
What players like:
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Gameplay feedback:
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Review evidence
A cute mini golf deckbuilder with an effective genre blend and fun multiplayer, but its broken, repetitive procedural generation, useless cards, and buggy unfinished state hold it back.
Cute mini golf deckbuilder: Players frequently describe the game as a charming and fun mini golf experience that combines deckbuilding and roguelike elements. The core idea is widely praised for being creative and engaging.
Effective genre blend: The mix of minigolf, roguelite, and deckbuilding is consistently called strange but effective and cohesive. Reviewers appreciate how well the different mechanics complement each other.
Fun multiplayer experience: Multiplayer is a highlight for many, especially when it works, with friends creating hilarious and unpredictable situations. The competitive aspect adds to the enjoyment.
Strong replayability: Many reviewers highlight the game's high replay value, noting that runs stay fresh and there is always a reason to play one more round. The procedural generation and deck variety contribute to this longevity.
Addictive and fun: A recurring sentiment is that the game is more fun than expected and highly addictive. Players describe it as an enjoyable time sink with a compelling gameplay loop.
Procedural generation broken or repetitive: The random level generation frequently produces impossible holes, glitched layouts, or softlocks. Even when functional, the limited pool of map pieces leads to repetitive, samey courses that wear out their welcome quickly.
Most cards are useless: Players overwhelmingly report that the vast majority of cards are situational, overly complicated, or have little to no impact. Many feel forced to rely on basic power and lob cards, making other cards feel like wasted additions.
Game is buggy and unfinished: Players report a wide range of bugs, including crashes, softlocks, glitched card effects, and missing text. Many feel the game is in an unpolished or unfinished state, with some issues unresolved for over a year.
Basic shot is too weak: Without power-up cards, the standard shot barely moves the ball, making it feel useless. This forces players to rely on specific cards and renders many turns meaningless if the right cards aren't drawn.
Camera is frustrating and janky: The camera is a near-universal pain point, often getting stuck, obscuring the ball, or making it impossible to line up shots. Many players report that camera issues alone cause lost strokes and ruined runs.
Golf deckbuilding roguelike hybrid: The game blends mini-golf with deck-building mechanics and roguelike elements. Players use cards to modify shots and progress through runs, combining physics-based golf with strategic card play.
Procedurally generated courses and holes: Courses and holes are randomly generated, often with gaps and tough spots, providing varied and unpredictable gameplay. Levels are built from pre-made parts, ensuring replayability.
Roguelite progression with unlocks: Players level up to unlock new cards, perks, cosmetics, and equipment. Passing levels grants coins and cards, while single-life runs and hardcore modes provide challenging progression.
Core golf gameplay mechanics: The game features physics-based golf gameplay with a unique twist, including aim indicators and power shot mechanics. Distance often requires using power shots strategically.
Multiplayer with friend support: The game supports multiplayer for simultaneous play with friends, including online PvP modes, but lacks splitscreen or same-screen options. Custom game options allow full customization of matches.
Stability issues across hardware: Multiple clusters report crashes, launch failures, and even system crashes on various hardware configurations. These issues significantly affect playability and user experience.
Performance inconsistencies and lag: Issues include server lag, physics problems on high-end hardware, camera performance worsening with higher frames, and unexplained hitching requiring restarts. These detract from the overall experience despite generally stable performance for a 3D indie game.
Progress-blocking bugs and soft locks: Bugs such as the ball stopping on an elevator causing repeated falls into lava, soft locks from clicking too fast during card effects, and cards not appearing can halt progress and require restarting or save-quitting. These are critical gameplay disruptions.
Sale price strongly recommended: A large number of players advise waiting for a discount because the full price feels steep. The game is frequently described as a steal or easily worth it when on sale.
Bugs and stability cause frustration: A map generation bug has blocked at least one reviewer from playing, and other reports say the game is not worth attempting until the issue is fixed. Some reviewers even advise not buying until the developers resolve it.
Mixed opinions on current price: Reviewers question whether the game is worth full price at this stage. Many feel better places exist to spend money unless it is on sale.
Polished early access already: Several players say the game is already very polished and there is no reason to wait. Others recommend sinking a few hours into it to learn its quirks before judging.
Poor fit for competitive multiplayer: Feedback warns that players wanting a busy online PvP scene or an always-active multiplayer will be disappointed. The game does not deliver a traditional competitive sports experience.
Community fair range: $9.99 - $14.99.
Session length: 3.0h.
Endgame: 100.0h.
Players often find Golfie fun and addictive at first, especially for trick shots and multiplayer, but the novelty wears off as maps repeat and meta progression runs out after unlocking all cards or beating the final boss.
Friction: frustrating at first; luck and chance can outweigh skill; question mark levels add tedious debuffs; long holes can exhaust strokes; procedural inconsistency and balancing issues; dead multiplayer and matchmaking problems.
Unlock drivers: playing multiplayer; hitting trick shots; playing with friends; unlocking cards and perks; addictive progression loop; card and deckbuilding mechanics.
Hybrid Deckbuilder Strategist: Thoughtful deck optimization, careful card selection, and learning course and physics quirks. Motivation: To combine mini-golf physics with deckbuilding strategy and card-synergy optimization. Stance: buy.
Social Multiplayer Party Player: Plays multiplayer matches with friends, experiments with strange card combinations, and embraces unpredictable courses and physics. Motivation: Social fun and chaotic shared matches with friends. Stance: sale.
Hardcore Roguelike Challenger: Plays hardcore mode, accepts repeated failures, and practices precision and course mastery. Motivation: Overcoming punishing difficulty and mastering roguelike replayability. Stance: buy.
Prolonged early access period: The game has been in early access for a long time and is still in early access, with full release expected to bring new modes and multiplayer. Some feel the execution is rushed and underdeveloped.
Multiplayer empty without friends: Many players report that the multiplayer mode is empty and essentially requires friends to play. Some note that multiplayer is planned for the future but is not currently in the game.
Base price too high: Several reviewers find the base price steep, especially compared to other mini golf games that are much cheaper. Frequent sales mitigate this for some.
Supports single-player and online PvP: The game supports both single-player and online PvP, with full controller support and Steam Cloud. It also includes 21 Steam achievements and statistics tracking.
Developer responsive and updates: The developer has responded to negative reviews and made improvements, and continues to update the game over time. Reviews have changed from negative to positive after complaints were resolved.