ORX

Last updated: 2025-06-12
  • Addictive, unique gameplay with high replayability.
  • Satisfying castle-building and strategic depth.
  • Distinct factions offer varied gameplay experiences.
  • Genre-blending gameplay combines tower defense.
  • Poor optimization and game-breaking bugs.
  • Unclear mechanics result in tedious gameplay.
ORX header
Reviews
(sample size)
137
Helpful reviews
92%
Unhelpful reviews
7%
Protest reviews
1%
Positive points
234
Negative points
345
Gameplay points
106
Perf. points
37
Rec. points
109
Misc points
28
PointDescriptionImportance
Addictive, unique, and highly replayableThe game is praised for its engaging and addictive gameplay loop, unique blend of genres (tower defense, deck-building, RTS), appealing art style, and enjoyable music. Players find themselves losing track of time and constantly wanting to improve their strategies. The game's concept and mechanics are well-executed, leading to a highly replayable experience.95%
Active development and improvementsThe developers are actively updating the game, fixing bugs, and adding new content. These updates have a significant positive impact, with many reviewers noting substantial improvements and new features being introduced regularly. This dedication to ongoing development enhances the overall player experience.20%
Distinct and varied factionsThe game features distinct factions that offer significantly different gameplay experiences. These factions are well-designed and provide players with diverse strategies and playstyles to explore. The differences between factions add depth and replayability to the game.13%
Satisfying castle-building mechanicsBuilding and expanding castles is a central and enjoyable mechanic in the game. Players appreciate the ability to create large, interconnected castles with unique building rules and strategic placement. Upgrading castles with runes further enhances this aspect of the gameplay.13%
Strategic depth and customizationThe game allows for a high degree of customization and strategic depth, with players able to tune, min/max, and experiment with different builds. The ability to restart battles immediately upon failure encourages constant trial and error, allowing players to refine their strategies and optimize their gameplay.7%
Promising initial conceptThe game's core idea was considered cool. The demo version's concept was more engaging and fun. The initial trial version of the game seemed promising. The game was enjoyable during the trial version.4%
Random events add varietyRandom events and randomized maps and rewards add variety and unpredictability to each playthrough. These elements ensure that no two runs are exactly alike, encouraging players to adapt their strategies and explore different options.3%
Well-integrated rogue-like elementsThe game incorporates rogue-like elements that enhance the overall experience, particularly in boss fights. These elements add a layer of progression and challenge, encouraging players to experiment with different builds and strategies to overcome obstacles.3%
Positive sound designThe game's sound design is well-received, contributing positively to the overall atmosphere and immersion. Good sound design enhances the player experience and makes the game more engaging.3%
Incredible potentialReviewers express that the game has incredible potential, indicating that the core concept and initial execution are promising. This suggests that the game has a solid foundation and could become even better with further development and refinement.3%
"Sand Reavers" faction detailsThe "Sand Reavers" faction replaces castles with troops, using barracks to deploy soldiers. The "Sand Reavers" faction equips warriors with weapons like spears, swords, and bows, and can grant abilities like "Order of the Sting," which restores health per attack.3%