The game is heavily inspired by FTL: Faster Than Light, borrowing core mechanics and gameplay loops. Many reviewers directly compare the two, with some considering this game a superior or more modern take on the FTL formula. This point is consistently mentioned and provides specific context for understanding the game's design.
The game features high-quality graphics, detailed backgrounds, and appealing ship designs. The music and sound design are also frequently praised for creating an immersive atmosphere. These elements contribute significantly to the overall positive experience.
Reviewers appreciate the developers' active support and updates to the game. The gameplay is described as engaging, rewarding player skill and strategic thinking. The game offers a good balance of challenge and fun, with many finding it addictive.
The game can be challenging initially, but becomes more enjoyable as players learn the mechanics and progress. Unlocking new content and gaining experience eases the difficulty. The game rewards persistence and strategic thinking, appealing to fans of "die and retry" games.
The game features an interesting story and quests that contribute to the overall enjoyment. The plot and storytelling are well-received, with choices impacting the game. The game rewards players for exploring the lore and engaging with the narrative.
Negatives:
The game suffers from significant balance issues, leading to inconsistent difficulty. This includes resource scarcity, overpowered enemies, and weapons that are either too weak or too strong. Many reviewers found the game frustrating due to these imbalances and heavy reliance on RNG.
The game is frequently compared unfavorably to FTL, with reviewers noting a lack of depth, strategic diversity, and engaging mechanics. Many feel it's a less polished and less enjoyable clone, missing key features and optimizations that made FTL successful.
Food scarcity is a major issue, forcing players to prioritize food over ship upgrades. This creates an unfun and frustrating experience, especially since stations often lack food supplies. The food mechanic feels poorly balanced and detracts from the core gameplay.
The game lacks content and replayability, with repetitive quests, limited ship and crew variety, and a short lifespan. The upgrade system feels shallow, and ships lack distinct identities, making runs feel similar and unrewarding in the long term.
The game suffers from poor translation quality, with errors in terminology and phrasing that detract from the experience. The story writing is often described as atrocious, nearly unreadable, and lacking context, making it difficult to become immersed in the game.
Gameplay:
Crew management is a core element, with crew members possessing specializations, skills, and abilities that improve as they level up. Managing food for the crew is also a factor, especially in the early game, requiring upgrades to life support systems. Some players find ways to exploit the food system.
The game features a variety of weapons, modules and equipment with different stats and rarities. Weapons and ships can be unlocked through achievements. All modules are always available for purchase and can be fitted to all ships during the campaign.
Some reviewers suggest specific combat tactics, such as prioritizing the hyperdrive or enemy guns. EMP weapons are useful for disabling enemy systems. If the enemy has a teleporter, one gun should always be used to knock it out.
The game features a bounty system that increases the chance of encountering stronger enemies as you move to new systems. Staying too long in one sector leads to facing stronger enemies. Every sector exit point is guarded, making each jump a mandatory and dangerous fight.
The game features a main campaign story that is linear and scripted, but quest events and resource management are RNG dependent. The story can become repetitive. The game world has complex faction relationships that require time to understand.
Performance:
Multiple reviews mention various bugs and technical issues. These include game crashes, freezes leading to lost progress, visual glitches like invisible crew members, pathfinding problems, and general instability. These issues detract from the overall experience and need to be addressed.
Some players report that the game's visual effects, while appealing, can be excessive and obscure the action. Additionally, the game may overload laptop video cards, especially in the menu, causing performance issues.
Some reviewers experienced no bugs and found the 3D models and overall presentation to be acceptable. However, this sentiment is less prevalent than the reports of bugs and technical issues.
Several reviews state that V-Sync and frame limit settings are not working as intended. Additionally, the game lacks options to adjust the resolution in terms of Hertz (Hz). These limit the player's ability to optimize the game's performance and visual settings according to their hardware and preferences.
Recommendations:
Many reviewers compare Trigon to FTL: Faster Than Light, with some considering it a worthy alternative or even superior due to its graphics and added features. However, others find it an inferior copy, citing balance issues and a lack of depth compared to FTL. The general consensus is that fans of FTL will likely enjoy Trigon, but should manage their expectations.
Numerous reviews express dissatisfaction with the game's current state, citing balance issues, bugs, and a feeling of being unfinished. Many reviewers recommend waiting for updates or purchasing only at a significant discount. Some even suggest that the game is more frustrating than enjoyable in its current form.
Some reviewers find the game enjoyable and a good way to pass the time, especially at a discounted price. However, others find it repetitive and lacking in content, leading to a 'meh' experience. The game is considered decent, but not great yet.
Several reviewers mention the need for better balancing and future patches to improve the game. They believe that the core gameplay has potential, but adjustments are needed to address difficulty spikes and other issues. Some reviewers are looking forward to updates that will address the balance.
Many reviewers suggest that the game is only worth buying on sale, with some specifying a 50% or even 75% discount. Some reviewers even suggest a maximum acceptable price of $5. This indicates that the game's full price is not justified by its content and quality.
Miscellaneous:
The game's update status is inconsistent. Some reviewers claim the game is abandoned with no recent updates, while others state it has been restored and is actively being updated. This discrepancy affects player perception and expectations.
The game's lore and setting are poorly explained. Players find it difficult to understand the factions, their motivations, and the overall galactic context without piecing together fragmented information.
The in-game bug report tool is currently non-functional, hindering players' ability to report issues directly to the developers.
A small percentage of players utilize basic game functions or play as intended by the developers. This may indicate weaknesses in the game design that need to be addressed to improve player understanding and engagement.
The story is considered mediocre by at least one reviewer. This is a subjective point, but worth noting for developers focusing on narrative.