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Review evidence
Three active careers, cool aliens, and following your Sims to work are fun, but bugs and poor value make this pack worth waiting for a sale.
Aliens Are Cool: Aliens are a beloved feature, with unique interactions and disguises. They add fun and variety to the game.
Follow Sims to Work: Players can follow their Sims to work and participate in activities. This is a major draw of the pack.
Scientist Career Rich Content: The Scientist career offers a lot of content, including serums, cloning, and quirky inventions. It is often described as hilarious and entertaining.
Active Careers Are Fun: The three active careers (Detective, Doctor, Scientist) are enjoyable to play, offering hands-on experiences. They are better than some community opinions suggest.
Enjoyable DLC Overall: Many reviewers find the DLC pack fun and enjoyable, with good content. It is considered a worthy addition to the base game.
Poor value for price: Players widely feel the DLC is overpriced and lacks sufficient content for its cost. Many state it is not worth the full price or even a fraction of it.
Technical issues and bugs: Many users report that the pack does not work, the game fails to load after purchase, and there are frequent bugs. These problems affect both general gameplay and specific features like careers.
Limited career options: The pack only offers three playable careers, which players find insufficient. This limitation is frequently mentioned as a drawback.
Should be base game content: A common sentiment is that the pack's features should have been included in the base game rather than sold separately. Some suggest it should at least be cheaper.
Inferior to other expansions: Compared to other expansion packs, this one is considered inferior and lacks the scope expected. It is not among the best expansions available.
Three Active Careers Included: The pack adds three active careers: Doctor, Police/Detective, and Scientist. These are the core professions that players can follow and control.
Alien Occult Added: The pack introduces aliens as a new occult life state, with unique interactions, disguises, and abduction events. Players can create alien Sims with customizable forms.
Own and Run Retail Stores: Players can own and manage retail stores, either by purchasing a ready-built business or buying land to construct their own. This feature allows running shops and selling goods.
Scientist Career with Inventions: The scientist career features quirky inventions, sci-fi elements, and the ability to become a mad scientist. Players can create serums and gadgets.
Detective Career Available: The detective career is one of the active professions included in the pack, allowing players to solve cases and follow their Sim to work.
System freeze during gameplay: The game and the entire laptop freeze, forcing a hard shutdown. This severe stability issue can lead to hardware strain and loss of unsaved work.
Game fails to load: Players report that the game fails to load and cannot be played. This prevents any gameplay experience entirely.
Saving causes game freeze: Attempting to save the game results in a freeze, blocking progress and potentially causing data loss. This issue disrupts the core save functionality.
Frequent crashes: Crashes occur repeatedly during play, making the game unreliable. This significantly hampers the overall experience.
EA server connection failures: Players cannot connect to EA servers when their network or ISP is poor. This prevents online play and requires a stable internet connection.
Wait for a sale: Many reviewers advise waiting for a sale before purchasing due to the high price, recommending buying on sale or in a bundle only. Cluster 2, 3, 5, 6, 7, 16, 18, 25, 27, 29, 32, 34, 35, 44, 49, 57 all emphasize waiting for a discount.
Not worth full price: Reviewers widely agree the pack is not worth its full price, with some stating it is not worth buying at the asking price or even at bundle sale price. Cluster 1, 16, 18, 25, 27, 29, 49 highlight this sentiment.
Do not buy: Several reviewers explicitly recommend against purchasing the pack, suggesting buying something else instead or boycotting. Cluster 4, 11, 21, 28, 30, 31, 36, 38, 39, 41, 42, 47, 48, 55 all express negative recommendations.
Recommended for specific playstyles: The pack is recommended for players interested in active careers, business ownership, and immersive features like shops and aliens. Cluster 8, 12, 13, 19, 22, 43, 50, 51 mention these positive aspects.
Only for die-hard fans: Some reviewers recommend the pack only for die-hard Sims fans or collectors, and not for casual players. Cluster 15, 20, 31, 52, 54, 55 indicate this niche appeal.
Community fair range: $0.00 - $0.00.
Session length: 1.0h.
Players report a genuine thrill in the first few hours of the active careers, but the expansion quickly becomes repetitive, buggy, and boring for many. The strongest pattern is fun then drops: initial novelty fades fast.
Friction: repetitive tasks; bugs and an unplayable medical career; only three jobs; time-consuming businesses; lack of narrative depth; novelty wearing off.
Active Career & Retail Business Owner: Follows Sims to active careers, runs retail stores, manages employees, and optimizes income through work. Motivation: Hands-on control of jobs, businesses, and money-making gameplay. Stance: buy.
Value-Conscious Sale/Bundle Hunter: Waits for discounts or bundles, compares expansion value, and only buys when the cost matches the content. Motivation: Getting the most content for the lowest price while avoiding full-price disappointment. Stance: sale.
Expansion Synergy Social Club Player: Uses retail lots as clubhouses, integrates Get Together clubs, and pairs social spaces with active careers. Motivation: Creating social clubhouses and private parties by combining expansion packs. Stance: buy.
Monetization: The reviews focus on The Sims 4 DLC being overpriced, recommending sales or bundles, and questioning whether some content should have been in the base game. There is no direct evidence of in-game microtransactions, paid gacha, loot boxes, currency obfuscation, paid convenience, battle passes, or pay-to-win mechanics. The real-money element described is a traditional paid DLC or expansion, which is capped by the audit rules.
High Price and Frequent Discounts: Many reviewers complain that the DLC is priced too high, with a $40 price tag and regional increases like 200 reais in Brazil. Despite this, EA frequently holds sales and discounts, and the pack is often purchased in bundles or received as a gift.
First Expansion for Sims 4: This is noted as the first expansion pack released for The Sims 4, and one of the initial DLCs for the game.
Mod Dependency and Compatibility: Some mods require this pack to function, making it essential for mod users. However, there are also reports of compatibility issues, such as content purchased on Steam not appearing in the EA app.
Mixed Comparison to Other Packs: Reviewers compare this pack unfavorably to other Sims 4 expansions like Get Famous, and to older games like The Sims 2: Open for Business, which had a more detailed retail system. Some say combining it with other packs improves the experience.
Content Amount Debated: Opinions are split on whether the pack adds enough content for a full expansion. Some say it has quite a bit of new content, while others feel it's more suited to a game pack or a $20 stuff pack.