Players felt satisfied by the game's expanded mechanics, deeper strategic gameplay, and improvements over its predecessor, including more relaxed progression and the ability to skip spell cards. The challenge of the bullet patterns, combined with the novelty of the photography genre and the quality of the music and boss designs, also contributed to a sense of accomplishment and enjoyment for experienced players.
Frustration primarily stemmed from the game's high difficulty, particularly specific challenging stages and 'trash' spell cards with super fast bullets and one-hit deaths. Players also expressed frustration with strict unlock conditions for certain characters and the necessity of completing stages multiple times, which amplified the difficulty.
Excitement was generated by the improved gameplay mechanics, the unique twist on bullet hell, and the engaging blend of bullet hell and photography. The presence of favorite characters, lore, and the unmatched exhilaration upon clearing difficult sections also contributed to a strong sense of excitement.
Disappointment arose from the game's extreme difficulty, which prevented many players from unlocking content. Other causes included the perceived poor official treatment of the character Hatate, the lack of a dedicated BGM for her, and technical issues preventing the game from running on some systems.
Admiration was directed towards the character Hatate, particularly her cuteness, and the overall quality of the game's music. Players also admired the developer's creativity and the design of other characters like Aya.
Churn analysis is not available yet for this game. It may be missing price data, not have enough reviews, or just hasn't been processed yet.