Backfirewall_ Review Summary

Last updated: 2025-09-07
  • Exceptional humor and writing, highly praised
  • Outstanding voice acting and characters
  • Clever and accessible puzzles
  • Weak story and characters
  • Poor replayability and completion
  • Significant technical bugs
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Emotions

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Exceptional Humor & Writing: The game's humor, witty writing, and clever jokes are frequently highlighted as major strengths. Players found the game genuinely funny, charming, and comparable to titles like Portal and The Stanley Parable.

Highly Praised & Undervalued Game: Players consistently praise the game for its overall quality, unique charm, and creative design, often stating it offers significant value for its price. Many found it surprisingly brilliant and a must-have experience.

Outstanding Voice Acting & Characters: The voice acting is top-notch, bringing unique personalities to the well-developed and lovable characters. OS9, in particular, is singled out for its excellent voice performance and distinct, snarky personality.

Enjoyable Short Experience: The game offers a fun, breezy, and short narrative experience that doesn't overstay its welcome. Players enjoyed the gameplay and wished it could have lasted longer.

Clever & Accessible Puzzles: The puzzles are innovative, smart, and engaging, striking a good balance between being challenging enough to be interesting without being overly difficult or frustrating. Players appreciate that they don't get stuck.

Common complaints

Weak Story & Characters: The narrative is criticized for being dull, predictable, and shallow, with a slow pace and confusing plot points. Characters are generally perceived as bland, unlikable, and lacking the depth needed for player empathy or immersion, further detracting from the story's impact.

Poor Replayability & Completion: The game severely hinders completionists and achievement hunters due to the lack of a chapter select, forcing full restarts to collect missed items or achievements. This design choice makes replaying the game frustrating and unrewarding, as progress and collectibles are lost upon restarting a level.

Significant Technical Bugs: Players frequently encountered major bugs, including progression blockers, game crashes, and save file corruption. These issues often required restarting levels or even the entire game, severely impacting the gameplay experience and overall enjoyment.

Boring & Basic Gameplay: Many players found the core gameplay loop to be boring, basic, and lacking any standout features or fun factor. Tasks felt repetitive, and the game was often described as a 'walking simulator' with limited player agency.

Lack of Player Control: The game frequently takes away player control for unskippable cutscenes and exposition, which can be frustrating. Additionally, the absence of manual saving and reliance on a tight autosave system limits player agency and flexibility.

Gameplay and performance

Varied Puzzle Gameplay: The game features a mix of puzzle difficulties, generally described as fun and clever without being overly challenging. Players utilize unique abilities like deletion, duplication, recoloring, and inversion of objects, along with 'cheat codes' to manipulate the system and solve puzzles.

Interactive Story & Choices: The game is an interactive story with multiple endings influenced by player actions, such as saving or abandoning characters and thorough exploration. Players' choices regarding the OS update determine the fate of the system, adding depth and replayability.

Moderate Game Length: Player feedback on game length varies, with estimates ranging from 3 to 10 hours, but generally settling around 5-6 hours for a full playthrough. The main campaign is considered short, but additional content and replayability extend the experience.

Unique Smartphone Setting: The game is set inside a smartphone, where players explore abstract representations of its internal processes. This creative premise involves playing as an update assistant trying to prevent an operating system update, forming a mutual aid relationship with the current OS.

Linear Level Progression: Levels are designed with a linear progression, often preventing players from returning to previous areas once they've advanced. Each level introduces different mechanics to solve puzzles.

Good Steam Deck Performance: The game generally performs well on the Steam Deck, with many players experiencing smooth gameplay even on higher settings. Some minor adjustments, like capping FPS or increasing TDP, can further optimize the experience for battery life or consistent 60 FPS.

Inconsistent Framerate Issues: Players reported occasional framerate stuttering and slowdowns, particularly in later game areas or when interacting with specific environmental elements like a problematic light source. While performance was generally stable, these dips impacted the overall smoothness of the experience.

Recommendations

Generally Recommended Experience: Players largely recommend the game, often highlighting its unique qualities, humor, and creative ideas. Many suggest it's a worthwhile experience, especially if purchased at a good price or if players enjoy 'experience' games.

Consider Sales and Demos: Some players advise buying the game on sale or trying the demo first. This suggests that while the game is generally good, its value proposition might be stronger at a reduced price or after a preliminary taste of its unique style.

Niche Appeal: The game particularly appeals to those in Computer Science or players looking for a unique 'experience' game. This indicates a specific target audience that will likely appreciate its themes and style.

Pacing and Guides: A few players recommend taking the game slowly or using a guide from the beginning. This could imply that the game's pacing or certain aspects might benefit from a more deliberate approach or external assistance.

Manage Expectations: Players are advised not to expect deep story or complex gameplay. This suggests the game's appeal lies more in its unique experience and humor rather than intricate mechanics or narrative depth.

Other review notes

Creative World-Building: The game excels in its creative direction, consistently presenting a unique and aesthetic take on the inner workings of a phone. Players particularly enjoyed seeing computer science concepts reimagined as characters, locations, and a living ecosystem, such as the RAM 'office' and GPU 'gallery'.

Positive First Impressions: Many players were drawn to the game by its clean art style and cool premise, with some having followed its development or tried the demo, leading to immediate purchases. The game's main menu and opening sequence were also highlighted as particularly strong.

Intriguing Core Conflict: The central conflict revolves around an existing OS (OS9) trying to preserve itself from an update that would destroy it, manipulating the player (an update assistant) in the process. This setup, where completing the update also deletes the player, creates a compelling dilemma.

Thematic Depth: The game explores 'darker' aspects, depicting software struggling with existence and the collapse of their 'faith' in the user as 'god'. It also subtly reveals the phone owner's questionable character through collectible private emails, though this is not a main theme.

Mixed Initial Expectations: Some players had no prior knowledge of the game, while others expected a different experience, such as a Portal-like game. Despite this, the game managed to capture their attention.