Players feel satisfied due to the game's high replayability, primarily driven by the innovative roguelike card system which allows for varied playstyles, strategic depth, and easier difficulty progression. The overall quality of music, bullet patterns, and user-friendly design also contribute significantly to this positive experience, making it enjoyable for both new and returning players.
Frustration stems from perceived character imbalances, particularly Marisa's weakness, and challenging stage designs, including difficult boss attacks and an overly hard EX stage. Technical issues like game crashes and bugs in the replay system, along with high penalties for missing bullets and visibility problems, further contribute to player annoyance.
Excitement is generated by the game's innovative card system, which significantly enhances replay value and offers fresh, strategic gameplay. Players are also thrilled by the overall fun and satisfying experience, new surprises, and the game's potential to revitalize the Touhou series, making it highly recommended for new players or those feeling burnt out.
Enjoyment is consistently linked to the game's card system, which provides strategic depth and high replayability. The quality of the music, engaging bullet patterns, and appealing characters also contribute to a fun and immersive bullet hell experience.
Disappointment arises from comparisons to other games in the series, particularly regarding music quality and character design, which some players found underwhelming or forgettable. The perceived lack of tension in the story, dry early stages, and poor bullet design for traditional bullet-dodging players also contribute to this sentiment.
Churn analysis is not available yet for this game. It may be missing price data, not have enough reviews, or just hasn't been processed yet.