Players felt satisfied due to the game's accessibility for beginners, particularly its lower difficulty settings and forgiving mechanics like Spirit Trance. The high-quality music (BGM/OSTs), charming characters, unique gameplay mechanics (like Trance), and the sense of accomplishment from clearing the game also contributed significantly to player satisfaction.
Frustration stemmed primarily from the game's perceived high difficulty, especially on higher settings, and a scarcity of resources (lives, bombs, Trance items). Specific challenging spell cards, unintuitive systems, and issues like accidental deaths or losing Trance also caused significant player annoyance. Technical issues such as low resolution and lack of fullscreen support added to the frustration.
Players expressed disappointment over unfulfilled expectations, particularly regarding the game's mechanics like Trance mode not being engaging or useful. Other causes included the game being perceived as overpriced, less interesting danmaku patterns compared to previous entries, and music that was not as memorable, leading to a feeling of mediocrity.
Excitement was generated by the game's catchy music, cool characters, and the exhilaration of dodging attacks and defeating enemies. The intensity of specific boss attacks and the prospect of more Touhou games on Steam also contributed to a strong sense of anticipation and enjoyment.
Players found enjoyment in the game's engaging music, charming characters, and dialogue. The Trance mechanic, specific boss fights, and the overall fun and challenging gameplay experience, even when dying, contributed to a positive and entertaining experience.
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