Death in the Water 2 Review Summary

Last updated: 2025-09-06
  • Immersive and terrifying underwater atmosphere
  • Stunning underwater world visuals
  • Repetitive and shallow core gameplay loop
  • Limited enemy variety and AI issues
  • Unsatisfying progression and upgrades
  • Unbalanced difficulty, frustrating late game
Death in the Water 2 header

Emotions

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Immersive & Terrifying Atmosphere: Players consistently praise the game's exceptional atmosphere, sound design, and visuals for creating a deeply immersive and terrifying experience. The game effectively evokes feelings of dread, tension, and fear, particularly related to the deep ocean and its creatures.

Stunning Underwater World: The game's underwater setting is highlighted as a major strength, with reviewers commending the beautiful, detailed, and realistic environments, lighting, and sea creature animations. This contributes significantly to both the immersion and the horror elements.

Impressive Indie Development: Many players are astonished by the high quality of the game, especially considering it was developed by a small team (often noted as two people). This achievement is frequently cited as a reason for the game's value and overall positive reception.

Solid Gameplay & Combat: Reviewers find the core gameplay, including underwater combat and movement mechanics, to be satisfying and engaging. The variety of weapons, upgrade system, and intense battles with diverse enemies are frequently enjoyed.

Realistic & Varied Sharks: The sharks are a standout feature, praised for their realistic appearance, behavior, and animations. Their imposing presence and unpredictable attacks contribute significantly to the game's tension and horror, making encounters memorable.

Common complaints

Repetitive and shallow gameplay: Players consistently report that the core gameplay loop, mission structure, and enemy encounters become monotonous and repetitive very quickly. The game lacks variety in mechanics, environments, and overall content, leading to boredom and a lack of motivation to continue playing. Many feel the game is too short for its price and lacks replay value.

Limited enemy variety and AI issues: Players note a significant lack of enemy diversity, with the game primarily featuring reskinned sharks and 'watersnakes.' The enemy AI is also described as janky and inconsistent, with sharks appearing unrendered or behaving unpredictably, detracting from the combat experience.

Unsatisfying progression and upgrades: The upgrade system is widely criticized for being minimally impactful, with players feeling little to no difference even after fully upgrading their gear. This lack of meaningful progression contributes to the overall sense of repetition and makes the gameplay feel unrewarding.

Unbalanced difficulty and frustrating late game: Players report that the difficulty curve is wildly inconsistent, with later levels becoming tedious, overly long, and frustratingly difficult, especially due to a scarcity of health packs. The final boss fight is also criticized for being disappointing and unnecessarily hard due to bugs.

Mediocre survival mode: The survival mode is largely considered the worst mode to play, described as boring, repetitive, and unusually difficult compared to the rest of the game. Players feel it offers little in terms of rewards or unique settings, making it an unappealing option.

Gameplay and performance

Core Gameplay Loop: The game features a consistent gameplay loop across its modes: players explore underwater environments to find treasure chests for upgrades, then face waves of aggressive sea creatures, primarily sharks, in combat. This cycle repeats with increasing difficulty.

Wave-Based Combat & Modes: The primary combat experience is wave-based, often described as an underwater arena or 'boomer shooter'. The game offers a campaign mode with 15 levels, a survival mode, and a free-roam mode, though the core combat mechanics remain similar across them.

Enemy Variety & Behavior: The game features several enemy types, predominantly various shark species, along with sea snakes, eels, and sirens. Sharks exhibit realistic behaviors like faking attacks and appearing from blind spots, often requiring headshots for efficient takedowns. Sirens pose a unique threat with spear attacks.

Story & Level Structure: The game has a loose story across 15 levels, culminating in a boss fight against the Kraken. While the narrative provides context for dives, the levels themselves are often repetitive, focusing on objectives like treasure collection and creature elimination within semi-open maps.

Difficulty & Game Length: The game's difficulty is generally considered medium and scales gradually, with some players finding it easy, especially with experience in kiting enemies. The campaign is relatively short, taking around 3-5 hours to complete, with some replayability for achievements.

Performance is inconsistent: While some players report excellent optimization and fluid gameplay even at high resolutions, others experience significant frame rate drops, low FPS, and frequent crashes, even with powerful hardware. This suggests a varied experience across different system configurations.

Steam Deck performance is strong: Players on the Steam Deck report a surprisingly immersive experience with stable performance, achieving 30 FPS at max settings in performance mode. This highlights good optimization for handheld devices.

Good crash recovery: Despite reports of frequent crashes, players appreciate that the game state is preserved, making these crashes less disruptive to the overall gameplay experience. This indicates a robust save or recovery system.

No memory leaks or choppiness: One reviewer specifically noted the absence of choppy moments or memory leakage, contributing to a smoother gameplay experience for some users. This suggests good memory management in certain scenarios.

Recommendations

Generally Recommended Experience: Many players recommend the game, especially for fans of underwater horror, Lovecraftian themes, or those seeking tense, immersive settings. It's often seen as a worthwhile, short, and fun survival horror experience, particularly when purchased on sale.

Price Sensitivity is Key: A significant number of players emphasize that the game's value is heavily tied to its price. While many recommend it on sale, some feel it's not worth the full price, suggesting a lower price point (e.g., $3-10) is more appropriate for the content offered.

Support for Developers: Players express a desire to support the development team, hoping for continued updates, future content, or even sequels. There's a clear appreciation for the potential of the game and the efforts of the creators.

Desire for More Content: Players frequently request more content, including an open world, true exploration, additional treasures, equipment, weapons, new fish species, monsters, and Cthulhu-like deep-sea beasts. There's also a strong interest in new game modes, including co-op multiplayer.

Enhance Immersion Experience: Players suggest specific ways to enhance the game's immersive qualities, such as playing at night with headphones or during dark, rainy weather. This indicates the atmosphere is a strong point for many.

Other review notes

Short Playtime & Small Team: The game is perceived as relatively short, with most players completing the main campaign in 5-6 hours. This is generally understood and accepted given that the game was developed by a very small, independent team of only two people.

Future Content & Updates Expected: Players are highly optimistic about the game's potential and are eagerly anticipating future updates, DLC, and even sequels. There's a strong desire for new game modes, content, and expanded projects, with some suggesting specific features like VR support or cooperative gameplay.

Underwater Horror & Thalassophobia: The game effectively creates a terrifying underwater horror atmosphere, particularly for players with thalassophobia (fear of deep water). It's seen as a strong contender in the underwater horror genre, building on its predecessor's themes.

Concerns about AI-Generated Art: There are noticeable instances of AI-generated art used throughout the game, including menu icons, logos, and cover art. While some players are not bothered by it, others initially had lower expectations due to its presence.

Suggestions for New Objectives: Players are keen on more diverse gameplay objectives beyond just combat, suggesting tasks like underwater repairs, item collection, photography, species protection, and rescue missions to enhance the realistic diving experience.