Players are frustrated primarily due to online issues, including poor matchmaking, server crashes, and high latency. Additionally, game balance issues, high costs of DLCs, and difficulty with controls contribute to the frustration.
Players enjoy the game due to its faithful adaptation of the JoJo series, diverse characters, and unique abilities. The fun gameplay, references to the anime/manga, and the ability to play with friends also enhance the enjoyment.
Players are excited about the game's faithfulness to the JoJo franchise, unique character abilities, and detailed character interactions. The variety of battles, characters, and the potential for future content also contribute to the excitement.
Players feel disappointed due to the lack of significant improvements, high price, and technical issues. The absence of rollback netcode, poor online mode, and lack of content also contribute to the disappointment.
Players are satisfied with the game's faithful adaptation of the JoJo series, variety of characters, and overall quality. The enjoyable combat mechanics, accessible gameplay, and attention to detail also contribute to the satisfaction.
Core metrics
Core business metrics
Steam review mix, revenue model, and refund leakage.
Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
15,088
Positive
13,61690.2%
Negative
1,4729.8%
Sales estimations
Estimated sales count
992,948
Estimated revenue
$69,496,431
Game price
$70
Review → sale ratio
Refund leakage
Refund-intent reviews
481.02%
Estimated copies lost
3,159
Estimated revenue lost
$221,098
Review pace
Statistical analysis
Sentiment vs playtime and velocity signals.
Sentiment × Playtime
review counts
Bucket
Neg
Pos
≤ 2h playtime
491%
Avg playtime 0.8h
1603.4%
Avg playtime 1h
> 2h playtime
2284.9%
Avg playtime 40.4h
4,26190.7%
Avg playtime 35.7h
Velocity
review pace
Avg/day
3.7 rev/day
Last 30d
10.9 rev/day
Quarterly
195.9 rev/qtr
Days covered
1,266.7 days
Audience segments
Who is reviewing
Buyer mixes, lifecycle phase, and Steam Deck signals.