
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
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Review evidence
Vastly improved and enjoyable sequel: Players overwhelmingly praise the game as a significant improvement over its predecessor, highlighting its expanded content, deeper story, and more engaging gameplay. The game is consistently described as fun, relaxing, and a delightful experience that exceeds expectations.
Fosters creativity and artistic confidence: The game is highly effective in fostering creativity and helping players overcome artistic blocks. Many reviewers noted that it inspired them to draw more, explore new art styles, and even boosted their confidence in their artistic abilities, making art creation feel accessible and meaningful.
Expanded art tools and options: The game offers a significantly expanded array of artistic tools, brushes, canvases, and color palettes compared to the first installment. This increased variety provides more creative freedom and depth, allowing players to experiment and develop their art with greater complexity.
Satisfying painting and selling loop: The core loop of painting and selling artwork is a major highlight. Players enjoy the freedom to create anything they want, the satisfaction of selling their pieces, and seeing their art displayed throughout the town, which adds a sense of accomplishment and impact.
Charming aesthetics and art integration: The game features a charming and unique visual aesthetic, with diorama-like environments and distinct character designs. Players appreciate how their art integrates into the town, with NPCs having varied preferences and using player creations to decorate the world.
Unclear Art Valuation & Economy: The game's economy is demanding, and the art valuation system feels arbitrary, making it hard to understand customer preferences. Players miss the urgency and clear stakes of the first game, feeling less motivated to progress as an artist.
Frustrating Drawing Mechanics: The drawing mechanics are a major source of frustration, particularly the lack of an undo function, eraser, and zoom-in capability. Drawing with a mouse is difficult and causes physical discomfort, and there are significant compatibility issues with drawing tablets.
Weak Story & Quest System: The game's narrative is criticized for being short, unengaging, and lacking a clear objective or strong driving force. Players also find the quest system confusing due to the absence of a quest log or tracker, vague directions, and insufficient content after the main story.
Technical Issues & Bugs: Players report frequent crashes, significant lag, and slow load times, indicating poor optimization. There are also recurring issues with save file corruption and deletion, leading to loss of progress, and the mouse cursor often disappears, hindering gameplay.
Minor Gameplay & UI Issues: Players experience issues with brush functionality, slow NPC animations, and specific quests being tedious or poorly designed. The user interface is also described as abysmal, lacking essential options and failing to communicate effectively with the player.
Art creation and sales core: The core gameplay loop revolves around players creating and selling art to progress. This involves drawing on various surfaces, acquiring tools, and managing sales, evolving from the more linear and financially constrained first game.
Town exploration and commissions: Players explore the town of Phénix, interacting with NPCs to take on commissions and quests. These commissions can involve creating art for various objects beyond canvases, impacting the town and unlocking new areas.
Client preferences and art valuation: The game features an art valuation system where players must understand and cater to the specific preferences and tastes of different clientele and NPCs to maximize profits and progress.
Economy for tools and upgrades: Money earned from selling art and completing errands is crucial for acquiring new tools, canvases, and unlocking features like a studio and additional color palettes.
Short story, multiple endings: The main story of the game is relatively short, taking around 5-7 hours to complete, with two endings requiring multiple playthroughs for 100% completion.
Performance and Loading Issues: Players are experiencing significant performance issues, including frequent frame drops and excessively long loading times, particularly during initial game startup and saving. This suggests a lack of optimization that negatively impacts the overall player experience.
Broad Hardware Compatibility: Despite the performance issues, some players noted that the game is generally accessible and can run on a wide range of hardware, including older or less powerful PCs. This indicates good baseline compatibility.
Highly Recommended Game: The game is widely recommended by players, especially for those who enjoy art, drawing, or creative expression. It's seen as a relaxing and engaging experience, suitable for both new players and fans of the predecessor.
Optimal Play & Purchase: Many players suggest that the game is best enjoyed with a graphics tablet for drawing, though it can still be played with a mouse. It's also frequently recommended to purchase the game during a sale.
No Predecessor Required: Players generally agree that it's not necessary to play the first game to enjoy the sequel. However, some suggest playing the original first to understand the core mechanics or if one prefers a simpler introduction.
Significant playtime required: Players note that the game requires a significant time investment, with average playtimes ranging from 5 to 11 hours for completion. This suggests the game offers a substantial experience.
Request for drawing tool features: Players are requesting specific drawing tool enhancements, such as transparent layers, a light table for sketching, and zoom functionality for the canvas. These features would greatly improve the creative experience.
Improved input method support: There's a strong desire for improved input methods, specifically better support for drawing tablets and the addition of controller support. Current tablet functionality is reported to be problematic for some users.
Desire for future content: Players are interested in future content, expressing willingness to pay for suggested features as DLC and hoping for a mobile version. There's also a desire for future games tailored to digital artists.
Emotional connection to character: A specific character, Benjamin, resonated deeply with a player, who expressed sadness over his story and a desire for his return in a sequel. This indicates strong character development.