Let's Learn Japanese! Vocabulary Review Summary

Last updated: 2026-08-20
  • Effective for Japanese vocabulary
  • Script switching is valuable
  • Overall satisfaction high
  • Mini-games enhance enjoyment
  • Lack of kanji hurts learning
  • Contains typos and vocabulary errors
Let's Learn Japanese! Vocabulary header

Emotions

Archetypes

Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
67
Positive
5683.6%
Negative
1116.4%
Sales estimations
Estimated sales count
5,912
Estimated revenue
$29,501
Game price
$5
Review → sale ratio
Refund leakage
Refund-intent reviews
57.46%
Estimated copies lost
441
Estimated revenue lost
$2,201
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment × Playtime

review counts
BucketNegPos
≤ 2h playtime
57.5%
Avg playtime 0.5h
2841.8%
Avg playtime 0.9h
> 2h playtime
69%
Avg playtime 4.7h
2841.8%
Avg playtime 9.5h

Velocity

review pace
Avg/day0 rev/day
Last 30d0.1 rev/day
Quarterly2.8 rev/qtr
Days covered2,373 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
67 total
Organic purchasers6292.5%
Voted up: 84%
Key activations57.46%
Voted up: 80%
Honeymoon vs endgame
Based on hours played
67 total
First impression0-2h3856.7%
Voted up: 84%
Mid game2-10h2334.3%
Voted up: 78%
Late game10-20h57.46%
Voted up: 100%
Endgame20h+11.49%
Voted up: 100%
Steam Deck monitor
Deck vs global sentiment
0.00% of reviews
Deck satisfaction
N/A
Global baseline 83.6%
0 Steam Deck-tagged reviews out of 67 total.