Combines best elements from predecessors | Many reviewers appreciate that the third game successfully blends elements from previous installments, particularly the first, creating a familiar yet updated experience. It retains core mechanics and improves upon them with enhanced graphics and new features. This return to roots is a significant positive for long-time fans. | 74% |
Improved UI and controls | Reviewers noted improvements to the user interface and controls, making the game more accessible and user-friendly. Streamlined processes, such as the reporting system with auto-filled entries, enhance the overall gameplay experience. The game also offers customizable keybindings. | 52% |
Convenient save system | The game features a save system that allows players to load previous saves and replay missions. This feature, along with frequent autosaves, helps mitigate the impact of bugs and allows players to experiment with different choices. The ability to save at will is a welcome addition. | 47% |
Compelling narrative and atmosphere | The game features a compelling and branching narrative with multiple endings, creating a sense of paranoia and pressure. Players face moral dilemmas and experience consequences for their choices, leading to high replayability. The atmosphere, music, and sound design enhance the tension and immersion. | 45% |
Appealing graphics and style | Some reviewers found the game visually appealing, praising the graphics, art style, and character design. The game's overall aesthetic is considered stylish and cute. However, these points lack specific details. | 21% |
Effective dystopian setting | The game's setting, reminiscent of the late USSR or East Germany, effectively conveys the oppressive atmosphere of a totalitarian regime. It explores themes of power, corruption, and morality, drawing parallels to real-life situations. The dystopian setting enhances the overall experience. | 13% |
Engaging career ladder gameplay | The game effectively conveys the feeling of climbing the career ladder in the Ministry, requiring the player to be cunning to survive. The game evokes strong emotions and forces players to carefully consider their choices within a morally challenging, state-controlled environment. | 4% |
Enjoyable stealing gameplay loop | The game allows players to steal from people and experience the consequences of their actions. The core gameplay loop of stealing is enjoyable for some players. The game gives a sense of responsibility in many aspects. | 4% |
Satirical portrayal of social trends | The game accurately portrays the behavior of an egoistical teenager. The game satirizes modern social trends, particularly the youth's attempts to identify with minority groups. The reviewer felt the game mirrored real-life situations. | 3% |
General positive feedback | This cluster consists of general positive sentiments without specific details. It expresses gratitude and enjoyment of the game, but lacks constructive feedback. The importance score is reduced due to the lack of specificity. | 3% |
Mirrors first game's dilemmas | The third game returns to the idea of the first game, where the player watches over a dormitory, with updated graphics and new ideas. The third game almost completely copies the moral dilemmas, plot, and gameplay from the first game. | 3% |
Enjoyed first and third installments | The reviewer enjoyed both the first and third installments in the series. The reviewer found the plot to be interesting. After playing the first two parts, the reviewer played this one in one breath as well. | 3% |