Marble World Review Summary

Last updated: 2026-06-29
  • Active and friendly community
  • Watching marbles is satisfying
  • Fun and relaxing gameplay
  • Track building feels frustrating
  • Editor has missing features
  • Controls are unintuitive
Marble World header

Emotions

Archetypes

Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
1,311
Positive
1,17089.2%
Negative
14110.8%
Sales estimations
Estimated sales count
96,215
Estimated revenue
$1,923,338
Game price
$20
Review → sale ratio
Refund leakage
Refund-intent reviews
166.43%
Estimated copies lost
1,174
Estimated revenue lost
$23,468
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment × Playtime

review counts
BucketNegPos
≤ 2h playtime
166.4%
Avg playtime 0.7h
72.8%
Avg playtime 0.8h
> 2h playtime
156%
Avg playtime 27.4h
21184.7%
Avg playtime 97.8h

Velocity

review pace
Avg/day0.1 rev/day
Last 30d0.6 rev/day
Quarterly8.6 rev/qtr
Days covered1,878.6 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
249 total
Organic purchasers23494.0%
Voted up: 87%
Key activations156.02%
Voted up: 93%
Honeymoon vs endgame
Based on hours played
249 total
First impression0-2h3714.9%
Voted up: 51%
Mid game2-10h8835.3%
Voted up: 94%
Late game10-20h3714.9%
Voted up: 92%
Endgame20h+8734.9%
Voted up: 94%
Steam Deck monitor
Deck vs global sentiment
1.61% of reviews
Deck satisfaction
25.0%
Global baseline 87.6%
4 Steam Deck-tagged reviews out of 1,311 total.