Players experience frustration primarily due to poor onboarding and overwhelming UI/UX design. The tutorial and early-game mechanics are often described as dense, poorly explained, or overly complex, leading to confusion about core systems like resource management, workbench access, and combat. Additionally, technical issues such as crashes, freezes, and softlocks—especially in ironman mode—exacerbate the frustration, along with repetitive grind, unrealistic mechanics (e.g., fire spread), and lack of meaningful progression incentives.
Disappointment stems from the game failing to meet expectations set by similar titles or its own potential. Players criticize shallow gameplay systems, lack of depth in storytelling or social mechanics, and poorly implemented updates that introduce grind or remove beloved features. The UI, aesthetics, and AI behavior are frequently cited as underwhelming, while the game’s ambition is undermined by bugs, poor quality-of-life features, and a perceived lack of polish or content for its price point.
Excitement is driven by the game’s unique and creative mechanics, such as brain transplantation, AI overlord fantasies, and deep customization options. Players highlight the potential for engaging storytelling, addictive gameplay loops, and the breadth of content (e.g., stock market systems, base mobility). The early access status and promise of future updates also contribute to anticipation, with many praising the game’s ability to offer fresh, immersive experiences in a space colony setting.
Satisfaction arises from the game’s depth, challenge, and thoughtful design, particularly in resource management, shipbuilding, and logistical systems. Players appreciate the lack of bugs, active development, and quality-of-life improvements, as well as the freedom to experiment with unique playstyles. The game’s evolution over time, modding support, and alignment with expectations (e.g., for fans of *RimWorld*) further enhance satisfaction, especially when the difficulty balance and UI meet individual preferences.
Hope is tied to the game’s perceived potential for improvement through future updates, content additions, and community feedback. Players express optimism about the developer’s responsiveness, the foundation of engaging mechanics, and the possibility of addressing current flaws (e.g., grind, UI issues). The early access model and active development foster expectations that the game will evolve into a more polished and complete experience.
Core metrics
Core business metrics
Steam review mix, revenue model, and refund leakage.
Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
1,493
Positive
1,29987.0%
Negative
19413.0%
Sales estimations
Estimated sales count
102,409
Estimated revenue
$3,071,246
Game price
$30
Review → sale ratio
Refund leakage
Refund-intent reviews
133.90%
Estimated copies lost
892
Estimated revenue lost
$26,751
Review pace
Statistical analysis
Sentiment vs playtime and velocity signals.
Sentiment × Playtime
review counts
Bucket
Neg
Pos
≤ 2h playtime
133.9%
Avg playtime 0.4h
164.8%
Avg playtime 0.5h
> 2h playtime
6318.9%
Avg playtime 46.8h
24172.4%
Avg playtime 82.8h
Velocity
review pace
Avg/day
0.3 rev/day
Last 30d
0.3 rev/day
Quarterly
22.4 rev/qtr
Days covered
1,176.2 days
Audience segments
Who is reviewing
Buyer mixes, lifecycle phase, and Steam Deck signals.