Melatonin Review Summary

Last updated: 2025-09-16
  • Exceptional art, music, and atmosphere
  • Engaging and accessible rhythm gameplay
  • High quality and value
  • Short completion time
  • High difficulty and frustrating levels
  • Unintuitive rhythm and audio cues
Melatonin header

Emotions

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Exceptional Art, Music, and Atmosphere: Players consistently praise the game's stunning visuals, beautiful hand-drawn art style, and captivating music. The combination creates a unique, dreamy, and relaxing atmosphere that is a major highlight of the experience.

High Quality and Value: The game is consistently described as well-made, polished, and a high-quality product. Many reviewers feel it offers excellent value for its price, often exceeding expectations for an indie title.

Engaging and Accessible Rhythm Gameplay: The game is lauded as an excellent rhythm game, often compared to 'Rhythm Heaven' but with a unique, chill twist. It's noted for being beginner-friendly with intuitive controls and accessibility options, while still offering satisfying challenges for experienced players.

Relaxing and Therapeutic Experience: Many players find the game incredibly calming and stress-relieving, making it ideal for unwinding after a long day or before sleep. Its cozy, dreamlike vibe and gentle pace contribute to a therapeutic and comforting experience.

Creative and Varied Level Design: The game features a wide variety of creative and imaginative levels, each with its own unique feel and mechanics. Players enjoy the challenge of perfecting levels and appreciate the replayability offered by custom levels and diverse mini-games.

Common complaints

Short, Overpriced, and Boring: Players consistently report that the game is too short, often completable in 2-3 hours, and lacks sufficient content to justify its price point of $10-$15. This leads to a feeling of poor value, boredom, and repetitiveness, making the game unengaging after a short period.

High Difficulty and Frustrating Levels: Despite a seemingly relaxing theme, the game is often perceived as unexpectedly difficult, with some levels being 'torturous' or 'impossible to grasp.' This leads to frustration, rage quits, and a feeling that the game is not as relaxing as advertised, especially when aiming for perfect scores or achievements.

Unintuitive Rhythm and Audio Cues: Many players find it difficult to discern the rhythm and timing from the music, often needing to rely on visual cues rather than audio. This is exacerbated by unclear sound effects, audio lag, and a perceived disconnect between visuals and sound, making the game less playable by 'feel' compared to other rhythm games.

Strict and Unclear Judgment System: The game's judgment system for perfect scores is frequently described as overly strict, ambiguous, and inconsistent across levels. This makes achieving 'All Perfect' scores frustrating and often feels unfair, leading to a sense of rage and mental fatigue for players aiming for completion.

Confusing Controls and Tutorials: The game's controls are often described as weird and unintuitive, with some mechanics feeling forced. Additionally, the tutorials are confusing, difficult, and do not adequately prepare players, leading to frustration and a struggle to understand basic gameplay.

Gameplay and performance

Rhythm Heaven-like Gameplay: The game is a rhythm-based mini-game collection, heavily inspired by the Rhythm Heaven series. It requires players to synchronize button presses with music and visual cues, offering both simple and challenging rhythmic experiences.

Varied Difficulty Modes: Each level features Normal (Score) and Hard modes, with Hard mode often increasing tempo, complexity, and introducing visual obstructions. The game also has adjustable difficulty settings and accessibility options to cater to different skill levels.

Short Completion Time: The main story can be completed quickly, often within 2-4 hours. While achieving 100% completion or perfect scores extends playtime, the core experience is relatively brief.

Community Content & Editor: The game includes a workshop and level editor, allowing players to create, share, and download custom levels. This significantly extends replayability and offers a diverse range of community-made content.

Easy to Learn, Hard to Master: While the game has a simple premise and is easy to pick up, achieving perfect scores or mastering all levels requires significant precision, skill, and practice, making it challenging for perfectionists.

Excellent Steam Deck Performance: The game performs exceptionally well on the Steam Deck, including the OLED model, with options for calibrated display colors and stable framerates, even at 90 FPS.

Potential Input Latency Issues: Some players report experiencing input latency, particularly with wireless Bluetooth controllers or when framerates drop below 60 FPS. Even high-end hardware might not prevent these issues.

Rare Performance Stutters/Crashes: A few users noted occasional stutters during game phases or complete crashes, which they attributed to their specific PC configurations.

Generally Lag-Free Experience: One player reported a largely lag-free experience, indicating good overall performance for some users.

Missing V-Sync Option: A player expressed frustration over the absence of a V-Sync option, suggesting it's a desired feature for display synchronization.

Recommendations

Recommended for Rhythm Game Fans: Many players highly recommend this game to fans of rhythm games, especially those who enjoy titles like Rhythm Heaven, Taiko No Tatsujin, or OSU!. It's seen as a must-play for veterans and a good entry point for newcomers seeking a relaxing experience.

Generally Positive Reception: Overall, the game receives very positive feedback, with many reviewers giving it high scores (8-10/10) and strongly recommending it. It's considered a good, sweet, and spectacular game that's worth experiencing.

Worth Buying, Especially on Sale: While many consider the game to be good and worth the price, there's a strong consensus that it's an even better value when purchased on sale. Some players feel the full price is too high for its length, suggesting a discount of at least 40% is ideal.

Desire for More Content: A significant number of players express a strong desire for more content, including additional levels, songs, game modes, or even a sequel. This indicates high enjoyment and a wish for the experience to be expanded.

Refunded Due to Disappointment: A small but notable group of players refunded the game, citing disappointment or that it simply wasn't for them. This suggests that while generally well-received, it may not appeal to everyone, particularly those who care deeply about strict judgment in rhythm games.

Other review notes

Relaxing yet challenging experience: Despite its 'Melatonin' title and soothing aesthetics, the game can be both relaxing and surprisingly challenging. Some players find it calming enough to induce sleep, while others find it engaging and even stressful, revealing their rhythm skills.

Low PC requirements: The game is noted for its minimal system requirements, making it accessible to players with low-end PCs. Its small file size further contributes to its accessibility.

Limited language support: Some players noted the lack of support for certain languages, specifically Russian and Korean. While the game's largely language-independent UI and gameplay mitigate this, it remains a point of feedback.

Potential for visual interference: One player suggested that background visuals could interfere with gameplay, indicating a need for options to reduce visual distractions or adjust note speed for better clarity.

Review bombing suspicion: One cluster of feedback suggests that the game's popularity might be inflated by content creators or that it's only for 'rich people,' which could indicate a review-bombing sentiment. This point is noted but given low importance due to its unconstructive nature.