
Sentiment × Playtime
review counts| Bucket | Neg | Pos |
|---|---|---|
| ≤ 2h playtime | 299.5% Avg playtime 1h | 309.9% Avg playtime 1.1h |
| > 2h playtime | 4013.2% Avg playtime 6.7h | 20567.4% Avg playtime 10.2h |
Velocity
review pace| Avg/day | 0.3 rev/day |
| Last 30d | 0.4 rev/day |
| Quarterly | 16.5 rev/qtr |
| Days covered | 1,198.8 days |
| Point | Description | Importance |
|---|---|---|
Striking Audiovisual Style
| Reviewers highly commend the game's unique and gorgeous cel-shaded art style, often compared to 70s/80s sci-fi comics. This aesthetic is perfectly complemented by an excellent, pumping soundtrack and sound design that enhance the high-octane action. | 97% |
Uniquely Fun & Creative Experience
| The game is consistently praised for its innovative concept, creative execution, and overall fun factor, often described as a fresh and engaging indie title. Players find it incredibly entertaining and a 'blast' to play, representing good value for its price. | 87% |
Deep Skill Ceiling & Replayability
| The game offers a high skill ceiling, appealing to players who enjoy mastering mechanics and improving scores. This focus on skill, combined with challenging objectives and completionist content, provides significant replayability for dedicated players. | 85% |
Smooth, Fluid Gameplay & Controls
| The core gameplay loop, movement, and combat are consistently described as smooth, fluid, and dynamic. Controls are intuitive to learn, yet offer a satisfying mastery curve, allowing players to achieve a 'flow' state and pull off incredible maneuvers. | 68% |
Satisfying Trick & Combo System
| Performing tricks and building combos is a central and highly rewarding mechanic. Players appreciate the smooth execution of stunts and the intoxication of maintaining momentum and chaining actions for high scores and ammo. | 23% |
Varied Weapons & Strategic Fights
| The game features a good variety of weapons that interact strategically with diverse enemy types. Players enjoy switching weapons and utilizing them effectively to take down enemies, with boss battles adding further interest. | 13% |
Robust Accessibility Options
| The inclusion of rich assist options, such as invincibility and infinite ammo, makes the game enjoyable for a wide range of players regardless of skill level. This player-friendly design extends to how missions are saved. | 12% |
Thoughtful Level Design & Pacing
| Levels are praised for being well-designed, encouraging player improvement, and offering tasks that add to replayability. The brief story segments interspersed between levels are also noted as a nice touch that adds to the game's overall flow. | 9% |