Info about Siluman Fantasy - First Half -:

Official game description:
Story
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"Minoru" is a regular NEET guy living in a crummy apartment paid for by his grandfather's inheritance. He was perfectly content to waste away in those four walls until a particular package with no return address arrived at his door. Inside is a strange device and a message from his grandfather. In a flash, he got abducted and sent to another world filled with monsters and women. Now he must collect the Lust and Libido energy from monster and the girls to find the truth and make his way home.  
Will he prove himself a Hero? Or shall he remain a deadbeat forever?  
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System
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The system is RPG Maker default with some gimmick and memes. The purpose of the game is to defeat monster girls bosses and reach the ending based on what action do you do. Will you become a dominator, a savior, or a deadbeat...  
In the game there is :  
1\. 8 Monster Girls  
2\. 13 Unique CG with it's own variations.  
3\. 5 Stages with some weird and unique gimmicks.  
4\. 4 Endings  
And many secrets we put in the game.  
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**Controls**  
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Accept/Check = Z/Enter  
Decline/Cancel/Menu = X  
Walk = Left Shift  
Skip/Fast Forward Text = CTRL  
Hide Textbox(H-Scene only) = ALT  
\====================================
About Siluman Project
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Siluman is a fancy name from ancient words meaning apparition or inhuman monsters.  
The main plot in our games centers around the relationship of three main characters:  
Shikiyoku Minoru - Human ??? Grandson of Lavos  
Alice Spade - Succubus from Another World  
Lavos R. Fransteiner - Mad Scientist  
In an attempt to make the ultimate lifeform, Minoru's grandfather Lavos R. Fransteiner ended up making Monster girls instead. They lack reasoning, will, a soul, and are driven only by primal desire "Lust" to create more of them for nourishment. It is up to Minoru with the help of his Succubus friend Alice Spade to fix all the mess and stop this zombie like apocalypse.
Our First Game Siluman Fantasy Starts This Story.
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Release date: Apr 19, 2019

Categories: JRPG, Turn-based Combat, RPG Maker Engine, Monster Girl Themes, Adult Visual Novel, Multiple Endings, Soulslike Combat, Puzzle and exploration focus


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 4.5h
  - Story completion: N/A
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: The explicit 'Game Length: 3-6 hours' report supports total game completion for Siluman Fantasy - First Half -; I use the midpoint 4.5 hours to represent that range. The reviewer statement about playing for almost an hour supports a sessionLength of about 1 hour for a single play session. No review gives a separate main-story-only completion time, so storyCompletion is null. No review provides an endgame hour count, only general replayability/branching comments, so endgame is null.
- Time-to-fun: No data
- Player Archetypes:
  - Eroge Art and Fetish Connoisseur (buy)
    - Motivation: Enjoying polished character art, CG scenes, and specific fetish content such as monster girl femdom.
    - Playstyle: Prioritizes viewing erotic scenes and gallery content, treating RPG progression as a delivery system rather than the main appeal.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Old-School RPG Maker Veteran (buy)
    - Motivation: Exploring dungeon maps, solving puzzles, and mastering turn-based combat and elemental equipment systems.
    - Playstyle: Methodically explores maze-like maps, levels up, uses turn-based battles, manages elemental counters, and relies on RPG Maker keyboard shortcuts.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Difficulty-Averse Eroge Player (sale)
    - Motivation: Reaching erotic rewards with as little struggle as possible.
    - Playstyle: Chooses Easy mode, follows the first dialogue option, uses the gallery to bypass hard scenes, and avoids punishing traps and combat.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent Monster Girl Art (weight 0.92): Many reviewers praise the high-quality artwork and character designs, particularly the cute and appealing monster girls. The standing art and CGs are consistently described as excellent and refined.
- Rewarding Explicit Scenes (weight 0.87): The adult content is well-received, with detailed sex scenes featuring monster girls that are described as rewarding and well-drawn. The scenes often include unique art designs, multiple positions, and varied facial expressions.
- Solid RPG Mechanics (weight 0.64): Reviewers appreciate the solid RPG mechanics, classic turn-based combat, and interesting combat design. The game offers a good balance of humor, erotic scenes, and RPG combat.
- Humorous Parody Tone (weight 0.53): The game features a humorous and irreverent tone with meme humor and funny dialogues that keep players entertained. The comedy is well-executed and adds to the overall enjoyment.
- Good Story and Exploration (weight 0.46): The game offers a rich story with humorous dialogue and high explorability, featuring multiple endings and hidden paths. Players enjoy the narrative and the choices presented.
- Enjoyable Overall Experience (weight 0.46): Many reviewers found the game enjoyable and well-made, with a good balance of content. It is considered a quality RPG compared to similar games.
- Souls-like Monster Girl RPG (weight 0.41): The game is frequently described as a hardcore souls-like RPG combined with monster girl elements, drawing inspiration from Dark Souls and Monster Girl Quest. This unique blend is a key selling point.
- Decent Music and Sound (weight 0.39): The music is generally considered acceptable and fitting for the game, though some find it monotonous. It complements the experience without being a standout feature.
- In-Game Gallery Feature (weight 0.34): The in-game gallery is highly praised for allowing players to view CG scenes directly and skip to explicit content. It is considered a creative and convenient addition to the RPG structure.
- DLC and Artbooks (weight 0.26): The DLC content, including artbooks, illustration collections, and additional adult scenes, is well-received by collectors and fans. It adds value to the overall package.
- Classic RPG Maker Elements (weight 0.24): The game includes classic RPG Maker elements such as always-run and fast travel, but also some custom scripts and effects that set it apart from default RPG Maker games.
- Achievements and Replayability (weight 0.24): Achievements and multiple endings add replay value, encouraging players to explore different paths and outcomes. The game offers a decent amount of playtime for those who dig in.
- Mating with Heroines and Monsters (weight 0.19): The game allows mating with heroines and some monsters, with all scenes uncensored and hand-drawn. This feature is a highlight for fans of monster girl content.
- No Performance Issues (weight 0.19): The game runs smoothly without performance issues or translation problems, allowing for a seamless experience. This technical polish is noted by several reviewers.
- First Entry in Siluman Series (weight 0.19): As the first entry in the Siluman series, the game shows surprising promise and is a notable accomplishment for a small team. It sets a strong foundation for future titles.
- No Uncensoring Patch Needed (weight 0.19): The game does not require an uncensoring patch or DLC for adult content, so players can access the explicit scenes directly. This is convenient for those seeking uncensored content.
- Easy Mode Trivializes Difficulty (weight 0.11): The easy mode provides max level and abundant HP, making loss nearly impossible and potentially reducing the challenge for players seeking a hardcore experience.
- New Game Plus and Carryover (weight 0.11): New Game Plus carries over levels, items, and attributes, adding replay value and allowing players to continue their progress. This feature is appreciated by those who enjoy multiple playthroughs.

Common complaints:
- Tedious and unoriginal gameplay (weight 0.88): Some find the gameplay boring, tedious, and unoriginal, with a game system that feels like a mere pretext to show fan service. The story is also criticized as crass, vague, and not engaging.
- High difficulty and punishing gameplay (weight 0.77): Many players report that the game is very difficult, even regular enemies can be tough, and death penalties are harsh. Strong enemies require save/load and enemy stats scale faster than the player's.
- Instant-death traps in terrain (weight 0.65): Falling into water, pits, or deep rivers causes instant death, often without visual distinction between safe and deadly areas. These traps are scattered across the map and feel malicious and frustrating.
- Bugs and rough presentation (weight 0.56): Players report various bugs such as galleries not saving unlocked scenes, debug rooms accessible and breaking the game, game freezing from test functions, and map bugs. The overall presentation feels rough and unpolished.
- Save point and death penalty issues (weight 0.53): Save points are limited, rare, and easily missed, looking like a pile of pixels. Death causes loss of money and stats, and sends players back to the last save point, which can be frustrating.
- Confusing combat gear switching (weight 0.52): Combat requires frequent equipment swapping to exploit elemental weaknesses, which is cumbersome and less concise than classic skill-based counters. Some gear and enemy mechanics are unclear, forcing guesswork.
- Poor 18+ content quality (weight 0.46): The adult content is often described as low-quality, with poor drawing style, anatomy, and image quality. Some find it scarce, hard to obtain, or mediocre.
- Translation and spelling errors (weight 0.4): The game contains many misspellings, wording issues, and translation errors that hurt immersion. Some also mention excessive meme usage that further degrades the experience.
- Level design and navigation issues (weight 0.26): Levels are described as excessively confusing, maze-like, and littered with hidden paths and instant-death traps. The design feels rushed, unpolished, and lacks visual distinction.
- Sound and music problems (weight 0.25): The game has minimal or no music and sound effects, and the default sound effects are loud and out of place. This detracts from the overall experience.
- Limited content and short length (weight 0.25): Only the first half of the game is released, and there are only eight bosses in the entire game. Some players encountered no explicit scenes after nearly an hour of play, indicating sparse content.
- Generic assets and poor art (weight 0.24): The game uses default tilesets without parallaxing, making it look generic. Some minor character CG composition is unreasonable, and the font is rough.
- Time-of-day events and dialogue issues (weight 0.24): Town events and dialogue triggered by time of day may be tedious for impatient players, and most dialogue begs to be skipped due to linguistic issues. The conversation options are also criticized as cursing and arrogant.
- Meme overuse and crude scenes (weight 0.24): Later meme scenes are crude and poorly made, and the overuse of memes hurts immersion. This is a specific but recurring complaint.
- No voice acting (weight 0.19): The game lacks voice acting despite having good art, which reduces immersion. This is mentioned in multiple clusters as a notable drawback.
- Item durability and progression issues (weight 0.19): Items have durability and can break, and some new items are worse than existing ones, leading to no consequent progress. This adds frustration to the gameplay.
- Technical annoyances (weight 0.18): Players report that the game minimizes all open tabs when launched and that there is no ability to take screenshots with F12. These are minor but annoying technical issues.

Gameplay feedback:
- Elemental weapon switching (weight 0.8): Combat requires switching weapon attributes to exploit enemy elemental weaknesses (thunder, ice, fire) and immunities. Changing equipment consumes a turn, making strategy crucial over level grinding.
- In-game gallery for H scenes (weight 0.75): The game includes a gallery where players can view unlocked erotic scenes and CG artwork. It can be accessed early and allows rebattling bosses for scenes.
- Monster girl H content (weight 0.59): The erotic content features monster girls and includes themes like femdom, with scenes triggered whether the player wins or loses. There are about 8 main monster girl bosses with multiple H-scenes each.
- RPG Maker and JRPG style (weight 0.57): The game is built with RPG Maker and follows a turn-based JRPG combat system with visible enemy encounters. This old-school approach is common in indie RPGs.
- Save points with fast travel (weight 0.55): Save points called Flames of Desire or bonfires allow teleportation between scenes, restore stamina, and serve as upgrade stations. This is similar to Dark Souls bonfires.
- Instant death from traps (weight 0.53): The maps contain unmarked traps such as falling into water or off cliffs that cause instant death, returning the player to a save point with a penalty. This adds a high difficulty element.
- Dark Souls inspired elements (weight 0.52): The game borrows heavily from Dark Souls, featuring bonfire save points, an 'Undead' class, a 'fire keeper' character, and a taunting interface. These elements are integrated into the RPG Maker framework.
- Puzzle and exploration focus (weight 0.5): The game includes many puzzles and maze-like maps that require solving and exploring to progress. Hidden routes, debug zones, and parody events add to the exploration.
- Isekai NEET protagonist story (weight 0.47): The player controls Minoru, a NEET or homebody teleported to a fantasy world ruled by monster girls. The goal is to defeat monster girl bosses and save the world.
- Multiple endings and choices (weight 0.39): Player choices and Lust score determine multiple endings, such as pervert, savior, or slacker. Dialogue options lead to branching paths and different outcomes.
- Achievements and gallery systems (weight 0.3): There are achievements to unlock and an in-game gallery for viewing CG and scenes. The gallery also allows rebattling bosses for specific scenes.
- Lust collection and endings (weight 0.27): Players gather Lust energy to progress and unlock multiple endings determined by Lust score and choices. This mechanic ties into the game's adult content and narrative branches.
- Boss weakening via exploration (weight 0.26): Bosses can often be weakened by exploring the map and interacting with mechanisms, such as destroying devices or finding hidden tricks. This encourages thorough exploration before boss fights.
- Leveling less important than gear (weight 0.26): Levels have limited impact on combat power; strategy, item usage, and equipment switching are more important. This makes the game more tactical than grind-heavy.
- Medium challenge with easy mode (weight 0.25): The challenge level is medium, but an easy mode grants max level and high HP, making losing nearly impossible. Consumable items are required on higher difficulties.
- Simple pixel graphics and CGs (weight 0.24): The game uses simple but charming pixel visuals with hand-drawn CGs. The monster girl designs are playful and diverse.
- Controls and interface details (weight 0.16): Controls include arrow keys for movement, Enter to interact, Escape to cancel, Shift to speed up, F12 for title, and Ctrl for fast battle/dialogue. The game also has four difficulty settings.
- Short length, about 3-6 hours (weight 0.11): The game offers approximately 3-6 hours of gameplay with 13 unique CGs, variations, and four endings. This makes it relatively short but with replay value.
- Dark comedy and parody elements (weight 0.1): The game features memes, references, and edgy jokes that some find hit or miss. This gives the game a humorous and irreverent tone.

Performance notes:
No performancepoints

Recommendations:
- Suited for monster girl fans (weight 0.35): The game appeals to players who enjoy monster girl themes, femdom, and lewd isekai experiences. Many recommendations target this specific audience.
- Worth trying at low price (weight 0.34): Many players consider the game worth trying, especially at its price point, and some say it shouldn't be missed for the cost. The value proposition is a recurring positive theme across reviews.
- High difficulty may deter some (weight 0.34): The game's punishing difficulty is a common concern, making it unsuitable for hot-headed players or those seeking pure fan service. Some warn that difficulty can overshadow enjoyment.
- Recommended only on sale (weight 0.26): Several reviewers advise buying only during sales or at a discount, suggesting the game may not be worth full price. This cautious recommendation appears across multiple clusters.
- Great for RPG and souls-like fans (weight 0.26): Players who enjoy RPG mechanics, souls-like challenges, and RPG Maker games find value here. The game is recommended for those specific genre preferences.
- Mixed overall reception (weight 0.26): Opinions are divided, with some strongly recommending and others not recommending at all. Overall scores range from 3/5 to 10/10, indicating varied experiences.
- Adult content underwhelms expectations (weight 0.19): Some reviewers caution that the 18+ content is not as extensive or high-quality as expected. Those buying solely for adult material may be disappointed.

Other player notes:
- DLC Artbooks and Illustrations (weight 0.6): Downloadable content includes artbooks and illustration collections, with some DLCs being game drafts that do not affect gameplay. There are also plans for a novel and more DLC.
- Dark Souls Comparison and Homage (weight 0.52): The game is frequently compared to Dark Souls, described as a parody or homage, and sometimes called 'Ero Souls'. This influence is a key selling point for fans of the series.
- Missing Chinese Language Support (weight 0.48): Many reviewers report that the game does not include official Chinese language support. This language barrier is a common complaint, especially for players who prefer Chinese.
- Uncensored Adult Content (weight 0.46): The game features uncensored 18+ content, including explicit art and scenes, with no mosaic censorship or patches required. This is a major draw for players seeking adult material.
- Developer and Publisher Details (weight 0.44): The game is developed and published by Siluman Soft, a small two-person team. It is their first release and the first entry in a planned series.
- Game Genre and Theme (weight 0.34): The game is an isekai monster girl souls-like adult RPG, combining elements of lewd isekai, monster girls, and defeat-based erotic scenes. It shares similarities with Monster Girl Quest in theme and interaction style.
- Character and CG Scene Count (weight 0.33): The game features six important female characters with about 10 CG types each, totaling 8 monster girls and 14 CG scenes. More characters and DLC are planned.
- Audio and UI Quality (weight 0.25): The game has no music or sound effects, and the music and UI are rated average. Font quality is also rough, which detracts from the overall polish.
- Story and Multiple Endings (weight 0.19): The story follows Minoru, a NEET transported to a monster girl-ruled world, who must challenge eight monster girls to return. Different choices lead to multiple endings, such as hero, fallen, or worthless deadbeat.
- Prominent Fan Service and Art Quality (weight 0.19): The game features prominent fan service content, with explicit illustration quality emphasized. The art is a key focus, appealing to fans of adult artwork.
- Achievements and Steam Integration (weight 0.18): The game includes achievements and counts in the Steam library, adding to its appeal for completionists. This integration enhances the overall player experience.
- Incomplete Game Release (weight 0.11): Only the first half of the game has been released, with the second half planned to start production at least a year later according to the author on itch.io. This leaves the story incomplete for now.
- Gallery Mode Access (weight 0.11): Players can choose to see basically all explicit content directly from the Gallery after the tutorial, rather than playing through the game. This is convenient for those who want to skip gameplay.
- Positive Review Score (weight 0.1): One reviewer gave the game a 7/10, rating it as 'GOOD'. This indicates a generally positive reception despite some criticisms.
- Mixed Steam Reviews (weight 0.1): The game has mixed reviews on Steam, suggesting divided opinions among players. This could be due to various factors like content or technical issues.
- Common RPG Elements (weight 0.1): There are many RPG games of this type, indicating a saturated market. This may make it harder for the game to stand out among similar titles.
- Accessible Debug Room (weight 0.1): A debug room remains accessible in the released game, which can be exploited or cause issues. This oversight might affect game balance or immersion.

Emotions:
- Disappointment (weight 0.27): Many players found the game disappointing due to poor translation quality, low-quality adult content, and an uninteresting story paired with tedious gameplay. Hidden paths lacking hints and a debug room that ruins the experience further contribute to the letdown. The absence of Chinese language support and going long stretches without explicit scenes also add to the dissatisfaction.
- Frustration (weight 0.22): Frustration stems from instant-death traps, frequent stupid deaths, and high difficulty that feels inappropriate for an adult game. Switching gear in battle is tedious, and guessing enemy elemental weaknesses often results in zero damage. Water and chasm deaths that cost money and progress exacerbate the frustration.
- Annoyance (weight 0.1): Annoyance arises from cumbersome equipment swapping during combat and generally annoying combat mechanics. The game minimizing all open tabs and confusing level design with hard-to-spot save points also irritate players.
- Satisfaction (weight 0.1): Satisfaction comes from good mechanics, interesting combat, and high-quality uncensored artwork. The H artist's work is praised, and the gallery allowing skipping to explicit content is appreciated. Multiple endings and cute monster girls add to the satisfying experience.
- Amusement (weight 0.07): Amusement is derived from the game being an RPG Maker version of Ero Souls and having a humorous, interesting story filled with memes and jokes.
- Enjoyment (weight 0.05): Enjoyment is reported due to a fun game with lots of puzzles and old-school RPG combat, complemented by high-quality explicit art.
- Disinterest (weight 0.02): Disinterest is caused by the game not matching the reviewer's personal taste.
- Sadness (weight 0.02): Sadness is felt because players cannot take screenshots using the F12 key.
- Liking (weight 0.02): Liking is expressed by fans of turn-based strategy games.
- Boredom (weight 0.02): Boredom sets in because the gameplay parts become boring too quickly.
- Appreciation (weight 0.02): Appreciation is shown for the high CG quality and abundant standing art.
- Humor (weight 0.02): Humor is found in the ability to mate with heroines and some monsters.
- Caution (weight 0.02): Caution is advised because falling into water causes instant death.
- Exhaustion (weight 0.02): Exhaustion results from the game being very punishing and tiring to play.}