Info about Amnesia: Rebirth:

Official game description:
  
You can’t let out a breath. The creature is only inches away. Its sole purpose - to feed off your terror. And so you crouch in the dark, trying to stop the fear rising, trying to silence what lies within you.  
_“I know you. I know what you're capable of.”_  
In Amnesia: Rebirth, you are Tasi Trianon, waking up deep in the desert of Algeria. Days have passed. Where have you been? What did you do? Where are the others? Retrace your journey, pull together the fragments of your shattered past; it is your only chance to survive the pitiless horror that threatens to devour you.  
_“Do not allow yourself anger, do not allow yourself to fear.”_  
Time is against you. Step into Tasi’s shoes and guide her through her personal terror and pain. While you struggle to make your way through a desolate landscape, you must also struggle with your own hopes, fears, and bitter regrets. And still you must continue, step by step, knowing that if you fail you will lose everything.  
*   First-person narrative horror experience  
*   Explore environments and uncover their histories.  
*   Overcome puzzles that stand in your way.  
*   Carefully manage your limited resources, both physical and mental.  
*   Encounter horrific creatures and use your wits and understanding of the world to escape them.
Also available in Adventure Mode for those who want the story and adventure without the horror.

Release date: Oct 20, 2020

Categories: Survival Horror, First-Person, Puzzle Solving, Walking Simulator, Story Rich, Resource Management, Multiple Endings, Psychological Horror

Feature scans:
- Wiki: score 50; verdict: Tier 3: The Student - Instructional Data Dependency (Score 50); summary: The reviews primarily show external-data dependency through walkthrough usage for puzzles, hidden mechanics, and missed content. Players repeatedly consult guides to understand systems and avoid missing important parts of the game. Navigation and backtracking issues appear, but they are secondary to instructional and discovery-related barriers.
- Steam Deck: score 30; verdict: Playable with Minor Friction; summary: The filtered feedback contains little Steam Deck-specific technical evidence. The single Deck-focused review confirms the game launches and runs for hours in offline mode without Proton tweaks, launchers, or anti-cheat errors, but reports that all statistics disappeared afterward, indicating a data-loss/stability bug in offline play. Remaining reviews concern in-game control design (crank inputs) and narrative themes rather than platform barriers. No evidence of required Proton Experimental toggling, external launcher navigation, unreadable UI, or anti-cheat failures was found, so the strict 40-point override does not apply.

- Hardware Profile:
  - Summary: Across the two Windows VRAM cohorts, hardware-tagged performance feedback is sparse: the under-8GB cohort has no technical performance details, while the 16GB+ cohort is mostly recommended despite reports of a 60 FPS cap and limited success unlocking it.
  - Sample size: 47 (6% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (positive, 20 reports): The single included review is recommended and reports no performance problems, but it provides no specific frame-rate or stability details for this VRAM tier.
  - Windows 16GB+ VRAM (positive, 7 reports): Most included reviews are recommended and the game is reported as playable, though users mention a 60 FPS cap and one could not unlock the frame rate.
  - Caveats: 47 of 731 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $7.00 - $15.00
  - Reasoning: The review consensus consistently frames the game as worthwhile only at a discount: multiple reviewers explicitly say it is not worth full price, recommend waiting for a sale, or suggest grabbing it on discount. Positive comments about the story and atmosphere are usually paired with sale-only recommendations, and only rare reviews claim it is fully worth the money. Because exact dollar amounts are not cited, the fair community price is best inferred as a typical discounted range well below full price, roughly $7-$15.
- Playtime Metrics:
  - Game completion: 10.0h
  - Story completion: 9.0h
  - Session length: 5.0h
  - Endgame: N/A
  - Reasoning: Completion reports mostly fall between 8 and 15 hours, with the 8-10 hour campaign estimate and the 15-hour finish report supporting a central normal completion estimate of about 10 hours. Story completion is set to 9 hours because one reviewer finished all three endings in 9 hours without a guide. Session length is inferred from the report of two long sessions totaling ten hours, which implies about 5 hours per session. Endgame is null because no separate post-story playtime is quantified.
- Time-to-fun:
  - Summary: Amnesia: Rebirth often opens with a slow, padded, walking-simulator stretch that bores or overwhelms players, but many report the horror and story click once they push into the mid-to-late game. A minority instead find the opening hours strong.
  - Stance: Clicks after
  - Anchor: Progressing into the mid-to-late game, especially the alien world sections
  - Time to anchor: 2h 0m
  - Friction: Slow, uneventful start with long walking-simulator stretches; Early puzzles feel vague or obtuse; Overwhelmed by many flashbacks, notes and names to track; Forced cutscenes and protagonist monologues interrupt pacing early; Repetitive baby-calming and fear mechanics; Boring early environments such as the fort area
  - Unlock drivers: Reaching the later alien world areas where horror and gameplay improve; Realizing puzzles are meant to be solved with the journal diagrams; Mid-to-late game pacing and story payoff pulling players forward
  - Conditions: Tolerance for the slow early pacing; Whether the player pushes past the first hours; Understanding the journal/puzzle mechanic; Interest in the story and protagonist
- Player Archetypes:
  - Horror Genre Veteran (sale)
    - Motivation: To find genuine tension and scares and compare the game against other horror titles.
    - Playstyle: Critically evaluates scare design, manages light and fear, and avoids or runs past monsters.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: veteran horror player
    - Reference games: Amnesia: The Dark Descent; Alien: Isolation; Outlast; Amnesia: The Bunker
  - Amnesia Lore Completionist (buy)
    - Motivation: To complete the Amnesia story lore and collect all narrative and achievement content.
    - Playstyle: Reads notes, collects memory cylinders and cards, pursues 100% achievements, and compares lore across entries.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Amnesia: The Dark Descent; Amnesia: The Bunker
  - Emotional Narrative Player (buy)
    - Motivation: To experience a moving, character-driven story and emotional themes.
    - Playstyle: Plays immersively with focus on story, characters, and atmosphere rather than difficulty or scares.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: father
    - Reference games: The Last of Us
  - Franchise Newcomer (buy)
    - Motivation: To enjoy a self-contained horror story without prior Amnesia knowledge.
    - Playstyle: Plays normally, avoids spoilers, uses journal diagrams for puzzles, and explores at their own pace.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Strong, emotional story (weight 0.33): The story is compelling, emotional, and intriguing, with a mystery that draws players in and leaves a lasting impact. Many find it worth seeing through to the end.
- Good addition to Amnesia series (weight 0.23): Reviewers consider it a worthy installment in the Amnesia series, with some calling it the best in terms of story and gameplay. It expands the lore and holds up well compared to previous entries.
- Puzzles are a major strength (weight 0.17): Many reviewers praise the puzzles as interesting, challenging, and enjoyable, with simple but logical design. They do not feel like a drag and are a highlight of the game.
- Good horror experience (weight 0.16): The game is regarded as a very good horror game, especially for fans of survival horror. It offers scary moments, effective jumpscares, and a suitable experience for newcomers to the genre.
- Excellent voice acting (weight 0.16): Voice acting is repeatedly described as very good to fantastic, and it helps tell the story effectively. Reviewers highlight it as a standout feature.
- Impressive graphics and environments (weight 0.15): Graphics are often described as beautiful, stunning, and visually impressive. The environments are frequently jaw-dropping and nicely crafted.
- Strong atmosphere and sound (weight 0.13): Sound design and atmosphere are consistently praised as top-notch, with excellent audio and environmental immersion. The atmosphere is well achieved and a pleasure to observe.
- Engaging and fun gameplay (weight 0.06): Gameplay is engaging, fun, and intuitive, with intense moments that draw the player in. It complements the story and puzzles well.
- Desert setting works well (weight 0.06): The desert and ruins setting gives the game a unique identity and is described as great and menacing. It contributes to the overall atmosphere.

Common complaints:
- Less Scary Than Dark Descent (weight 0.22): Numerous reviews state the game is not as terrifying as The Dark Descent, with weaker horror, tension, and atmosphere. The comparison to Dark Descent is a recurring point of disappointment.
- Gameplay Is Bland and Tedious (weight 0.16): Players frequently criticize the gameplay as uninteresting, boring, slow, and drawn out. Many find it lacks engaging mechanics and becomes a tedious experience.
- Underwhelming Compared to Earlier Titles (weight 0.15): Many players feel the game does not reach the quality, horror, or storytelling heights of earlier entries in the series. It is frequently described as inferior to the first two games or the best installments.
- Not Scary or Atmospheric (weight 0.09): Despite being marketed as a horror game, many players did not find it scary or tense. The game is often described as lacking in atmosphere and failing to deliver genuine horror.
- Endings Are Unsatisfying (weight 0.09): The game's endings are widely criticized as disappointing, lacking closure, and not providing a satisfying conclusion. Some note that no ending offers a desirable outcome.
- Linear Level Design (weight 0.08): The level design is considered too linear, often described as a hallway with one obvious path. This linearity is seen as a step back from the more open-ended design of earlier games.
- Matches Burn Out Quickly (weight 0.08): The matches in the game are criticized for burning out too quickly and providing very little light. They are often described as weak and short-lasting.
- Frequent Annoying Flashbacks (weight 0.06): The game features constant flashbacks that many players find annoying and disruptive. They interrupt the flow and break immersion.
- Tasi Talks Too Much (weight 0.06): The protagonist, Tasi, comments on everything, which many players find aggravating. Her constant talking and whining is a common complaint.
- Limited Inventory and Resources (weight 0.05): Players dislike the limited inventory space for matches and oil, and the rapid depletion of these resources. This restriction is seen as unpleasant and frustrating.
- Too Much Walking Simulator (weight 0.04): Many describe the gameplay as a walking simulator, with excessive walking and little engagement. This style dominates the experience for most of the game.
- Slow and Tiring Beginning (weight 0.04): The opening sections are often found to be slow, boring, and tiring. This slow start can deter players from continuing.

Gameplay feedback:
- Multiple Endings Based on Choices (weight 0.16): The game features three distinct endings that are determined by player choices near the end. Choices made in the final area lock the player into one of three possible conclusions.
- Puzzle Solving Gameplay (weight 0.16): Players engage in extensive puzzle solving integrated into the narrative. Puzzles vary in difficulty and quality, forming a core part of the experience.
- Story-Driven Horror Experience (weight 0.12): The game is a psychological horror title with heavy emphasis on story and lore. It delivers narrative-driven scares and world-building.
- Walking Simulator Style (weight 0.11): Much of the gameplay involves walking and exploration, often described as a walking simulator. It incorporates survival horror and puzzle-solving elements within that framework.
- Match-Based Lighting System (weight 0.1): Matches are used to light sources but burn out quickly, providing very limited illumination. They are a manually carried, limited resource that must be aligned with flammable objects.
- Pregnant Protagonist (weight 0.09): The main character is a woman in late-stage pregnancy. The game frequently reminds the player of her condition and she must protect her unborn child.
- Quickly Depleting Lantern Fuel (weight 0.07): The lantern's oil depletes very quickly, making it a scarce resource. This creates a balance challenge as players must manage light carefully.
- Resource Management Elements (weight 0.07): The game includes resource management mechanics. Players must manage limited supplies, adding tension to the survival horror experience.
- Jump Scares and Scary Moments (weight 0.07): The game employs frequent visual jump scares as enemies and includes other scary moments. These are used to heighten tension and fear.
- Heavy Focus on Story (weight 0.06): The game emphasizes narrative and lore over gameplay mechanics. It delivers a substantial amount of backstory and world-building.
- Monster Encounters with Avoidance (weight 0.06): Monster encounters are present but can often be avoided. Players use hide-and-wait mechanics to evade few chasing monsters.
- First-Person Horror Adventure (weight 0.06): The game is presented in first-person perspective as a horror adventure. It includes a fear mechanic and psychological horror elements.
- Survival Horror Mechanics (weight 0.06): The game features survival horror mechanics where players must survive against threats. It incorporates resource management and evasion.
- Managing Fear and Light (weight 0.06): Players must manage fear and light using matches or a lantern. Fear is mitigated by pressing a key or using limited light sources.
- Scripted Monster Encounters (weight 0.05): Monster encounters are scripted and rare, rather than dynamic or puzzle-like. They occur at specific moments, with few exceptions in the late game.
- Ghoul and Wraith Enemies (weight 0.05): Enemies include ghouls and wraiths that roam the areas. These creatures pose a threat and must be avoided or dealt with.
- Horror Puzzles with Machinery (weight 0.05): The game combines horror with puzzles involving weird machinery. These puzzle sequences are integrated into the horror adventure.
- Linear Gameplay Structure (weight 0.05): The game is linear and guided, with cutscenes. It follows a set path rather than offering open exploration.

Performance notes:
- 60 FPS lock criticized (weight 0.1): Multiple reviewers complain that the game is capped at 60 FPS despite being a 2020 release. Some note the cap feels lower than 60, and one reviewer could not find an in-game unlock option. Others mention it can be removed via file edits, but above 60 FPS the game still does not feel smooth.
- Severe performance issues (weight 0.1): Many players report lag, sudden frame drops, and overall poor optimization, even on high-end hardware. One reviewer experienced 9 FPS on top-tier components, while another saw drops to 20 FPS every 30 seconds regardless of settings.
- Runs smoothly on some hardware (weight 0.07): Several reviewers report smooth performance and no technical issues on their systems. One player ran the game at 2160p 60Hz with 60% GPU load on Bazzite, and another had a great experience on an RTX 3080 Ti.
- Crashes force level restarts (weight 0.05): The game crashes, and one specific crash forces the player to restart the entire level from the beginning. Another reviewer encountered a crash when opening a specific door after the cave other world section.
- Resolution and loading problems (weight 0.05): Resolution messes up during play, and loading times are unexpectedly long and arduous. These performance and loading issues are noted as significant for a game of this scale.
- Engine blamed for performance issues (weight 0.04): Multiple reviewers attribute the performance issues to the game engine itself. Even on good hardware like a GTX 3070 Ti, half the game runs at around 10 FPS.
- Game-breaking bugs and traps (weight 0.03): Bugs can trap the player and render the game unplayable, requiring a relaunch. The physics engine in the elevator puzzle is described as atrocious.
- Outdated engine limits visuals (weight 0.03): The engine shows its age with poor texture quality, simple effects, and blurry models. Some reviewers feel the engine needs to be retired and replaced for better visuals.
- Textures and graphics glitches (weight 0.03): Glitching double overlaid textures were observed. Graphics could have been better for a 2020 game, with some areas lacking detail up close.
- Performance inconsistent compared to prequel (weight 0.03): Performance is not as consistently excellent as in The Dark Descent. The game uses the same upgraded HPL Engine 3 but delivers less stable results.
- HDR and brightness balancing issues (weight 0.03): Reviewers mention having to adjust HDR and brightness settings to get a good balance. Some scenes are too dark in HDR mode.
- Mediocre optimization noted (weight 0.02): Optimization is described as mediocre, contributing to the overall performance complaints.
- Dusty engine makes chases routine (weight 0.02): The dusty engine makes chases and jumpscares feel routine and sanitized, reducing their impact.
- Remote play audio failure (weight 0.02): When playing remotely, the audio did not work and required logging into the remote machine and launching the game from there.
- Stunning visuals praised (weight 0.02): Some reviewers find the game looks fantastic and runs great, with stunning visuals.

Recommendations:
- Appeals to Amnesia series fans (weight 0.18): Many reviewers recommend the game specifically for fans of the Amnesia series, including those who enjoyed the original and its sequels. Being invested in the Amnesia universe strongly correlates with enjoyment.
- Not worth full price (weight 0.17): Multiple clusters advise against buying at full price, with many stating it is only worthwhile on sale. Reviewers suggest waiting for a discount before purchasing.
- Must-play for horror fans (weight 0.14): Multiple clusters consistently recommend this game to horror enthusiasts and fans of the horror-suspense genre. It is described as a must-play addition to any horror collection.
- General recommendation from players (weight 0.14): Many clusters contain straightforward recommendations to play the game, often with high praise. It is described as definitely worth playing and recommended to everyone.
- Worth playing on sale (weight 0.12): Several clusters indicate the game is worth buying during a sale or at a discount. Full price is often considered too high for the experience offered.
- Only for invested Amnesia fans (weight 0.11): Some reviewers recommend the game only to ardent fans of the Amnesia series who want to explore its lore deeply. Others may not find it as compelling.
- Good for story-driven horror (weight 0.09): Reviewers highlight the game's strength in story and atmosphere, recommending it for players who enjoy narrative-focused horror. It works better as a story-driven experience than as a purely scary one.
- Fans of SOMA will enjoy (weight 0.08): Clusters specifically mention that fans of SOMA and the first Amnesia will appreciate this entry. Enjoyment of Frictional Games' previous titles is a strong predictor of satisfaction.
- Recommended for The Dark Descent fans (weight 0.07): Players who liked The Dark Descent are likely to enjoy this game as well. Some even consider it indispensable for those who appreciated the original.
- Positive overall gaming experience (weight 0.07): Reviewers commonly describe the game as a good or excellent experience overall. It is seen as a quality addition to the genre.
- Worth your time (weight 0.05): Several clusters emphasize that the game is worth the player's time, often with strong conviction. It is recommended to play through to the end.
- Not intense horror (weight 0.05): Some reviewers note that the game is not a fast-paced or intense horror experience. Those expecting high scares may be disappointed.
- Better alternatives exist (weight 0.04): Some reviewers suggest playing other games instead, such as Amnesia: The Bunker, The Dark Descent, or SOMA. These are considered superior experiences.
- Play first two games first (weight 0.03): Reviewers recommend playing the first two Amnesia games before this one to fully appreciate the story. Playing in order enhances the experience.
- Difficulty mode preference (weight 0.03): Opinions differ on the best difficulty setting, with some preferring easy/story mode and others normal mode. The choice affects enjoyment.
- Worth playing once (weight 0.03): A few reviewers consider the game worth playing at least once, but not necessarily more. It is a decent one-time experience.
- Worth it for Frictional fans (weight 0.03): Fans of Frictional Games' other titles will likely enjoy this one as well. It is recommended for those who want more from the developer.

Other player notes:
- Compared to The Dark Descent (weight 0.28): Reviewers consistently compare the game to Amnesia: The Dark Descent, with opinions ranging from favorable to unfavorable. The comparison is a central reference point for assessing the game's quality and scares.
- Part of Amnesia franchise (weight 0.23): Many reviews identify the game as an entry in the Amnesia series by Frictional Games, often noting it as a follow-up to The Dark Descent. This franchise connection is the most frequently mentioned aspect across clusters.
- Compared to other Amnesia games (weight 0.11): Reviews frequently compare the game to other Amnesia titles, often noting it does about the same as past entries. This general comparison reinforces its place in the series.
- Review scores around 7/10 (weight 0.11): Many reviewers assign scores in the 7 to 8 out of 10 range, indicating generally positive but not exceptional reception. Some scores are lower, around 5 to 6 out of 10.
- Compared to A Machine for Pigs (weight 0.1): The game is frequently compared to Amnesia: A Machine for Pigs, with many considering it better than that game but still worse than The Dark Descent. This places it in the middle of the series.
- Compared to SOMA (weight 0.09): Reviewers often compare the game to SOMA, another Frictional Games title, with some saying it is as good or better. Others feel it does not reach SOMA's heights.
- Expands Amnesia lore (weight 0.09): The game is said to expand the lore of the Amnesia series, tying into The Dark Descent's story and revealing secrets from previous installments. This is a positive point for fans.
- Multiple endings available (weight 0.08): The game features multiple endings, with several reviews specifying three endings in total. This is often mentioned as a notable feature.
- Compared to The Bunker (weight 0.07): Some reviews compare the game to Amnesia: The Bunker, with mixed opinions on its story and gameplay focus. The comparison is less common but notable.
- Developed by Frictional Games (weight 0.06): The game is developed by Frictional Games, the studio behind Amnesia: The Dark Descent and SOMA. This is frequently mentioned as context for the game's style and quality.
- Playtime around 8-9 hours (weight 0.06): The game's duration is commonly reported as 8 to 9 hours, with some playthroughs lasting up to 15 hours. This gives players a clear expectation of length.
- Shift from previous Amnesia games (weight 0.04): The game is seen as a shift or departure from previous Amnesia entries, standing out from the series. This may appeal to some but alienate others.

Emotions:
- Disappointment (weight 0.19): Players expressed disappointment due to the game failing to meet expectations set by previous Frictional Games titles, with a weaker story, less horror, and unpolished mechanics. The game felt like a downgrade, with bland world design, unengaging gameplay, and unsatisfying endings that left little impact.
- Frustration (weight 0.13): Frustration stemmed from poorly designed mechanics such as unskippable cutscenes, scarce resources like matches and oil, and tedious puzzles. Technical issues including bugs, crashes, and performance problems further aggravated players, along with forced stealth sequences and unclear enemy behavior.
- Enjoyment (weight 0.08): Players enjoyed the game for its engaging story, atmospheric horror, and well-crafted puzzles. The unique setting, pregnancy mechanics, and expansion of Amnesia lore contributed to a positive experience, with many appreciating the balance of horror and narrative.
- Boredom (weight 0.06): Boredom arose from slow pacing, repetitive gameplay, and an overabundance of walking and reading notes with little action. The story and characters failed to engage, and the lack of challenging puzzles or enemy encounters made the experience tedious.
- Annoyance (weight 0.05): Annoyance was primarily caused by the protagonist's constant talking and baby-care mechanics that interrupted gameplay. Frequent flashbacks, unskippable cutscenes, and repetitive puzzles further irritated players, along with technical nuisances like loading screen button presses.
- Fear (weight 0.05): Fear was induced by the game's dark atmosphere, sound design, and effective jump scares. Tense moments, creature encounters, and psychological horror elements kept players on edge, despite some finding it less scary than previous entries.
- Appreciation (weight 0.04): Appreciation focused on the game's atmospheric horror, strong story, and visual design. Players praised the voice acting, lore connections, and unique setting, considering it an underrated entry that expands the Amnesia universe.
- Satisfaction (weight 0.04): Satisfaction came from the game's engaging story, improved graphics, and well-executed horror elements. Multiple endings and lore ties to previous games provided a fulfilling experience for many players.
- Tension (weight 0.02): Tension was built through the game's oppressive atmosphere, sound design, and constant psychological terror. Stealth sequences and hiding from enemies created a persistent feeling of dread and unease.
- Confusion (weight 0.02): Confusion resulted from unclear puzzles, a convoluted narrative, and insufficient explanations for story elements. Players struggled to follow the plot and understand mechanics like the pregnancy and otherworld connections.
- Admiration (weight 0.02): Admiration was directed at the well-written protagonist, emotional depth, and creative story. The game's bold direction, Lovecraftian themes, and technical achievements impressed players, who considered it a near-masterpiece.
- Excitement (weight 0.02): Excitement stemmed from the game's jaw-dropping environments, tense resource management, and captivating story. Players were thrilled by the return to Amnesia's roots and looked forward to future content.
- Immersion (weight 0.01): Immersion was achieved through atmospheric presentation, rich environments, and a compelling narrative that made players feel like they were Tasi. The absence of intrusive interfaces and strong audio design deepened the experience.
- Surprise (weight 0.01): Surprise occurred when the game exceeded lowered expectations, with many finding it better than anticipated. The unique pregnancy mechanic and narrative twists caught players off guard in positive ways.
- Engagement (weight 0.01): Engagement was driven by captivating lore, character involvement, and a story that hooked players from the start. The desire to uncover Tasi's fate and explore the world kept players invested.
- Irritation (weight 0.01): Irritation was caused by the darkness mechanic, unlikeable protagonist, and frustrating enemy encounters. Repeated baby-comforting prompts and scripted monster attacks broke immersion and added annoyance.
- Dissatisfaction (weight 0.01): Dissatisfaction arose from anticlimactic endings, underdeveloped mechanics, and a lack of horror. Technical issues and half-baked features left players feeling unfulfilled.
- Sadness (weight 0.01): Sadness was evoked by the tragic story of Tasi and her daughter, with themes of loss, guilt, and motherhood. The bleak endings and unrelenting hopelessness left a heavy emotional impact.
- Dislike (weight 0.01): Dislike centered on the inclusion of sick children, the repulsive protagonist, and unnecessary mechanics like the birth feature. Some set-pieces and themes were particularly unappealing.
- Love (weight 0.01): Love was expressed for the game's deep lore, Lovecraftian horror, and emotional story. The continuation of the Amnesia legacy and Tasi's journey resonated strongly with players.}