ROG CITADEL XV Review Summary

Last updated: 2026-07-13
  • Stunning visual presentation
  • Excellent product showcase
  • Engaging bonus minigames
  • Missing basic game features
  • Poor optimization across hardware
  • Unintuitive and broken controls
ROG CITADEL XV header

Emotions

Archetypes

Sample precision
Helpful reviews
83%
Unhelpful reviews
17%
Protest reviews
0%
Positive points
114
Negative points
152
Gameplay points
34
Perf. points
31
Rec. points
18
Misc points
1
Point
Excellent product showcase
Description
The game is widely appreciated as a detailed showcase for ASUS/ROG products, allowing players to inspect hardware like laptops and mice in 3D space. Many noted it effectively highlights product features and encouraged upgrades to newer ROG models.
Importance
97%
Stunning visual presentation
Description
Players consistently praised the game for its impressive visual fidelity, including high-quality models, detailed environments, and a polished overall look. The graphics are often compared favorably to major AAA releases like Cyberpunk 2077.
Importance
89%
Novel concept well executed
Description
Players appreciate the novel concept of using a game to showcase products, often calling it a 'better than a large CES event' and a 'unique marketing approach.' The execution is seen as clever and well-received.
Importance
51%
Engaging bonus minigames
Description
The inclusion of interactive minigames such as an aim trainer, drone shooting, and a parkour challenge with leaderboards was well-received. Players enjoyed the fast-paced gameplay and the opportunity to achieve high scores.
Importance
50%
Adorable robot companion
Description
The robot character named Omni is a standout feature, described as cute and enjoyable to interact with. A specific detail, such as pressing a button on Omni after a target, was noted as a fun surprise.
Importance
34%
Excellent audio and soundtrack
Description
The audio design is a highlight, with players commending the soundtrack, sound effects, and a specific music video by Emi Evans. Good voice acting also contributed to the immersive experience.
Importance
34%
Impressive cutscenes and CG
Description
Multiple players appreciated the high-quality cutscenes, CG sequences, and artistic direction. The game is described as something that 'delights the eyes and gamer's heart,' with exciting visual storytelling.
Importance
32%
Meticulous product details
Description
The attention to detail in product models and the interactive HUD, which shows full 3D renders with feature markers, was highly appreciated. This meticulous display allows for in-depth product inspection.
Importance
30%
Innovative hardware integration
Description
The integration of real hardware, such as keyboard RGB lighting that changes based on on-screen action, was highly praised. This feature enhances immersion and cleverly demonstrates the hardware's capabilities.
Importance
28%
Engaging selling pitch
Description
The game's concept and presentation are described as an 'interesting selling pitch' and 'original communication method.' Players enjoyed the challenge of identifying equipment and the overall communication of brand features.
Importance
28%
Surprisingly good storyline
Description
Despite being a promotional demo, the game features a surprisingly engaging story that left some players wanting more. The narrative is described as short but effective, with cinematic cutscenes.
Importance
27%
Fun overall experience
Description
Overall, players describe the experience as simply 'fun' and 'fast-paced,' making it an enjoyable way to spend time. The positive vibe of the game is consistently mentioned across many reviews.
Importance
21%
Good for testing hardware
Description
Some players found the game useful for stress-testing their computer's graphical capabilities, noting it runs well and provides a good benchmark for hardware.
Importance
8%
Pandemic-friendly demo
Description
A review mentioned the game's relevance during the pandemic, as it provided a substitute for in-person tech events. This context added value for players who could not attend CES or similar events.
Importance
8%