
What players like:
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Gameplay feedback:
Performance notes:
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Other player notes:
Review evidence
Relaxing, Simple Gameplay: The game offers a low-stress, easy-to-understand experience, making it ideal for casual play and passing time without complex decisions or constant tension. It's praised for being a chill and enjoyable colony/settlement builder.
Engaging & Addictive: Players find the game captivating and highly enjoyable, often leading to many hours of play. It provides a solid foundation and enough entertainment to be surprisingly addictive, with many finding it a great time sink.
Active, Responsive Development: The developer is highly praised for consistent updates, quick bug fixes, and responsiveness to player feedback. This active development has significantly improved the game, making it feel surprisingly complete for an early access title.
Pleasant Visuals & UI: The game features a cute, cozy, and appealing visual style, often described as nice pixel art. The user interface is also noted as being decent and efficient.
Good Value for Money: Many reviewers highlight the game's affordable price, especially when on sale, considering it an excellent bargain. They feel it offers significant entertainment for its cost.
Unpolished & Unfinished: The game feels like an early access title despite its release status, lacking general polish, quality-of-life features, and basic animations/sounds. Specific issues include a janky and illogical UI, missing UI scaling options for high resolutions, and an overall sense of incompleteness.
Lacks Content & Depth: The game is criticized for its simplicity, short playtime (5-10 hours), and lack of challenging or varied content. Players find it becomes a repetitive grind with little payoff, and the tech tree and late-game activities are underdeveloped, leading to low replayability.
Missing Tutorial & Guidance: New players are left without any in-game tutorial, manual, or guidance, leading to confusion and frustration. Many quit early due to feeling lost, and even genre veterans find it difficult to understand mechanics without external help or trial-and-error.
No Enemies or Conflict: A significant complaint is the complete lack of enemies, raids, or any form of external conflict. This makes defensive structures like walls entirely useless and removes a key strategic element often expected in colony simulation games.
Missing Localizations: The game lacks official localization for several languages, including Japanese, Korean, and Chinese, which limits accessibility and enjoyment for a significant portion of the player base.
Technology Tree Progression: A core mechanic is the progression through historical ages (e.g., Stone Age to Iron Age) via a technology tree. Players acquire 'tech points' or 'knowledge points' by researching specific items, gathering, and crafting to unlock new technologies and advance their civilization.
Settlement & Resource Management: The core gameplay involves managing a colony of settlers, guiding them to build homes, gather resources, hunt, farm, and develop their settlement through various cultural systems. Players are responsible for their well-being and expanding their territory.
Time Machine Premise: The game's central premise involves players guiding a small group of primitive people (initially 3-5) from the Paleolithic era. Their goal is to accelerate historical development to repair a broken time machine and survive.
Task Priority System: The game features a priority system allowing players to assign specific work categories and tasks to both people and livestock. This involves setting preferences or forcing tasks by marking others as undesirable.
Construction & Crafting: Players can construct various buildings and workbenches using collected materials, such as sleeping huts or crafting stations for tools. Residents automatically move materials and complete the construction and crafting processes.
Very small file size: Reviewers noted the game's extremely small file size, ranging from 5MB to less than 20MB. This is attributed to its pixel art style, which requires minimal storage.
Low resource consumption: The game is noted for its minimal hardware demands, with reviewers observing low GPU fan activity. This indicates efficient resource usage, making it accessible on less powerful systems.
Lag with many animals: Players reported experiencing performance lag when a large number of animals are present on the map. This suggests a potential optimization issue related to entity rendering or processing.
Anticipate Future Game Updates: Reviewers frequently express strong anticipation for future updates, new content, and bug fixes. They believe the game has significant potential and are waiting for developers to enrich the gameplay experience, suggesting the current state is a foundation.
Purchase Recommended On Sale: A significant number of reviewers recommend purchasing the game only when it's on sale, indicating that its current content or state does not justify the full price. Some even state they would have refunded it if they paid more than a minimal amount.
Genre Expectations & Comparisons: Reviewers frequently compare the game to established colony sims like Rimworld and Dawn of Man. They suggest that players new to the genre might find it a good starting point, but veterans might have inflated expectations or find it lacking in complexity compared to other titles.
Implement Combat/Raids: Players desire the implementation of combat mechanics, such as raids or reasons to defend bases, to add more challenge and depth to the gameplay.
Support Solo Developer: Some reviewers explicitly recommend purchasing the game to support the solo indie developer, acknowledging the game's early state but valuing the effort and potential. This is a reason for purchase distinct from the game's current features.
Simplified Rimworld-like gameplay: Players frequently compare the game to Rimworld and Dwarf Fortress, noting it offers a simplified or lighter version of their colony simulation gameplay. This comparison helps set expectations for the game's core mechanics.
Price point debated: The game's pricing is a point of discussion, with some finding it affordable, especially on sale, while others suggest it should be significantly cheaper, particularly given its current state. This indicates a discrepancy between perceived value and cost.
Inferior to Dawn of Man: Reviewers frequently compare the game to "Dawn of Man," noting that it shares similar gameplay but is considered simpler or inferior in various aspects. This suggests a lack of depth or polish compared to a similar established title.
Warehouse QOL needed: Players specifically point out that warehouses require quality-of-life improvements. This indicates a specific area of the game's UI or management mechanics that could be streamlined for a better player experience.
Felting mechanic unclear: A specific gameplay mechanic, "felting," is noted as being unclear to the reviewer. This highlights a need for better in-game explanations or tutorials for certain crafting or production processes.