Clash: Artifacts of Chaos Review Summary

Last updated: 2025-03-08
  • Exceptional and unique art style.
  • Engaging and fluid combat system.
  • Unique and well-developed world.
  • Compelling story and characters.
  • Lacks fast travel system.
  • Confusing and maze-like level design.
Clash: Artifacts of Chaos header

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Exceptional and unique art style: The game features a unique and striking art style, with many reviewers praising the visuals, character designs, and world design as exceptional and memorable. The game's artistic direction is consistently highlighted as a major strength, contributing significantly to the overall experience and setting it apart from other titles. Many reviewers noted that the visuals are among the best aspects of the game.

Engaging and fluid combat system: The combat system is praised for being engaging, fluid, and offering a variety of options through stances, special moves, and customization. Reviewers note that mastering the combat mechanics is rewarding and leads to a satisfying experience. The transition to a third-person perspective is seen as an improvement, enhancing the combat's complexity and enjoyment.

Unique and well-developed world: The game world is consistently described as unique, bizarre, and well-developed, with a strong sense of atmosphere and lore. Reviewers appreciate the attention to detail and the way the world enhances the narrative. The world's originality and immersive qualities are frequently mentioned as standout features.

Compelling story and characters: The game features a compelling story with well-developed characters, particularly Pseudo and the Boy, who form an engaging emotional core. Reviewers praise the voice acting and writing, noting the heartfelt and often humorous interactions between characters. The narrative is described as impactful and memorable, with many reviewers expressing emotional investment in the characters' journeys.

Excellent and immersive soundtrack: Reviewers consistently praise the game's soundtrack and sound design, noting its high quality and its ability to enhance the overall atmosphere and experience. The music is described as beautiful, memorable, and well-integrated with the game's world and action. Many reviewers specifically mention the emotional impact and unique character of the music.

Common complaints

Lacks fast travel system: The game lacks a fast travel system, which exacerbates the navigation issues and makes backtracking tedious. This absence, combined with the confusing level design, leads to a slower and more frustrating experience.

Confusing and maze-like level design: Many reviewers criticized the level design and navigation. The world is described as confusing, maze-like, and repetitive, with a lack of clear direction, insufficient signposting, and a poor map system, leading to players getting lost and frustrated.

Problematic camera and targeting: Some reviewers found the combat camera and targeting system problematic, especially when fighting multiple enemies or large creatures. This can lead to obscured views and difficulty targeting specific enemies, making combat more frustrating.

Inconsistent difficulty curve: The game's difficulty is inconsistent. Some found the early game too difficult due to low damage output and unclear mechanics, while others felt the game became too easy later on as they leveled up and mastered certain skills, trivializing most fights.

Lacks polish; buggy and unoptimized: The game suffers from a lack of polish, with reviewers noting minor bugs, visual clutter, and poor graphics. Some also mentioned that the UI and menu system are terrible, further detracting from the overall experience.

Gameplay and performance

Interconnected world rewards exploration: The game world is interconnected and rewards exploration with shortcuts, items, and upgrades. However, the lack of clear guidance or fast travel can lead to significant backtracking and navigation challenges. The game encourages players to explore and discover secrets independently.

Unique martial arts combat system: The game features a unique martial arts-inspired combat system with a mix of brawling, RPG, and fighting game elements. It includes multiple stances, special attacks, and dodging/blocking mechanics, with a focus on timing and animation canceling. The game has transitioned to a third-person perspective, a departure from previous entries.

Dice-based mini-game before battles: Before certain battles, players engage in a dice-based mini-game ('The Ritual') to gain advantages or impose penalties on opponents. While unique and thematic, some reviewers found it optional or unnecessary, with limited impact on the core gameplay. The dice game mechanic is tied to the game's lore.

Day/night cycle alters gameplay: The game features a day/night cycle with distinct gameplay mechanics. During the night, players control a different form with unique abilities, accessing new areas and facing stronger enemies. Death during the day allows players to revive in the night form to reach their point of death.

Campfire saves and potion crafting: The game features a campfire system for saving, leveling up, and crafting healing potions. Players collect resources to create potions with various buffs, similar to an Estus flask system. Shops have limited stocks of crafting materials, while ingredients for brewing do not respawn, creating a finite supply.

Adjustable graphics, loading options: The game offers adjustable graphics settings and world-loading options. Players can choose between seamless open-world streaming or chunk-based loading with loading screens, which can help improve performance on weaker systems.

Minor bugs and glitches: Players have reported encountering bugs, including AI glitches and collision issues. The developers are reportedly working to address these issues.

Settings and localization issues: Some players have reported issues with specific settings, such as vertical synchronization and full-screen mode, not functioning correctly. Additionally, there are reports of text being displayed in multiple languages in the settings menu.

Customizable visual style options: The game provides a variety of graphic options to customize the visual style. This includes adjusting the thickness and visibility of lines and strokes.

Moveset equipping bug: A bug sometimes causes the player to equip a third moveset after obtaining it. This could potentially disrupt gameplay or provide unintended advantages.

Recommendations

Strongly recommended, despite flaws: Many reviewers recommend the game, citing its unique qualities and overall enjoyment despite flaws. Some suggest waiting for a sale, while others consider it worth full price. The game is often described as a hidden gem or a must-try experience.

Polarizing; not for everyone: The game is polarizing; some players will love it, while others will hate it. It may not appeal to those easily frustrated or those seeking a polished experience. This point reflects a divide in player reception.

Negatives outweigh positives: Some reviewers express disappointment, stating that the negatives outweigh the positives. This suggests significant issues that detract from the overall experience. This point is vague and lacks specific details.

Unique blend of genres: The game is compared to other titles like Dark Souls, God of War, and Gothic, highlighting its combat, exploration, and unique world. Reviewers note its blend of genres and its distinct identity within the gaming landscape. Some suggest Sifu as an alternative for martial arts combat.

The game is 'balling': One reviewer uses the term "balling" to describe the game, which is slang for excellent or impressive. This point is based on slang and lacks specific details.

Other review notes

Underrated with minimal marketing: The game is considered underrated and received little marketing despite being the first Zenozoic game in 10 years. Some reviewers felt the story lacked depth, serving primarily as a justification for combat.

Unique, mysterious atmosphere: The game has a unique and mysterious atmosphere, described as 'punk fantasy' with an odd world vibe. The world, characters, gameplay, story, and ending are all unusual.

Father-son narrative: The story is self-contained and focuses on a father figure protecting his adopted son, a bird-like creature, from a warlord. The narrative presents exotic concepts that fit well with the combat-focused gameplay.

Likable and distinct characters: The protagonist, Pseudo, and other characters are surprisingly likable and feel like distinct individuals. Some reviewers noted that the voice acting for Pseudo is well-done, but the developers could have done more with the character.

Weird and alien world design: The game's world and enemy designs are often described as weird, with some reviewers comparing the creatures to muppets. The world is reminiscent of old science fiction books with unbelievable alien landscapes and inhabitants.