Players expressed disappointment due to the game's perceived lack of content, depth, and quality of life features. Specific issues included an unfinished state at release, high price, and problems with Chinese language display and font flickering. The game's difficulty and economic imbalance were also cited as causes for dissatisfaction.
Satisfaction stemmed from the game's quality, particularly after fixes, and its value for money. Players enjoyed the sandbox nature, the workshop capabilities, and the concise design. The game's genre, mechanics, and good Chinese localization also contributed to positive experiences.
Excitement was driven by the game's overall quality, its status as a favorite RTS, and the anticipation of future content. The alternative history setting and the potential for player-driven narratives, such as twisting history and acquiring a nuke, also generated significant enthusiasm.
Joy was consistently reported due to the game's fun and enjoyable nature, particularly for strategy enthusiasts. Players appreciated the simple operations and ease of learning, finding the game to be a high-quality turn-based experience.
Frustration arose from significant technical issues, including a non-functional online mode, game-breaking bugs, and a problematic user interface. Initial problems with DLCs, missing Chinese characters, and map limitations also contributed to player frustration.
Churn analysis is not available yet for this game. It may be missing price data, not have enough reviews, or just hasn't been processed yet.