Source of Madness

Last updated: 2025-02-24
  • Excellent Lovecraftian art and atmosphere.
  • Fun, engaging, and varied gameplay.
  • Roguelite with procedural generation.
  • Strategic spell-based combat.
  • Polarizing; niche appeal.
  • Poor enemy design and AI.
Source of Madness header

Categories

RoguelikeProcedural GenerationReal-time CombatCharacter ProgressionExplorationLovecraftian HorrorAction PlatformerSingle-player
Reviews
(sample size)
233
Helpful reviews
79%
Unhelpful reviews
18%
Protest reviews
2%
Positive points
360
Negative points
544
Gameplay points
155
Perf. points
12
Rec. points
161
Misc points
46
Point
Excellent Lovecraftian art and atmosphere
Description
The game's Lovecraftian-inspired art style, atmosphere, and sound design are consistently praised for creating a unique, unsettling, and immersive experience. The visuals are often described as grotesque, bizarre, and fascinating, effectively capturing the essence of cosmic horror. The sound design and music complement the visuals, enhancing the overall sense of dread and mystery.
Importance
97%
Fun, engaging, and varied gameplay
Description
The game is generally considered fun and engaging, with a good variety of weapons, equipment, spells, and builds. The core gameplay loop is addictively fun and encourages continued progression. Combat is simple yet logical, requiring strategic coordination.
Importance
50%
Procedural generation creates unique monsters
Description
The game features procedurally generated monsters and levels, often using AI, resulting in unique and bizarre creatures. This adds to the replayability and Lovecraftian feel, with enemies having diverse attack patterns and appearances.
Importance
20%
Diverse builds and powerful magic
Description
The game features diverse builds, wizards, and magic, with powerful spells and abilities for the player to use. The ring-based elemental weapons allow for changing playstyles, preventing monotony and providing different ways to kill creatures.
Importance
17%
Skill tree and roguelike progression
Description
The game features a clear and easy-to-understand skill tree, where players can unlock classes and skills. Upon death, the player is reborn as someone else, retaining unlocked skills, and the castle features tombstones of fallen characters.
Importance
11%
Unique and fascinating experience
Description
These points express general positive sentiments without providing specific details or constructive feedback. Therefore, the importance score is reduced.
Importance
9%
Enjoyable physics and ragdoll effects
Description
The game's physics-based ragdoll effects on randomly generated monsters create hilarious and fun moments. Players can use pushback from explosives and shotgun blasts for additional jumps, adding a fun movement mechanic.
Importance
9%
Satisfying dismemberment combat system
Description
The game features a multi-hit detection system, allowing players to target specific body parts of enemies and dismember them, providing a satisfying sense of destruction. Enemies can have limbs broken off during combat, and will continue fighting even with missing parts.
Importance
6%
Bizarre world and awkward navigation
Description
The game's world and navigation can feel awkward and strange, contributing to the overall uncanny and fever dream-like experience.
Importance
4%
Well-executed, interpretable story
Description
The game features a well-executed story that is completely open to interpretations.
Importance
4%
Multiple language support
Description
The game features support for multiple languages, including Portuguese-Brazilian and Turkish.
Importance
3%