Players felt satisfied due to the game's high overall quality, including memorable characters, engaging music, and rewarding gameplay systems. Achieving personal goals like clearing the game or mastering difficult patterns, along with intuitive mechanics and a unique item collection system, also contributed significantly to this emotion.
Frustration stemmed primarily from unbalanced mechanics, such as the screen-flipping gimmick, unfair hitboxes, and specific difficult bosses or spell cards. Technical issues like crashes and poor visibility, along with the subpar performance of certain character variants, also led to player annoyance and difficulty spikes.
Excitement was generated by the game's unique danmaku patterns, beautiful stage visuals, and impactful boss battles. The amazing OST, fun gimmicks, and the thrill of aggressive item collection, coupled with the game's accessibility and its status as the first Touhou title on Steam, also contributed to this feeling.
Players found enjoyment in the game's rewarding mechanics, interesting bosses, and catchy soundtrack. Specific elements like Sukuna's music, Marisa B's abilities, and the overall strategic gameplay, including dodging and the bonus system, enhanced the general positive experience.
The game's difficulty, even on easier settings, and the need to master item collection and difficult bosses, were key causes of the 'Challenge' emotion. Difficult spell cards, boss features, and overall strong danmaku quirks provided a demanding experience for players.
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