Players feel satisfied due to the game's well-designed gameplay mechanics, depth, and accessibility, particularly with Modern controls. The robust online experience, including quality netcode and effective matchmaking, along with comprehensive training tools and engaging single-player content like World Tour mode, contribute significantly to this emotion. Personal improvement and achieving higher ranks also provide a strong sense of accomplishment.
Frustration primarily stems from the game's monetization practices, including expensive DLC and battle passes, and perceived anti-consumer policies. Gameplay mechanics like Drive Rush and throw loops, along with character imbalances and the strength of Modern controls at high levels, also cause significant frustration. Issues such as smurfing, cheaters, and unstable online connections further exacerbate this negative emotion.
Disappointment is largely driven by the game's monetization model, including expensive cosmetics and DLC, and a perceived lack of free unlockable content. Players are also disappointed with the World Tour mode's execution, slow content updates, and issues with game balance. The limited character roster and lack of traditional skill-based gameplay for some experienced players also contribute to this feeling.
Joy is experienced through the game's fun and accessible gameplay, especially for new players, and the variety of engaging content. The sense of accomplishment from personal improvement, winning matches, and progressing through control schemes also brings joy. A positive community vibe and the ability to play with friends further enhance this emotion.
Excitement is generated by the game's overall high quality, innovative features like the Drive System, and engaging campaign modes. The anticipation of new characters and constant updates, combined with the addictive and fast-paced gameplay, keeps players excited. The game's potential for long-term growth and its strong competitive scene also contribute to this feeling.
Verdict
Mixed
Summary
Positive 74% · Negative 26%. Score: 26 / 100
Positives:
The game is lauded for its exceptional accessibility, particularly for newcomers to the fighting game genre. Features like 'Modern Controls' and comprehensive tutorials significantly lower the barrier to entry, allowing new players to quickly grasp mechanics and enjoy the game.
The core gameplay mechanics are consistently highlighted as deep, refined, and satisfying. The 'Drive System' and well-designed combos offer strategic depth, while the overall combat feels fluid, responsive, and impactful, appealing to both casual and competitive players.
Players consistently praise the game as highly enjoyable, fun, and engaging, often calling it the best in the genre or even a masterpiece. This sentiment is widespread across various player types, from casual to competitive, and is a primary driver of positive feedback.
Players appreciate the game's balanced character roster and its emphasis on skill-based progression. The game provides ample tools and opportunities for players to learn, improve, and feel a rewarding sense of accomplishment as their abilities grow.
The game receives high marks for its technical polish, including excellent graphics, smooth animations, and strong optimization. The comprehensive training mode is also frequently praised as one of the best in the genre, offering extensive tools for practice and improvement.
Negatives:
The game's monetization strategy is heavily criticized for being overly aggressive and expensive. Players feel that too much content, especially new characters and cosmetics, is locked behind paywalls, with high prices and inconvenient currency bundles.
Many players find the core gameplay mechanics difficult to learn and master, especially for newcomers. The game is perceived as overly complex, unforgiving, and lacking in clear explanations, leading to frustration and a steep learning curve.
The World Tour single-player mode is widely criticized for being tedious, repetitive, and poorly optimized. Players found its RPG elements, story, and quest design unengaging, feeling like a chore rather than a fun experience or effective training tool.
The Modern control scheme is a major point of contention. While intended for accessibility, many players feel it creates an unfair advantage in online play due to simplified inputs for complex actions, leading to frustration for Classic control users and a perceived imbalance.
The Drive System mechanics (Drive Impact, Drive Rush, Drive Parry) are frequently criticized for disrupting the traditional neutral game, promoting aggressive or 'brainless' play, and being difficult to react to, especially for less experienced players.
Gameplay:
The game offers both 'Classic' and 'Modern' control schemes. Modern controls simplify inputs for special moves and combos, making the game more accessible for newcomers, though it often comes with a slight damage reduction. Classic controls provide the traditional, more complex input system with full move access and higher damage potential.
While accessible for beginners, the game's combat system is deep and complex, requiring significant practice and strategic thinking to master. It emphasizes mental strength, timing, and understanding character matchups over just combo execution.
The game provides a robust suite of modes beyond the World Tour, including 'Fighting Ground' for traditional arcade, training, and ranked matches, and the 'Battle Hub' for online social interaction, avatar battles, and casual play. These modes cater to both competitive and casual players.
The 'Drive System' is a core new mechanic, encompassing 'Drive Impact,' 'Drive Parry,' and 'Drive Rush.' This system adds significant strategic depth, requiring careful resource management and influencing offensive and defensive play, though 'Drive Impact' can be polarizing.
The game includes an exceptionally well-made training mode with detailed tools like frame data and hitboxes, crucial for mastering its complex mechanics. The ranked online mode offers a clear progression system, motivating players to practice and improve, leading many to reach high ranks.
Performance:
The game's netcode is consistently praised for its stability and effectiveness, particularly the rollback netcode, which allows for smooth online play even with high ping or cross-region opponents. Players report minimal lag when connections are stable.
While the game generally performs well on low-to-mid range systems and in one-on-one matches, the World Tour mode is a notable exception, often suffering from significant lag and FPS drops. Some users with less powerful hardware, especially laptops or Steam Deck, experience performance issues, particularly if they don't adjust graphics settings.
Despite generally good netcode, some players report experiencing network problems, including severe lag, server disconnections, and issues with matchmaking stability, especially after recent patches or in crowded areas like the Battle Hub. There are also reports of unexplained slowdowns in casual ranked matches.
Many players report that the game functions well immediately after installation, with few major bugs or issues. It generally runs smoothly without significant technical hitches.
The matchmaking system is highly effective, allowing players to find matches quickly, often within seconds. This contributes to a positive online experience.
Recommendations:
The game is widely recommended for both newcomers and veterans of the fighting game genre, often cited as one of the best fighting games currently available. Many players express high satisfaction and enjoyment, finding it a worthwhile investment of time and money.
While many recommend the game, there's a strong consensus to purchase it during a sale due to its high price and perceived monetization issues. Some players advise against buying at full price, suggesting it's not worth the cost without a discount.
There's a split opinion on control schemes. Many recommend Modern controls for beginners to ease into the game, while others suggest switching to Classic controls for a deeper, more competitive experience. Some players feel the game would benefit from separate matchmaking for these control types.
Despite overall positive sentiment, some players express disappointment or a decline in their enjoyment, leading them to stop playing or not recommend the game. This is often linked to specific issues like online experience, character balance, or a general feeling of the game not meeting expectations.
The World Tour mode is highlighted as a significant feature, with some players recommending the game solely for this single-player content. It's praised for offering a different experience and providing in-game rewards.
Miscellaneous:
The game has a steep learning curve, requiring significant time and effort to master its mechanics and achieve proficiency. Players often experience frustration during the initial hours but find the payoff rewarding for those who persevere.
Capcom is criticized for its monetization practices, particularly the pricing of additional characters and costumes. Players feel that many cosmetic items and characters should be unlockable through gameplay rather than requiring separate purchases.
The Battle Hub serves as a social space, but some players found limited interaction with others, especially if not playing with acquaintances. There's a desire for more robust social features and clearer matchmaking criteria for different skill levels.
There's a notable debate and some frustration surrounding the Modern vs. Classic control schemes. While some players using Modern controls are unfairly blamed for others' losses, there's a strong request for separate matchmaking queues to address perceived imbalances or player preferences.
Players are generally positive about the game's core balance but express a desire for ongoing support, including more frequent balance changes and the addition of new characters and costumes to keep the game fresh.