
Sentiment × Playtime
review counts| Bucket | Neg | Pos |
|---|---|---|
| ≤ 2h playtime | 1813.2% Avg playtime 0.7h | 2316.9% Avg playtime 1h |
| > 2h playtime | 1611.8% Avg playtime 14.8h | 7958.1% Avg playtime 15.5h |
Velocity
review pace| Avg/day | 0.8 rev/day |
| Last 30d | 0.5 rev/day |
| Quarterly | 0 rev/qtr |
| Days covered | 163 days |
| Point | Description | Importance |
|---|---|---|
Engaging & Addictive Core Gameplay
| Players consistently praise the game's core loop as highly fun, addictive, and engaging, leading to long play sessions. Many appreciate its unique atmosphere, coherent world-building, and surprising depth, noting it feels polished for an Early Access title and offers significant replayability through its roguelite elements and varied runs. | 99% |
Unique & Immersive Art Style
| The game's distinct art style, often described as painting-esque or watercolor, is widely praised for being unique, beautiful, and effectively setting the dark, post-apocalyptic atmosphere. Specific visual details, such as lingering corpses, severed limbs, and ragdoll effects, further enhance the immersive and visceral experience. | 71% |
Strong Story & Voice Acting
| The game features a well-written and captivating story, with interesting characters and narrative interludes that break up gameplay and keep players engaged. The voice acting is consistently praised as amazing, hilarious, and effectively connecting players to the game's world and inhabitants. | 65% |
Innovative RTS/Roguelite Blend
| The game is highly praised for its successful and refreshing combination of real-time strategy, roguelite progression, and caravan/survival management. This unique genre blend offers significant strategic depth and encourages players to experiment with different approaches and squad compositions, creating a novel experience. | 32% |
Responsive Developer Engagement
| Players highly commend the developers for their active presence on Discord and their responsiveness to community feedback. They are noted for quickly addressing early access issues, implementing quality-of-life changes, and consistently improving the game, fostering a strong sense of community. | 8% |
Intriguing Early Game & Boss
| The initial hours of the game and the first boss fight are highlighted as particularly strong experiences. The first boss is described as having tons of mechanics, rewarding strategic positioning, and effectively utilizing elemental interactions, creating an intriguing challenge early on. | 6% |