Info about 100% Orange Juice - Toy Store Pack:

Official game description:
This Extra Character Pack for 100% Orange Juice adds 2 new playable characters from developer Orange Juice's games - **Nico** and **Arthur**, and a new campaign featuring them. Also includes announcer voices for the new characters!  
**Toy Store Pack includes**:  
*   **Arthur** from ‘Xmas Shooting’, voiced by Fujiwara Hikaru, aka. Hono  
*   **Nico** from ‘Xmas Shooting - Scramble!!’, voiced by Kahara Yuu  
*   New, unique Hyper Cards for both characters to bring chaos to the battlefield with!  
*   New music tracks play as Arthur & Nico's themes  
*   An all-new 6-episode campaign featuring both characters, expanding the lore of the game!
The new characters are designed by Orange\_Juice’s original staff for the game’s English Steam release, with character and hyper card art by Hono.

Release date: Dec 14, 2018

Categories: Board Game, Card-based Gameplay, Anime Aesthetic, Multiplayer, Dice-based Gameplay, Turn-based Mechanics, Character Collection

Feature scans:
- MTX: score 85; verdict: Predatory / Pay-to-Win DLC; summary: The audit finds evidence of a paid DLC character model that allegedly introduces powercreep, effectively selling gameplay advantages for real money. Players report spending on multiple DLC packs and feeling pressured by the trend. While some complaints are about DLC value and content, the pay-to-win allegation is direct and pushes the score into the predatory range.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The reviews mention that the DLC includes a campaign/story and an Extreme mode unlock, but they do not provide any numeric playtime figures. No review states hours for completing the game, finishing the story campaign, typical session length, or endgame content. Therefore, all playtime metrics are unsupported and returned as null.
- Time-to-fun: No data
- Player Archetypes:
  - Competitive Kit Analyst (buy)
    - Motivation: Mastering and comparing brawler kits to deploy them at maximum strategic value.
    - Playstyle: Studies hypers, passives, and abilities, then uses trap-based shop mechanics to control space and outplay enemies.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - PVE Progression and Economy Optimizer (sale)
    - Motivation: Maximizing PVE progression and resource farming efficiency across characters.
    - Playstyle: Grinds PVE modes and the single-player campaign, tracks star acquisition and consumption, and pushes for changes that benefit farming characters.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Character Theme and Vibe Enthusiast (buy)
    - Motivation: Enjoying a character's personality, theme music, and overall vibe.
    - Playstyle: Picks and sticks with characters whose theme and personality resonate, rather than optimizing purely for meta strength.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Nico's Hyper enables powerful combos (weight 0.97): Nico's Hyper transforms all held cards, including itself, into random Hypers from other characters, and grants an extra card use that turn. This creates high variability and enables powerful game-swinging combos, though it relies on luck.
- Arthur excels at star gathering (weight 0.63): Arthur's passive and Hyper synergize to make him one of the strongest star gatherers in the game. His shop mechanic boosts his income, allowing fast star collection.
- Arthur's Hyper creates star-stealing shops (weight 0.58): Arthur's Hyper converts hand cards into Rbit Hobby Shops, which act as traps that force players who land on them to draw a card and pay stars. This extorts money from opponents and accelerates Arthur's star progress.
- Nico's passive turns gifts into stars (weight 0.56): Nico's passive negates the effects of gift cards she holds and instead grants her additional stars based on how many gift cards she has. This provides a unique star generation mechanic that avoids negative gift effects.
- Arthur is a strong tank (weight 0.52): Arthur has a high HP pool and is hard to kill, making him a durable tank. His survivability allows him to survive off being a tank and act as a deterrent.
- DLC is worth the price (weight 0.47): The DLC pack is considered excellent value, with good pricing and included content like a campaign and iconic characters. Many reviewers highly recommend it.
- Nico is fun to play (weight 0.45): Many reviewers find Nico incredibly fun and entertaining to play, often comparing her to characters like Zoe or Neeko from League of Legends. Her RNG-based playstyle appeals to those who enjoy strong cards and unpredictability.
- Nico is adorable and cute (weight 0.42): Multiple reviewers praise Nico's cute appearance and enjoyable voice, calling her adorable and super cute. This is a recurring positive point about the character's design.
- Characters are fun and unique (weight 0.38): Reviewers praise the DLC characters as unique, interesting, and fun to play, with distinct designs and Hypers. The characters add variety to the game.
- Arthur is a cool character (weight 0.37): Reviewers describe Arthur as cool, badass, and having a great voice. His design and voice acting are well-received.
- Nico can hold four cards (weight 0.32): Nico is one of the few characters capable of holding four cards at once, similar to Aru. This allows for greater hand flexibility and potential for more Hyper usage.
- Nico has flexible stats and roles (weight 0.25): Nico's statline of 0/0/+1 allows her to adapt to most situations and perform all position roles. She can be built for offense or defense depending on the situation.
- Nico is viable after buffs (weight 0.18): After changes to her Hyper, Nico is reasonably viable again and considered good. Her Hyper being free is seen as a positive change.
- Nico's Hyper is unpredictable (weight 0.18): Nico's Hyper adds significant randomness to matches, which can be both exciting and chaotic. This unpredictability is a core aspect of her design.
- Arthur has good balance (weight 0.18): Arthur is considered balanced and in a good spot, with strengths that are offset by his weaknesses. His unique shop mechanic is powerful but not overpowered.
- Campaign and story are enjoyable (weight 0.18): The DLC includes a campaign with an enjoyable story and CG, unlocking new items on Extreme difficulty. Reviewers appreciate the additional single-player content.
- New BGMs are good (weight 0.17): The new background music tracks included in the DLC are well-received. Arthur's theme in particular is noted as a favorite.
- Arthur's shop mechanic supports teammates (weight 0.1): Placing shops in home bases gives teammates additional card draw and can be used strategically to support allies. This adds a cooperative element to Arthur's kit.
- Arthur can mitigate low defense (weight 0.1): Despite low defense, Arthur can use cards like Serious Battle, Portable Pudding, and Quick Restoration to maneuver around this weakness. This makes him more survivable than his stats suggest.
- Nico can counter other Hypers (weight 0.09): Nico's passive occasionally counters Hypers like Manager's or Mimyuu's, providing disruptive utility. This adds a strategic layer to her kit.

Common complaints:
- Nico has weak stats (weight 0.63): Nico's low defense and attack roll make her fragile and easy to bully, especially when holding many stars. Her below-average statline also reduces the efficiency of her Hypers.
- Nico is high-maintenance support (weight 0.44): Nico requires high coordination and game knowledge, and communication issues prevent her from hard-carrying. She takes time to get going, and teammates often waste stars or use cards inappropriately, increasing her operational difficulty.
- Nico's Hyper is RNG-dependent (weight 0.41): Nico's Hyper draws are random, and the outcome heavily depends on luck, with some Hypers being useless. Players may go the entire game without pulling the key Hyper, Miracle Walker.
- Arthur has poor battle stats (weight 0.33): Arthur's statline of 0/-1/-1 and 6 Recovery makes winning an uphill battle without Branch Expansion Strategy. His negative defense and high REC cause him to take a while to revive.
- Arthur is Hyper-reliant (weight 0.33): Arthur is underpowered and super reliant on his Hyper, struggling if he doesn't draw it. His playstyle feels linear and he lacks a strong purpose without his shop.
- Characters need DLC to function (weight 0.32): Arthur needs a few Card Pack DLCs to play efficiently, and Nico requires Card Pack DLCs to make the most of her, especially for Gift Cards. Both characters are considered bad without these additional purchases.
- Community and moderation issues (weight 0.3): The forum can be toxic with rampant bullying and fanboyism, and the mods are awful. There is plenty of greed and game balance and quality is on the decline.
- Devs hide negative reviews (weight 0.26): Developers have hidden negative reviews, including a friend's review that revealed issues. They have also warned and banned people falsely.
- Nico is overpowered with Hyper (weight 0.19): Nico's Hyper was buffed to cost zero stars, leading to insanely broken combos with no risk to her Stars. This makes her overpowered and gets better with each new DLC due to powercreep.
- Arthur has income cap issues (weight 0.19): Arthur's income cap is pointless now that his income is limited to his level, making it pointless to place more than 5 Shops. Placing shops where people may step on them is counter-intuitive because the income is negligible and the enemy gains a potentially very powerful card.
- Nico is weak early game (weight 0.19): If Nico is suppressed before level 3, late game is tough. She requires star support and must reroll or pass cards, making each chapter very precious and requiring high coordination.
- Nico's personality is unappealing (weight 0.18): Nico's personality is childish and annoying, and her voice is ear-piercing. These factors make her less enjoyable for some players.
- Nico lacks advantages (weight 0.18): Nico is seen as a character without advantages due to contradictions in her design. She is easy to bully and struggles to find a clear role.
- Campaign is boring and tedious (weight 0.17): The campaign is boring and tedious with worst RNG even on normal. In campaign stage 2, the dialogue is tangled.
- Nico has an unwanted warp effect (weight 0.11): Nico warps players together right before Big Haruo's Peck, which is an unwanted effect. This can disrupt team positioning and strategy.
- Nico nullifies gift cards (weight 0.11): Nico nullifies any gift cards but they give her extra stars instead. This unique interaction affects how teams utilize gift cards.
- Arthur countered by specific cards (weight 0.11): Arthur is countered by star breaker's Hyper and various rapid HP loss cards. This makes him vulnerable to certain strategies.
- Home destruction is annoying (weight 0.1): Having home destroyed is most annoying. This is a frustrating aspect of the game.

Gameplay feedback:
- Nico's hyper converts hand (weight 0.97): Nico's hyper replaces all cards in hand, including itself, with random hyper cards from other characters, allowing multiple hypers to be played in one turn. This powerful effect can swing the game dramatically.
- Arthur's shop trap mechanics (weight 0.9): Arthur places shops as persistent traps that force landing players to pay stars and draw a card. These traps remain after triggering and can control map movement.
- Toy Store Pack campaign and rewards (weight 0.69): The DLC includes a six-level single-player campaign with story and CG. Beating it on Extreme Difficulty unlocks a present pet and alternate pet colors in the shop.
- Nico's passive ignores gift cards (weight 0.62): Nico's passive negates the effects of gift cards when used, instead granting additional stars for each gift card held. This turns normally detrimental gift cards into star generation.
- Arthur's star gain passive (weight 0.45): Arthur's passive grants bonus stars from Star Panels and Shops, scaling with the number of shops placed. This synergizes with his shop-centric playstyle.
- Nico's statline and playstyle (weight 0.38): Nico has 4 HP, 0 ATK, 0 DEF, +1 EVD, and 5 REC, with a playstyle centered on star management and card passing. She can hold 4 cards and utilize gift cards for stars.
- Nico's playstyle revolves around hyper (weight 0.35): Nico's playstyle revolves around her unique hyper and passive, with two competing gameplans. She can hoard gift cards to collect stars and then convert them into hypers.
- Arthur's tanky statline (weight 0.32): Arthur has 7 HP with 0 ATK, -1 DEF, -1 EVD, and 6 REC, making him a durable but low-damage character. His high HP allows him to survive and focus on star collection.
- Arthur's Monopoly-like playstyle (weight 0.3): Arthur's playstyle is min/maxxed and compared to Monopoly, focusing on shop placement and star extraction. He is considered a tanky star collector with a unique toyshop mechanic.
- DLC includes new characters and voices (weight 0.3): The pack introduces characters Arthur and Nico, who have unique designs and hypers. It also includes character voices on purchase and a new episode.
- Nico's hyper free and combos (weight 0.3): Nico's hyper is now free instead of costing 5x card, and it allows card combos that can turn an entire game around. Players still spend stars on gained hypers to use them.
- Arthur's shop income scaling (weight 0.29): Arthur's passive gives higher star generation the more shops there are, increasing his income. This scaling makes shop placement critical.
- Nico's hyper cost changes (weight 0.26): Nico's hyper, Miracle Walker, was changed to cost zero stars instead of 5x card, and requires level 3. This makes it more accessible and impactful.
- Arthur's hyper creates shops (weight 0.24): Arthur's hyper converts hand cards into Rbit Hobby Shops, which are traps that force players to draw a card and pay a star tax. This is his primary mechanic.
- Character interactions and mechanics (weight 0.22): Characters can interact with each other, and there is a Star Norma win condition progress. Other packs have had story and voices, and characters have unique designs.
- Balance changes for Arthur and Nico (weight 0.19): The DLC has seen multiple balance changes, notably nerfing Arthur's income and buffing Nico. This affects their relative strength and viability.
- Co-op mode and star sharing (weight 0.18): Co-op mode is the basis of the review, where star acquisition in PvE is shared among players and consumed quickly. This affects team dynamics and resource management.
- Hyper cards are powerful (weight 0.18): Hyper cards have match-swinging effects and can fill a hand, allowing characters to use them early in a match. They are central to many strategies.
- Campaign has RNG and stages (weight 0.17): The campaign has RNG even on normal difficulty and includes stages. This can affect difficulty and replayability.
- Nico's passive counters hypers (weight 0.11): Nico's passive can counter hypers like Manager's or Mimyuu's by ignoring gift card effects. This provides a defensive advantage against certain strategies.

Performance notes:
No performancepoints

Recommendations:
- Positive DLC recommendation for fans (weight 0.45): Several reviewers recommend this DLC for fans of 100% Orange Juice, stating it is worth the price and provides more variety. It is a good pack that most players will not regret buying.
- Pick Nico for gambling and versatility (weight 0.25): Nico is recommended for players who enjoy characters with gambling potential or want to experience every hyper. She is described as ultra cute, potentially deadly, and able to hold 4 cards.
- Good for advanced players (weight 0.24): The DLC is highly recommended for advanced players, and may also appeal to those who are bored or jaded. It offers more winning potential for experienced users.
- Negative review on pricing and bugs (weight 0.23): One reviewer cannot give a positive review, while another may stop buying DLC if pricing trends continue. A dialogue bug is also mentioned, though the game is still fun before it is fixed.
- Pick Arthur for bulky star gathering (weight 0.11): Arthur is suggested for those who enjoy playing as a bulky star gatherer that relies on traps. This character offers a distinct playstyle for fans of trap-based strategies.

Other player notes:
- Pack contains two characters (weight 0.37): The Toy Store Pack is a character pack containing two unorthodox characters, Arthur and Nico. It is also compared to the Star/Sweet Breaker DLC which includes a campaign/story.
- DLC is a variety pack (weight 0.35): The DLC is positioned as a variety add-on for 100% Orange Juice, offering a different kind of fun compared to other packs. It is a DLC sold as a pack.
- Includes new campaign and stage (weight 0.26): The DLC includes a six-level single-player campaign and a new episode. This adds significant single-player content beyond just characters.
- Nico is farming specialist (weight 0.26): Nico is a farming-specialized character who talks in third-person and has good voice acting. Her Hyper gets better with every new DLC release.
- Includes all-new BGMs and voices (weight 0.24): The DLC includes all-new BGMs and character voices. These audio additions enhance the overall experience.
- Game compared to Monopoly or LoL (weight 0.21): Arthur's playstyle is compared to playing Monopoly, and character gameplay is compared to Zoe or Neeko from League of Legends, later edited to Sylas. The game is not a Blue Marble-style board game.
- Characters require other DLCs (weight 0.19): Arthur needs a few Card Pack DLCs to play efficiently, and Nico might need Card Pack DLCs to make the most of her. This can be seen as a hidden cost for full enjoyment.
- Campaign unlocks pet and colors (weight 0.18): Beating the campaign on extreme difficulty unlocks a pet and alternate pet colors in the shop. This provides a challenging but rewarding goal for players.
- Characters from existing games (weight 0.17): The characters come from existing games, and more characters being added will broaden Nico's possibilities. This crossover aspect may appeal to fans of those games.
- Mixed unofficial sentiment despite negative (weight 0.17): The official rating must be negative due to the developers' actions, but unofficially the DLC is alright. This indicates external factors influence ratings.
- Powercreep forced by new DLC (weight 0.11): Powercreep is forced upon players with new DLC releases. This is a concern for game balance and player retention.
- Star acquisition same as PvP (weight 0.09): The star acquisition amount is set the same as in PvP. This design choice may affect game balance in single-player modes.
- Game is cheap (weight 0.09): The game is cheap. This makes it accessible to a wide audience.
- Arthur has four ears (weight 0.08): Arthur is shown to have four ears. This unusual design detail was noted by a reviewer.

Emotions:
- Enjoyment (weight 0.13): Players find the units fun to play as and against, with Nico being particularly entertaining. The campaign, especially visual novel segments, is highly favored, and Nico's hyper enables wild card combos that can reverse games.
- Frustration (weight 0.13): The forum's toxic environment with bullying and poor moderation causes frustration. Gameplay issues like RNG dependence, powercreep, broken hyper combos, high difficulty requiring star support, and constant DLC releases hurting wallets also contribute.
- Amusement (weight 0.09): Amusement arises from humorous elements like making Nico hold a gun, pulling shenanigans with Hypers, and Arthur's shop trap that extorts money. Quirky details such as Arthur having four ears, a loli bunny with a cute voice, a Donkey-like character, and tangled dialogue add to the fun.
- Satisfaction (weight 0.07): Satisfaction comes from Arthur being well-balanced as a strong HP tank and star gatherer with a trap-based playstyle. The DLC is considered worth the price, with good BGMs and unique, balanced new characters.
- Love (weight 0.07): Love is driven by Arthur's character design, voice, and rock-punk theme, as well as Nico being cute and adorable. The characters are so appealing that the reviewer doesn't plan to buy another character DLC, and cards like Miracle Walker and Hyper cards are enjoyed.
- Disappointment (weight 0.05): Disappointment stems from bad characters in the pack, unpleasant random hypers, and Nico being seen as having no advantages. Arthur's pointless income cap and counter-intuitive shop placement, plus the DLC costing more than other packs with more content, also contribute.
- Fondness (weight 0.05): Fondness is caused by Nico being truly adorable and described as a hyper-active little brat.
- Excitement (weight 0.05): Excitement centers on Nico's Hyper, which can produce a limitless assortment of Hyper cards and creates massive unpredictability in matches, making it fun to use.
- Annoyance (weight 0.05): Annoyance is caused by Nico's childish personality and ear-piercing voice, the developer prioritizing money over finishing Alicianrone, and opponents destroying the player's home.
- Admiration (weight 0.04): Admiration is felt because Arthur is a cool character with a cool HYPER.
- Dissatisfaction (weight 0.04): Dissatisfaction arises from game balance and quality declining, and Nico being fragile with a below-average statline that reduces hypers' efficiency.
- Adoration (weight 0.04): Adoration is due to Nico being adorable and pure, with a cute voice.
- Disapproval (weight 0.02): Disapproval is directed at the developers for hiding negative reviews, falsely warning and banning people, and being greedy.
- Enthusiasm (weight 0.02): Enthusiasm is driven by the pack's characters being great at dealing with gift and useless cards.
- Sympathy (weight 0.02): Sympathy is felt because Nico gets bullied by attack characters when holding stars.
- Confidence (weight 0.02): Confidence comes from Nico's good stats in battles.
- Boredom (weight 0.02): Boredom is caused by a tedious campaign.
- Fun (weight 0.02): Fun is experienced because playing Nico is described as comparable to playing Zoe or Neeko from League of Legends.
- Affection (weight 0.02): Affection is expressed toward Arthur, who is described as the best dad.
- Worry (weight 0.02): Worry is caused by the possibility that DLC packs may become more expensive without adding new content.}