Players are highly satisfied with the fluid combat, engaging loot cycle, and overall sturdy game design, which provides a fun and addictive gameplay loop. Character customization, extensive upgrade options, modern graphics, and developer improvements further enhance the experience, making the game feel like a superior sequel and a great value. The dynamic universe, diverse content, and high replayability, along with responsive developer support, also contribute to a strong sense of accomplishment and enjoyment.
Excitement stems from the game's highly addictive nature, extensive customization, and gameplay flexibility, offering significant replayability. Players are thrilled by the uniqueness of the game's mechanics, continuous updates, and anticipation of new features like ramming ships. The simulated galaxy, diverse builds, and the potential to evolve ships into powerful forces contribute to a sense of magic and deep engagement.
Disappointment arises from the game not meeting expectations, often due to a perceived lack of significant new content or variety compared to its predecessor, with some calling it a 'reskin.' Players also express frustration with repetitive procedural generation, performance hiccups, and a general feeling that the game is incomplete or poorly polished. The lack of creative depth in both ARPG and simulated world aspects, along with issues like janky controller support, contribute to this sentiment.
Frustration is caused by a confusing and dated user interface, unintuitive controls, and constant interruptions from pirates or random events. Players are annoyed by the repetitive grind, lack of distinguishing loot, and poor balancing. Persistent issues like limited cargo space, bugs, and janky gamepad support further contribute to a challenging and irritating experience.
Joy comes from the overall fun factor and positive experience, particularly for players who enjoy the 'loot goblin' aspect of ARPGs. Many are delighted by the developer's return to the series and the game's ability to provide a fantastic, dopamine-inducing experience. The freedom of quests, varied gameplay, and successful fulfillment of expectations also contribute to this happiness.
Verdict
Mostly positive
Summary
Positive 82% · Negative 18%. Score: 18 / 100
Positives:
Players consistently praise the game for its significant improvements over its predecessor, including fluid combat, modernized graphics, and numerous quality-of-life features. The core gameplay loop is described as highly addictive and engaging, offering immense fun and replayability, making it a compelling space ARPG experience.
Players highly appreciate the game's innovative blend of ARPG action within a dynamic, procedurally generated universe, where AI factions engage in their own 4X-style politics and goals. This 'living world' approach, coupled with player freedom to explore or ignore quests, ensures each session is unique and player-driven.
The game boasts a significantly improved skill tree system, featuring general passive skills alongside unique trees for each of the many races and unlockable subraces. This, combined with race-specific perks and ship bonuses, provides deep character customization and encourages varied playstyles across multiple playthroughs.
The game provides extensive ship customization options, allowing players to tailor their vessels with various heavy, medium, and light component slots and a wide arsenal of weapons. This system supports diverse playstyles and offers a satisfying progression as players continuously upgrade their ships with loot.
The game features a rich, living galaxy with intricate political dynamics among different races, including trade pacts, alliances, and betrayals, akin to 4X strategy games. Players can actively influence faction relations through actions like sponsoring ships, transferring reputation, begging, threatening, or bribing, adding a deep strategic layer.
Negatives:
Players frequently criticize the game's visuals as outdated and the user interface as confusing, clunky, and directly copied from previous titles. This aesthetic and functional deficiency detracts from the overall player experience and makes interaction difficult.
A significant portion of feedback indicates the game feels like a minimal upgrade, expansion, or a mere '1.1 version' of its predecessor, Drox Operative 1, or even other Soldak games. Players feel there are insufficient new features, mechanics, or content to justify its price as a full new title.
Many players report the game quickly becomes boring and repetitive, lacking meaningful progression or unique things to do. The heavily random generation fails to create interesting or diverse content, leading to a grindy experience with bland activities.
Feedback highlights issues with loot, noting that even rare items lack interesting properties or significant core stat advantages. Additionally, item comparison tools are poorly implemented and descriptions are often unhelpful, making inventory management and item progression frustrating.
The game exhibits some performance issues and various minor, non-game-breaking bugs, such as double quests or issues with new content. While not critical, these issues suggest a need for further polish and optimization.
Gameplay:
The game blends Action RPG elements, often called "Diablo in space," with a persistent 4X strategy game running in the background. Players control a single, leveling spaceship acting as a free-agent mercenary for the Drox Operative guild, influencing the AI-controlled 4X factions' conflicts and development.
The game offers extensive ship customization, typical of an ARPG. Players level up their single ship, acquiring skill points to unlock larger vessels, more component slots, and powerful abilities. Diverse races, weapon types, unique components, and crew bonuses allow for varied and strategic ship builds.
Many players perceive Drox Operative 2 as an iterative update rather than a revolutionary sequel, often calling it "Drox Operative 1.5." While featuring updated graphics and some new content, the core gameplay, feel, and mechanics remain very similar to the original game.
Gameplay progresses through procedurally generated sectors, each with customizable settings like size and enemy levels. Players win sectors by achieving various conditions (e.g., military, diplomatic, economic), then carry their ship, loot, and progress to the next sector, offering high replayability.
Players operate as free agents within the game's universe, not strictly tied to any single faction or race. This allows for significant player agency, enabling them to pursue their own objectives and align with or betray factions as they see fit, influencing the ongoing 4X game.
Performance:
Players report experiencing noticeable performance slowdowns, specifically when a high volume of projectiles appears on screen. This issue can disrupt fluid gameplay during combat scenarios.
Recommendations:
Many players enthusiastically recommend the game, citing its engaging nature and potential for many hours of play. While some suggest waiting for a sale or trying the demo first, others believe it's worth the full price immediately. It's also noted as great for casual play and receives extremely positive ratings.
The game is currently in an early access or alpha state, leading to mixed feedback regarding its current value and future potential. While some players appreciate the iterative changes and express hope for further updates, bug fixes, and increased depth, others are skeptical or have refunded due to specific issues like anti-cheat. The sentiment is that while the game feels polished, it still needs significant development and new features to mature into its full potential.
Players strongly advise new players to purchase Drox Operative 2 if they don't own the first game, as it's considered an improvement. Existing fans of Drox Operative 1 are also encouraged to get the sequel, expecting an even better experience.
The game is highly recommended for players who enjoy space-themed ARPGs, sci-fi settings, and games with robust inventory management, quest systems, and deep build customization. It's also seen as a refreshing alternative to modern, repetitive ARPGs, offering dynamic world mechanics and 4X elements.
A notable segment of players expresses skepticism or disappointment with the developer, Soldak, based on past experiences. They warn prospective buyers and state they will not support future titles without significant improvements to the developer's approach.
Miscellaneous:
Players frequently requested quality-of-life improvements for inventory management, such as 'mark for sale' features, better visibility of warehouse items, and more prominent display of item details. Suggestions also included UI additions like target lock functionality, an inventory pause, and quest sorting, enhancing the overall user experience. One reviewer noted that a delay in showing actual selling price might be an intentional design choice, adding context to the suggestion.
Several reviewers expressed a general positive sentiment about the game, describing it as 'interesting,' 'decent,' and having a 'solid basis' with potential for greatness. This indicates a strong foundation and overall enjoyment despite specific improvement suggestions. The game is seen as a typical Soldak title in a space setting.
Feedback includes specific requests for gameplay tuning, such as a linear increase for angular velocity to improve movement control. Additionally, players suggested that AI should consider player proximity before initiating wars, and that the game's encyclopedia content could be richer. A tutorial for the 'crew punishment' debuff was also requested to improve player understanding.