decorative options, additional indoor scenes, and expanded gameplay loops like farming and exploration events.
Refine Progression & Combat: Players want more meaningful and diverse progression systems. This includes making experience points more impactful, balancing elemental combat styles, and refining attribute systems for better clarity and less randomness.