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Review evidence
Improved graphics and art style: The game features fully redone art and improved graphics. The art style is praised as great and beautiful.
Accessible and enjoyable gameplay: The gameplay is described as somewhat enjoyable and more forgiving. It is accessible for beginners and offers a decent challenge.
Strong character design and story: Players appreciate the character design, illustrations, and voice acting. The story is also well-received and considered ambitious and enjoyable.
Quality of life improvements: The game includes several quality of life changes such as level carryover, persistent levels after death, and instant boss retries.
Character progression and strengthening: The game features a character progression system and continuous character strengthening. There are various status upgrade trees and permanent character strengthening.
Excessive grinding required: The game demands a significant amount of grinding to progress, which can be repetitive and time-consuming. Players need to repeatedly enhance their equipment and status to overcome challenges.
Poor game balance: The game suffers from balance issues, including a poor difficulty curve and unbalanced enemy strength. This makes the gameplay experience uneven and frustrating for players.
Frustrating boss fights: Boss battles are often repetitive and frustrating, feeling unfair and not enjoyable. This detracts from the overall gaming experience.
Disappointing compared to predecessors: The game is seen as inferior to previous titles like TODR, with less engaging content and gameplay elements that fans expect from the series.
Lack of post-game content: The post-game content is repetitive and lacks depth, providing little incentive for players to continue playing after completing the main story.
Comprehensive game mechanics and systems: The game's mechanics and systems, including its skill system, progression, and high-difficulty dungeons, are frequently mentioned. Players appreciate the depth but note some limitations in freedom and strategy.
Game balance and difficulty: Balance and difficulty are key topics, with discussions on leveling systems, boss battles, and overall game mechanics. Players find the balance impacts stress levels and enjoyment.
Enemy and item variety: The game features a diverse range of enemy types and items. Players discuss the roster of enemies and traps, which adds to the game's challenge and engagement.
Equipment and level progression: Equipment progression and customization, along with leveling systems, are noted. Players enjoy the ability to tailor their characters and equipment to their playstyle.
Boss mechanics and battles: Boss battles and their mechanics are frequently discussed. Players note the challenge and specific strategies required to overcome these battles.
Gameplay speed issues: Players report that the game suffers from various speed-related problems, including action lag, slow combat speed, and overall sluggishness even at maximum settings.
Control and input problems: There are significant issues with controls, particularly movement and input delay, which negatively impact the player experience.
Recommend playing other games: Many players suggest trying other games like Reloaded or The One Daring Reimu (TODR) instead, citing better gameplay or content.
Niche appeal to fans: The game is primarily recommended for dedicated fans of CV or the Touhou series, indicating it may not have broad appeal.
Community fair range: $10.00 - $15.00.
Game completion: 43.5h.
Story completion: 10.0h.
Session length: 3.0h.
The game is initially fun but becomes repetitive and less enjoyable after a few hours due to grinding and repetitive tasks.
Reported time to anchor: 3h.
Friction: Repetitive gameplay loops; Grinding mechanics; Boring enemy abilities; Limited item and monster pools; Tedious dungeon progression.
Touhou Enthusiast: Enjoys games that feature Touhou characters and lore, often comparing new games to previous entries in the series. Motivation: Love for the Touhou series and its characters. Stance: sale.
Newcomer Advocate: Prefers games that are easy to get into and not overly complex, often recommending based on accessibility. Motivation: Finding games that are suitable for beginners. Stance: sale.
Critical Evaluator: Analytical and critical, often focusing on what could be improved in a game. Motivation: Identifying and pointing out flaws in games. Stance: no buy.
Monetization: The game has been criticized for its Day-1 DLC practices, where additional characters and content are sold separately on the release day. This practice is often seen as predatory and can significantly impact the user experience negatively.
External guides: The primary user complaints revolve around the game's complex mechanics, particularly the skill tree and crafting system, which are poorly explained and require external resources to understand fully. Additionally, there is a significant issue with insufficient explanations for character attributes and other game statistics, making it difficult for new players to enjoy the game.