Going Under

Last updated: 2026-02-24
  • Unique and praised art style
  • Enjoyable story and characters
  • Engaging roguelike gameplay loop
  • Clunky and imprecise combat
  • Repetitive and tedious gameplay
  • High and frustrating difficulty
Going Under header

Emotions

Archetypes

Timed cohorts

Switch between playtime slices of churn risk.

Refund churn

Risk snapshot

Fast read on churn risk and the loudest complaints.

79.2% PrecisionMar 19, 2025 → Jan 25, 2026
Total revenue at risk
$28,406

~$2,737 per month

Modeled from refund-intent reviews

Most dangerous issue
Game Crashes

Technical · 9.4% of risk

Churn driver breakdown

Weighted by churn risk

$28,406
Design
Technical
59.4%$16,866
40.6%$11,540
Issue map

Complaint treemap

Normalized churn drivers sized by volume; click to inspect a cluster.

Issue treemap
Design · 64.3% share
Technical · 35.7% share
Issue · Design
Poor Combat Design
Share of issues
7.1%
Primary region
USA/UK
Detected from language cues
Anger level
Furious
Average sentiment intensity