Age of Empires II: Definitive Edition - Dynasties of India Review Summary

Last updated: 2026-06-14
  • New civilizations are well received
  • Campaigns are highly enjoyable
  • Unique units add variety
  • Civilizations are imbalanced
  • Poor story and narrative
  • Campaigns are buggy and unplayable
Age of Empires II: Definitive Edition - Dynasties of India header

Emotions

Archetypes

What players like:

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Gameplay feedback:

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Review evidence

Why players say this

Steam review verdict

We need to create a concise blurb under 200 characters, balancing positives and negatives. The review points: positives: new civilizations well received, campaigns highly enjoyable, unique units add variety. Negatives: civilizations imbalanced, poor story/narrative, campaigns buggy and unplayable. Should be one flowing sentence. Combine: "While new civilizations and unique units add enjoyable variety, the campaigns suffer from bugs and imbalanced gameplay with a weak story." Check character count: "While new civilizations and unique units add enjoyable variety, the campaigns suffer from bugs and imbalanced gameplay with a weak story." That's 100 chars? Actually count: 106? Let's count: W-h-i-l-e- -n-e-w- -c-i-v-i-l-i-z-a-t-i-o-n-s- -a-n-d- -u-n-i-q-u-e- -u-n-i-t-s- -a-d-d- -e-n-j-o-y-a-b-l-e- -v-a-r-i-e-t-y-, -t-h-e- -c-a-m-p-a-i-g-n-s- -s-u-f-f-e-r- -f-r-o-m- -b-u-g-s- -a-n-d- -i-m-b-a-l-a-n-c-e-d- -g-a-m-e-p-l-a-y- -w-i-t-h- -a- -w-e-a-k- -s-t-o-r-y-. (including comma and space) 106 characters. Under 200, fine. But need to ensure no emoji etc. Also note "campaigns buggy and unplayable" becomes "campaigns suffer from bugs" which captures it. Also "poor story" -> "weak story". Good.While new civilizations and unique units add enjoyable variety, the campaigns suffer from bugs and imbalanced gameplay with a weak story.

What players like

New civilizations are well received: Players praise the addition of Bengalis, Dravidians, Gurjaras, and the reworked Hindustanis, highlighting unique units like the Ratha chariot and Wootz Steel tech. The split of the Indian civilization into more sensible factions is also appreciated.

Campaigns are highly enjoyable: The Babur, Rajendra, and other campaigns are praised for their fun, well-designed missions, interesting stories, and experimental mechanics. The Babur campaign is often noted as legendary.

Unique units add variety: New units like Chakram Throwers, Shrivamsha Riders, Ghulams, and Urumi Swordsmen, along with region-specific elephant archers, provide interesting playstyles. The Gurjaras' damage-tanking cavalry and Bengalis' Ratha unit are highlighted.

Multiple new campaigns add depth: Three new fully-voiced campaigns with high narrative authenticity and varied missions enhance the experience. The stories are good and the map design surprises players.

Voice acting is praised: The voice acting is synchronized, well done, and superb, contributing to the immersive campaign experience.

Common complaints

Civilizations are imbalanced: The new civilizations have severe balance issues. Hindustani and Gurjaras are overpowered (game-breaking in multiplayer), while Bengali and Dravidian are weak and lackluster. This creates a pay-to-win feel.

Poor story and narrative: Campaign stories are weak, cliche, or historically inaccurate. The morality theme falls flat, and voice acting is repetitive or mis-timed, breaking immersion.

Campaigns are buggy and unplayable: Multiple campaigns suffer from game-breaking bugs: a morale boost reduces all unit attack to 1, units deal only 1 damage, and some missions can't be completed. These bugs make several campaigns unplayable.

AI is unfair or broken: The AI frequently spawns infinite units out of nowhere, has unlimited resources, or does nothing at all. This makes campaigns either frustratingly hard or trivially easy.

Bugs in gameplay mechanics: Various bugs exist: selection UI sticks, villagers stop moving when retreating, trebuchet buttons disappear, units insist on forming formation at bad times, and campaign text has question marks.

Gameplay and performance

Adds Indian Subcontinent Civilizations: The expansion adds three new civilizations from the Indian subcontinent: Gurjaras, Bengalis, and Dravidians. The original Indian civilization is renamed Hindustanis, creating four distinct civilizations.

Bengali Elephant and Chariot Strength: Bengalis emphasize elephants with monk/pikeman resistance, self-healing ships, and the unique Ratha chariot that switches between melee and ranged. Their elephants are buffed but the Ratha unit has a large collision hitbox.

Includes Three Full Campaigns: The expansion features three new historically-themed fully voiced campaigns: Babur (Tatars), Devapala (Bengalis), and Rajendra (Dravidians). Each campaign offers unique mission objectives like occupying cities or monument capture.

Dravidian Naval and Tanky Playstyle: Dravidians rely on barracks and docks with weak stables. Their Thirisadai ship has extra projectiles and self-heal, and their Urumi Swordsman ignores armor. They are slow but tanky with strong defensive capabilities.

Regional Elephant Unit Variety: All new civilizations receive regional elephant units: elephant archers, siege elephants, and knight-equivalent war elephants. This creates a distinct elephant-heavy meta for the Indian subcontinent.

Poor optimization issues: Multiple reports mention poor optimization and performance issues, including crashes during campaign and general lag. These problems suggest the game is not well-optimized for current hardware.

Slow screen transitions: Players report slow screen switching, which disrupts gameplay flow and indicates UI responsiveness problems.

Unresponsive unit controls: Some players find that units do not respond promptly to commands, reducing tactical control and enjoyment.

Recommendations

DLC is highly recommended: Many reviews strongly recommend the DLC, describing it as great, worthwhile, and a must-have expansion for Age of Empires II players.

Wait for sale: Many users suggest waiting for a sale before buying, as the price may not be justified at full cost, especially compared to the base game.

Only for fans or campaigns: The DLC is recommended primarily for fans of the series or those interested in campaign content, rather than a universal recommendation.

Good value for single player: The DLC is considered worth the price if you focus on single-player campaigns, with reasonable cost and enjoyable content.

Campaigns are buggy: Several reviews report that the campaigns have bugs, making them unplayable or unfairly difficult, leading to negative recommendations.

Buying context

Community fair range: $20.00 - $34.99.

Game completion: 24.0h.

Story completion: 24.0h.

Session length: 2.0h.

The DLC's time-to-fun profile is split: multiplayer provides immediate fun with well-balanced new civs, while single-player campaigns suffer from grindy, repetitive gameplay and bugs, with fun only emerging after the initial tutorial-like missions or at the final scenario for some players.

Friction: grindy gameplay with no eco and timed unit spawning; buggy Dravidian campaign with persistent unit debuff; repetitive design and confusing map layout; tutorial-level difficulty in early campaign scenarios.

Unlock drivers: persistence through early campaign grind; playing multiplayer for immediate balanced fun; using different civs like Gurjaras with cool units; achievement hunting and varied victory paths in campaigns.

Player profiles

Campaign Connoisseur: Plays single-player campaigns at moderate difficulty, savoring maps and story; avoids competitive pressure. Motivation: Immersive story-driven campaigns with historical authenticity and varied mission design. Stance: buy.

Competitive Multiplayer Grinder: Plays multiplayer regularly, analyzes unit stats and counters, follows pro scene, adapts strategies to new civs. Motivation: Evolving the competitive meta with balanced new civs and unique units. Stance: buy.

Veteran Loyalist: Buys all DLCs, plays both campaign and multiplayer, explores all civs, and enjoys the historical scope. Motivation: Franchise loyalty and completionism; owning all content and experiencing the full scope of Age of Empires. Stance: buy.

Extra review signals

Monetization: The reviews focus on a traditional paid DLC for Age of Empires II: Definitive Edition. The majority praise its content and value. A minority claim 'pay to win' due to an overpowered civilization available only through the DLC, but this is a balance issue, not a microtransaction. There is no evidence of in-game purchases, loot boxes, currency obfuscation, or predatory mechanics. The monetization model is a standard one-time expansion.