Conquest of Elysium 5

Last updated: 2026-01-21
  • Emergent storytelling and humor stand out
  • Deep strategic gameplay loop with high replayability
  • Unique asymmetric factions enhance variety
  • Technical issues and instability frustrate players
  • High difficulty punishes early-game progress
  • Lack of documentation confuses new players
Conquest of Elysium 5 header

Emotions

Frustration23%Excitement13%Amusement11%Disappointment9%Satisfaction8%
Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
1,488
Positive
1,34090.1%
Negative
1489.9%
Sales estimations
Estimated sales count
109,278
Estimated revenue
$3,277,247
Game price
$30
Review → sale ratio
Refund leakage
Refund-intent reviews
152.44%
Estimated copies lost
1,102
Estimated revenue lost
$33,049
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment × Playtime

review counts
BucketNegPos
≤ 2h playtime
152.4%
Avg playtime 0.7h
111.8%
Avg playtime 1h
> 2h playtime
477.7%
Avg playtime 51.5h
54188.1%
Avg playtime 148.2h

Velocity

review pace
Avg/day0.4 rev/day
Last 30d4.5 rev/day
Quarterly13.1 rev/qtr
Days covered1,617.1 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
614 total
Organic purchasers56892.5%
Voted up: 90%
Key activations467.49%
Voted up: 93%
Honeymoon vs endgame
Based on hours played
614 total
First impression0-2h406.51%
Voted up: 60%
Mid game2-10h13221.5%
Voted up: 89%
Late game10-20h11218.2%
Voted up: 88%
Endgame20h+33053.7%
Voted up: 94%
Steam Deck monitor
Deck vs global sentiment
0.16% of reviews
Deck satisfaction
100.0%
Global baseline 89.9%
1 Steam Deck-tagged reviews out of 1,488 total.