Info about Sea of Craft:

Official game description:
  
Welcome aboard, Captain, to planet Beella! “Sea of Craft” is a sandbox ocean-building game with realistic physics simulation. You can build your exclusive ship with hundreds of materials, explore intriguing stages and claim champion, challenge your opponents, pirates and monsters. Sail through the Uncharted Lands on planet Beella!
Build with realistic physics simulation and create things beyond imagination
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Based on the realistic physics simulation and highly customizable designs, Captains can assemble their exclusive vehicles with hundreds of components and materials such as decks, drivers, weapons and spray in three building scenarios of desert oasis, realistic archipelago and infinite ocean. From ocean to lands, and the air, you can leverage your imagination as much as you can. An age of creation is arriving!
Clear intriguing stages. Who shall claim the domination of the Uncharted Lands?
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Ocean cruise? Dribbling with hooks? Homeless baby crocodiles are waiting for you to rescue! Captains can learn building and sailing techniques at theme stages, using their wisdom and skill to solve the intriguing quiz. There isn’t only one way to clear the stage. Only those who explore ingeniously can be ranked on the rankings and claim the title of champion. Captains can also conquer pirates and mysterious monsters on the unregulated high seas to collect treasures for ship modification; or join the multiplayer free-for-all, hunting and chasing to go after the title of “Ace of the Sea”!
Share blueprints with real-time workshop interactions
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Talented shipbuilders gathering at Marine Association are willing to share knowledge and good at expressing compliments. Captains can upload their blueprints in Workshop, and download works from other Captains, with ships, vehicles and aircraft included. Add works to Favorite to gain Favor, and don’t miss the Exotic Touring Exhibition of grandmasters!
Sailing on realistic waters with immersive experience
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With realistic ocean simulations and lovely scenic sound effects, you can create an ultra-immersive sea space for a wonderfully immersive experience. From the vast ocean to countless archipelagos, as well as the remnants of lost civilizations on planet Beella, the peace of the “Medieval Age” will be shattered by the industrial machinery of the "Steam Age", overturning Captain’s imagination of the sea!

Release date: 9 Mar, 2023

Categories: Sandbox Creation, Physics Simulation, Vehicle Customization, Open-World Exploration, Competitive Multiplayer, Cooperative Multiplayer, Vehicular Combat, Mission-based Gameplay, Custom Asset Support


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly enjoyable and engaging gameplay (weight 0.99): Players generally find the game highly enjoyable, fun, and engaging, highlighting its potential and addictive gameplay. The overall impression is very positive, with many appreciating its creativity and diverse content.
- Creative and flexible shipbuilding (weight 0.58): A core appeal of the game is its robust and flexible shipbuilding system, allowing players immense creative freedom to design various vehicles. This feature is central to the gameplay and highly praised for its depth and potential.
- Realistic and engaging physics engine (weight 0.32): The game's realistic and often humorous physics engine is a significant highlight, contributing to both the challenge and the fun of building and combat. It's considered a major selling point and a key feature of the game.
- Diverse and fun game modes (weight 0.27): The game offers a variety of fun and diverse game modes, including a campaign with numerous single-player levels that provide learning opportunities and competitive elements. This variety adds to the game's replayability.
- Expansive and engaging open world (weight 0.26): The Open World and Open Sea modes are highly praised for their exploration opportunities, stress-relieving sailing, and potential for expansion and conquest. These modes offer significant freedom and long-term engagement.
- Robust community sharing features (weight 0.14): The 'Ship Expo' or creative workshop feature is highly valued, allowing players to easily share, upload, and download ship blueprints. This fosters community creativity and enriches game content.
- Realistic and immersive graphics (weight 0.12): Players appreciate the game's realistic graphics, particularly the water effects and auto-generated environments, which contribute to an immersive and comfortable playing experience.
- Accessible and easy controls (weight 0.1): The game is noted for its low entry barrier and easy-to-learn controls, making it accessible for new players to quickly grasp the mechanics and start playing.
- Unique 'Besiege on water' concept (weight 0.1): Many players compare the game favorably to 'Besiege' but set on water, highlighting its unique take on physics-based building and combat in a naval setting.
- Dedicated and ambitious developers (weight 0.09): Players commend the development team for their dedication, understanding of the genre, and ambition, which instills confidence in the game's future.
- Solid Early Access foundation (weight 0.07): The game is considered to be in a relatively complete and functional state for an Early Access title, indicating a solid foundation for future development.

Common complaints:
- Unfinished, Buggy, and Unplayable (weight 0.91): Players report that the game feels unfinished and unpolished, with numerous bugs, especially in the tutorial and campaign, making it difficult to start or progress. Many describe it as being in an early access or beta state despite its official release.
- Clunky Building Mechanics (weight 0.65): The ship-building mechanics are widely criticized for being inconvenient, clunky, and unintuitive. Issues include difficult camera angles, problematic auto-positioning of parts, limited component variety, and challenges in creating complex or enclosed designs.
- Frustrating Camera Controls (weight 0.24): The camera controls are a major source of frustration, described as uncomfortable, illogical, and anti-human. Issues include the camera moving position when rotating and general difficulty in adjusting the view, making gameplay challenging.
- Connectivity and Performance Issues (weight 0.22): Connectivity issues, including inability to connect to servers and frequent crashes, are reported. Players also experience severe lag, especially in online play or when loading complex vehicles, impacting performance.
- Boring Sandbox Mode (weight 0.18): The sandbox mode is frequently described as boring and lacking depth. Players note repetitive gameplay, limited ship roles, and the inability to disable enemies, which contributes to a dull solo experience.
- PvP Focus and Multiplayer Issues (weight 0.17): The game's strong focus on PvP is noted, with some players feeling it detracts from PvE and creation aspects. Multiplayer modes also suffer from a low player count and a lack of customization options.
- Limited Creation Parts (weight 0.16): Players feel there are too few usable parts in creation mode, particularly lacking large, curved, and angled components, which limits design freedom. Restrictions in multiplayer creation and issues with creations breaking upon exiting modes are also noted.
- Strange Physics Behavior (weight 0.12): The game's physics are described as strange, bizarre, and inconsistent, leading to unexpected behavior and issues with connection points, which detracts from the gameplay experience.
- Poor Audio and Localization (weight 0.09): The game lacks sufficient sound effects, has annoying looping background music, and features cutscenes with poor English and long durations. There is also a reported lack of Korean language support.

Gameplay feedback:
- Sandbox Naval Building Game (weight 0.26): The game is primarily a sandbox building game focused on naval combat and vehicle construction, drawing comparisons to titles like Minecraft, Scrap Mechanic, Trailmakers, and TerraTech, but with a unique emphasis on water physics.
- Diverse Game Modes & Progression (weight 0.24): The game offers diverse modes including a structured single-player campaign with tutorials and challenges, online PvP and PvE (in testing), a creative mode, and an 'Open Sea' mode. Players unlock modules and earn currency through gameplay.
- Physics-Based Ship Building (weight 0.2): Ship building requires patience and mastery of physics, particularly buoyancy, gravity, and center of mass. Players must consider these factors for ship balance and stability, with specific parts like pontoons simplifying some calculations.
- Open Sea PvE Exploration (weight 0.15): The 'Open Sea' mode is a PvE experience where players lead fleets, fight monsters and pirates in a semi-open world, and progress by defeating enemies and acquiring loot, often in a roguelite fashion.
- Multiplayer Combat & Co-op (weight 0.14): Multiplayer primarily focuses on PvP combat, offering competitive and self-improvement opportunities. PvE and creation modes are also present and are considered important for cooperative play and fostering friendships.
- High Learning Curve for Building (weight 0.12): The game has a steep learning curve for ship design, with some players finding it challenging to master, leading them to observe or copy designs from more experienced players.
- Simplified Power/Fuel Mechanics (weight 0.06): A notable design choice is that the game does not require players to manage power sources like engines or generators, nor does it require fuel.
- Slow Ship Maneuvering (weight 0.03): Ship movement, particularly starting and turning, is described as a slow process, which might impact gameplay pacing.
- Land Transport Less Engaging (weight 0.03): While the game focuses on naval vehicles, some players find land transport creation more engaging in other similar sandbox games.
- Varied Control Parts (weight 0.03): The game includes both traditional rudder parts and a self-rotating gyro, offering different options for ship control.
- Automated Weapon Trajectory (weight 0.03): The Tremor Cannon weapon features an automatic trajectory calculation, simplifying aiming for players.
- Online Connection Required (weight 0.03): The game requires an online connection at startup, which could be a limitation for some players.

Performance notes:
- Poor game optimization (weight 0.25): Players consistently report severe performance issues, including low frame rates (20-30 FPS) even on high-end systems (RTX 2070s, 4060 Ti, i9 9900k). This suggests a fundamental lack of optimization, potentially related to rendering problems, which significantly impacts gameplay, especially with complex builds.
- Language issue patch (weight 0.03): A patch is being applied to address a language-related issue within the game. This indicates an ongoing effort to fix specific bugs affecting player experience.

Recommendations:
- Game not recommended currently (weight 0.6): Many players advise against purchasing the game in its current state, citing it as unfinished, not worth the money, and requiring significant improvements. Some recommend waiting for fixes, heavy discounts, or until it matures, while others have opted for refunds due to performance issues or general dissatisfaction.
- Supportive, hopeful for future (weight 0.25): Despite current issues, some players express support for the game and its potential, recommending it to others. They hope for future content updates and continued development, especially regarding optimization and refinement of core mechanics.
- Great for creative builders (weight 0.2): The game is highly recommended for players who enjoy sandbox building, exercising their imagination, and creating unique vehicles. It appeals to fans of similar titles like TerraTech or Robocraft, particularly for its 'Open Sea' mode and shipbuilding aspects.
- More vehicle part variety (weight 0.06): There is a need for more variety and customization options for vehicle components, specifically larger or customizable sails and power devices suitable for aircraft.
- Optimize building mode operations (weight 0.04): There is a specific desire for optimization and improvement of the building mode's operational methods, suggesting that the current interface or mechanics could be more user-friendly or efficient.
- Check blueprints for stuttering (weight 0.03): Players are advised to test officially recommended blueprints from the expo for stuttering, especially in PvP/PvE modes, before playing, indicating potential performance issues with certain builds.
- Improve multiplayer interaction (weight 0.03): Players desire the ability to build, adjust, and test vehicles with nearby players in long-term multiplayer open sea sessions, suggesting a need for more interactive and collaborative gameplay features.
- Requires physics understanding (weight 0.03): A reviewer suggests that understanding basic mechanics and physics courses would be beneficial for playing the game, indicating a potentially steep learning curve or complex systems.
- Reduce multiplayer player count (weight 0.03): A specific suggestion was made to reduce the required player count for starting a 6-player open sea session, indicating a potential barrier to entry for multiplayer.
- Not for action seekers (weight 0.03): One reviewer suggests that players looking for intense action should consider 'From the Depths' instead, implying that this game might not deliver on that front.
- Ship Expo for masters (weight 0.03): A reviewer suggests that experienced players should quickly explore the Ship Expo, implying it's a valuable resource for advanced users.

Other player notes:
- Game is unfinished/Early Access (weight 0.31): Players frequently mention that the game feels unfinished or is still in early access, expecting more content, bug fixes, and optimization in future updates. There's a strong hope for continued diligent development.
- Desire for more content (weight 0.24): Players desire more content, specifically more weapons, interactive battlefield events, paint schemes, and general accessories. There's also a strong interest in cooperative functions, PvP, open-sea gameplay, and more levels.
- Improve building mode UX (weight 0.2): Several suggestions focus on improving the building mode's user experience, including better module placement, direct dragging, enhanced keyboard operations, a mini-map, and simpler snapping mechanics. Players suggest looking at games like Avorion and Besiege for inspiration.
- Miscellaneous feedback (weight 0.13): Miscellaneous feedback includes players looking for others to play with, a link to a detailed video review, notes on campaign vs. creative mode play, a tip for boat movement, and comments on language support and module quantity limits.
- Support for domestic development (weight 0.09): Some players express support for domestic game development and acknowledge the developer's serious approach to the buy-to-play market, especially for a genre rarely attempted by local developers.
- Multiplayer not yet available (weight 0.06): Players note that multiplayer mode is not yet available, which is expected during the testing phase.

Emotions:
- Frustration (weight 0.23): Players experienced significant frustration due to numerous technical issues such as bugs, lag, poor optimization, and crashes, often rendering the game unplayable. Difficult and unintuitive controls, especially for camera and building mechanics, also contributed heavily to this emotion, alongside issues like lost progress and server connection problems.
- Disappointment (weight 0.21): Disappointment stemmed primarily from the game being perceived as unfinished, unpolished, or 'half-finished' with a lack of substantial content and updates. Players felt their high hopes were dashed by poor implementation, unplayable states, and a general lack of quality, particularly regarding physics and core gameplay loops.
- Satisfaction (weight 0.14): Satisfaction was derived from the game's creative freedom, particularly in vehicle creation and the powerful editor, allowing players to build unique designs. Positive feedback also highlighted good optimization, realistic water physics, engaging level challenges, and the supportive efforts of the developers.
- Hope (weight 0.08): Hope was consistently expressed for future improvements, including bug fixes, optimization, and additional content. Players desired more accessories, better building systems, and continued developer support to enhance the game's overall quality and longevity.
- Excitement (weight 0.06): Excitement was generated by the game's core concept of physics-based ship building and its potential for creative expression. Players were thrilled by the challenging gameplay, the open sea experience, and the high degree of freedom offered in designing and testing their creations.
- Enjoyment (weight 0.05): Players found enjoyment in the game's various modes, the fun of building and destroying ships, and the overall engaging gameplay experience. The initial novelty and the satisfaction of progressing through single-player levels or multiplayer interactions contributed to this positive emotion.
- Admiration (weight 0.03): Admiration was directed towards the development team for tackling a challenging genre and their perceived dedication and ambition. Players also admired the creativity and quality of community-created content within the game.
- Joy (weight 0.03): Joy was experienced through the freedom and openness of the game, particularly in launching self-built ships and experimenting with realistic physics. The overall quality, graphics, and weapon options also contributed to a sense of fun and enjoyment.
- Anticipation (weight 0.03): Anticipation was driven by the game's potential for future development, including the addition of cooperative functions, improved multiplayer modes, and more diverse crafting options. Players looked forward to future updates that would enhance the game's promise.
- Annoyance (weight 0.02): Annoyance was caused by specific technical glitches like auto-positioning bugs in building mode and disappearing save files. Minor issues such as an annoying background music or physics quirks also contributed to this feeling.
- Anger (weight 0.02): Anger arose from the perceived lack of improvement in critical areas like camera controls despite updates, and a general dissatisfaction with the game's poor quality and unplayable state. The overall negative user experience fueled this emotion.
- Interest (weight 0.01): Players expressed interest in the game's unique and appealing gameplay, particularly the hardcore creation aspects. The ability to unleash imagination and create diverse designs captivated their attention.
- Confusion (weight 0.01): Confusion stemmed from unclear translations, confusing tutorials, and unintuitive or redundant game mechanics. Players struggled to understand certain physics implementations and the purpose of some in-game elements.
- Support (weight 0.01): Support was expressed for the game as a domestic production, indicating a desire to back local development teams and their efforts in the gaming industry.
- Disgust (weight 0.01): Disgust was felt towards the game's poor optimization, clunky controls, and particularly its }