Info about Hard Reset Extended Edition:

Official game description:
In the only remaining human city of Bezoar, Major Fletcher, an Army Combat Veteran and soldier of the CLN, is dragged into a conflict between two of mankind's greatest enemies. He is to discover that nothing is what it seems to be.  
**Hard Reset** is an action-packed, single-player shooter for the PC. With over-the-top destruction, loads of enemies, great weapon variety and a beautifully realized cyberpunk setting, Hard Reset is sure to shake up the shooter scene.  
Key features:
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*   A haunting cyberpunk / dark sci-fi setting  
*   Fast-paced, old-school shooter gameplay  
*   Hordes of enemies to destroy  
*   Epic boss fights  
*   A deep, experience-based weapon upgrade system  
*   High-fidelity graphics with full dynamic lighting  
*   Extensive use of physics and dynamic environments

Release date: Jul 12, 2012

Categories: First-Person Shooter, Cyberpunk, Fast-paced Combat, Old-School Mechanics, Weapon Customization, Single-player Campaign, Arcade Shooter

Feature scans:
- Steam Deck: score 70; verdict: Broken: Unreadable UI; summary: The game appears to launch under default Proton on Linux, which is a positive sign for Steam Deck compatibility. However, users report missing essential controller actions and obstructive, unreadable dialogue bubbles during combat. These issues create significant friction on the Steam Deck, especially because the UI readability problem matches the unreadable-UI criterion for a high friction score.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $2.00 - $10.00
  - Reasoning: The reviews consistently treat this game as a discount purchase rather than a full-price one. The most explicit acceptable thresholds are $1-$2 sale prices and a cap of about $10 on sale; multiple reviews repeat that it is worth it only on sale, with examples such as 90% off and low promotional prices. Positive value comments do not support a premium full price, so the community fair base-game range is roughly $2-$10.
- Playtime Metrics:
  - Game completion: 10.0h
  - Story completion: 5.5h
  - Session length: 0.5h
  - Endgame: N/A
  - Reasoning: gameCompletion is set to 10 hours because one reviewer completed the Extended Edition with all DLC in less than 10 hours, and another review calculates the base game plus DLC at about 10 hours. storyCompletion is set to 5.5 hours because the base campaign is reported to take around 5.5 hours on the highest difficulty. sessionLength is set to 0.5 hours because a reviewer says they cannot play for more than 20-30 minutes due to headaches. endgame is null because the reviews mention limited replay incentives after the main campaign but give no specific hour estimate for endgame content.
- Time-to-fun:
  - Summary: Hard Reset offers satisfying FPS shooting and progression that many players enjoy early, but the fun tends to wear off as repetitive combat, bullet-spongy enemies, and weak pacing make it tedious later.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Bullet-spongy enemies and lack of impact cues; Repetitive combat and repeated enemy waves; Similar early cyberpunk levels; Early game is the worst part; Autosave/checkpoint issues and no quick save; Repetitive gameplay and uninteresting story
  - Unlock drivers: N/A
  - Conditions: Liking solid shooting mechanics and lots of robots to shoot; Not minding the listed negative points; Appreciating a tough but rewarding challenge; Being a fan of sci-fi or cyberpunk settings; Accepting the absence of multiplayer; Wanting a cyberpunk game instead of PvP or zombies; Being a fan of the FPS genre
- Player Archetypes:
  - Old-School Arena Shooter Veteran (buy)
    - Motivation: Testing and reliving old-school FPS skills through challenging, fast-paced arena combat.
    - Playstyle: Runs-and-guns through enemy-filled arenas on high difficulty, experiments with weapon upgrades, and seeks tough bosses.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: hardcore gamer; veteran FPS players
    - Reference games: Serious Sam; Painkiller; Doom
  - Cyberpunk Atmosphere Immersionist (buy)
    - Motivation: Immersing in a striking cyberpunk sci-fi world with horror-tinged atmosphere.
    - Playstyle: Explores detailed environments, appreciates visuals and soundtrack, and plays through the single-player campaign at a measured pace.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Deus Ex; EYE Divine Cybermancy; BioShock
  - Achievement Hunter Completionist (buy)
    - Motivation: Unlocking achievements and fully completing the game.
    - Playstyle: Hunts secrets, explores levels thoroughly, and may choose the original release over Redux to satisfy achievement requirements.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: achievement hunter
    - Reference games: N/A
  - Budget-Conscious Patient Gamer (deep sale)
    - Motivation: Getting a solid but short FPS experience at a low price.
    - Playstyle: Buys during sales or deep discounts, plays through the single-player campaign once, and avoids full price due to limited content.
    - Experience: mixed
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Impressive Graphics and Visuals (weight 0.54): Graphics are widely commended for being beautiful, detailed, and holding up well over time. Many reviewers highlight the cyberpunk aesthetic with neon lights and explosions.
- Weapon Variety and Modes (weight 0.4): Players frequently praise the variety of weapons, noting that although there are only two base guns, each has multiple distinct firing modes and modifications. This variety keeps combat interesting and allows different playstyles.
- Cyberpunk Atmosphere and Setting (weight 0.37): The game's dark, atmospheric cyberpunk world is highly praised for its immersive and fitting design. The noir and technopunk elements contribute to a unique experience.
- Weapon Upgrade System Depth (weight 0.32): The upgrade system is a standout feature, allowing weapons to evolve into different forms with multiple upgrades. It adds RPG-like depth and makes players feel more powerful.
- Old-School Shooter Gameplay (weight 0.22): Fans of classic shooters appreciate the fast-paced, straightforward action. The game captures the essence of old-school FPS with modern touches.
- Smooth and Responsive Controls (weight 0.2): Controls are often highlighted as smooth and responsive, contributing to enjoyable gameplay. The shooting mechanics feel good and precise.
- Nonstop Action and Enemy Hordes (weight 0.2): The game keeps players engaged with constant action and massive enemy hordes. This relentless pace is a key appeal for many.
- Challenging and Epic Boss Fights (weight 0.18): Boss battles are described as epic, challenging, and well-designed. The colossal bosses provide memorable encounters that test player skill.
- Abundant Secrets and Exploration (weight 0.18): The game offers many secrets that encourage exploration, ranging from obvious to hard-to-find. Finding them is rewarding and adds replay value.
- Enemy Variety and Behavior (weight 0.16): There is a good variety of enemies, each with distinct behaviors. Some are quick and deadly, adding to the challenge.
- High Difficulty and Challenge (weight 0.13): Reviewers note that the game can be very difficult, especially on higher difficulty settings. This provides a satisfying challenge for hardcore players.
- Aged but Playable (weight 0.11): Even with outdated graphics, the game remains playable and fun. It holds up well for its age.
- Russian Localization Quality (weight 0.1): The full Russian voiceover and text localization are praised for their excellent quality, even covering DLC. This is a significant plus for Russian-speaking players.
- Enjoyable Soundtrack (weight 0.1): The soundtrack fits the cyberpunk style well and enhances the overall atmosphere. Many find it cool and memorable.
- Environmental Explosions and Damage (weight 0.1): Explosive elements in the environment can be used strategically to damage enemies. This adds a layer of tactics to combat.
- Solid Overall Game Quality (weight 0.1): Many reviewers consider the game well-made and enjoyable overall. It is often described as a solid experience worth playing.
- Achievements and Replayability (weight 0.09): The game offers a large number of achievements, adding replay value. Some players find them interesting to pursue.
- Short but Replayable (weight 0.09): Despite being short, the game is considered wonderful and highly replayable. Players often find it worth multiple playthroughs.
- Presence of a Story (weight 0.09): The game includes a story, though it may not be the main focus. Some players appreciate its inclusion.

Common complaints:
- Bland and basic story (weight 0.33): Some players felt the story was too basic, bland, and lacked depth. It was often described as boring and banal.
- Confusing and poorly presented story (weight 0.32): Many reviewers found the story confusing, hard to follow, and not presented well. It was also described as muddled and lacking a satisfying ending.
- Lack of enemy variety (weight 0.25): Enemies are repetitive and lack visual variety, with only a few types that are hard to distinguish. This made combat monotonous.
- Autosave only, no manual saves (weight 0.24): The game only uses autosave with no quick save or manual save options. Checkpoints are often far apart, causing frustration.
- Abrupt and unsatisfying ending (weight 0.21): The game ends abruptly with no resolution and an unsatisfying cliffhanger. Many felt the ending was disappointing and left loose ends.
- Hard difficulty and spikes (weight 0.21): The game is very difficult even on normal, with many deaths and frustrating difficulty spikes. Enemies are tough and require careful weapon use.
- Bullet sponge enemies (weight 0.18): Enemies, especially on higher difficulties, are bullet sponges with bloated health. This reduces satisfaction and makes combat tedious.
- Unremarkable voice acting and music (weight 0.17): Voice acting is serviceable but not a highlight, sometimes pompous or lacking emotion. Music has no wow effect and is unremarkable.
- Very short game length (weight 0.17): The game is extremely short, lasting only 4-5 hours. Many reviewers completed it quickly and felt it was over too soon.
- Excessive screen shake (weight 0.16): Screen shake is excessive and cannot be disabled, causing discomfort during shooting. No option exists to turn it off.
- Clunky movement and stiffness (weight 0.14): Movement is clunky, sluggish, and floaty, making the gameplay feel stiff and janky. Many noted that basic movement is awkward.
- Inability to crouch (weight 0.14): Players were annoyed by the inability to crouch, which made the protagonist feel stiff and limited. This was a common complaint throughout the game.
- Repetitive and boring combat (weight 0.14): Combat is repetitive and lacks feedback, becoming monotonous and boring over time. Enemy patterns are dull.
- Checkpoint system issues (weight 0.14): The checkpoint system is inconsistent and sometimes illogical, with long distances between checkpoints. It doesn't always work in the player's favor.
- Lack of exploration and puzzles (weight 0.13): There is no actual exploration, puzzles, or dialogue options. The game is linear and lacks surprises.
- Limited weapon variety (weight 0.13): Only two weapons are available, each with a variant, and ammo is limited. Upgrades are also restricted.
- Poor level and map design (weight 0.13): Level design is deeply annoying and bad, and map visibility is poor. This made navigation frustrating.
- Jumping limitations (weight 0.13): Players cannot jump over objects that look jumpable, making the game feel limited. Jumping is practically nonexistent.
- No multiplayer mode (weight 0.11): The lack of multiplayer mode was disappointing given the game's potential. Some felt it would have added replay value.
- Slow weapon switching (weight 0.11): Weapon mode switching is too slow and janky, impacting combat flow. Players wanted faster switching.

Gameplay feedback:
- Two transforming weapons with variants (weight 0.64): The game features two primary weapons that can transform into different types such as assault rifle, shotgun, rocket launcher, or grenade launcher. Each weapon has multiple modes and upgrades, effectively providing a variety of combat options.
- Old-school DOOM-style FPS (weight 0.43): The game is described as a fast-paced, old-school first-person shooter reminiscent of DOOM and similar classic FPS titles. It combines retro gameplay with modern visuals.
- Limited weapon upgrade system (weight 0.34): Players note that the weapon upgrade system is limited to three upgrades, providing only a few ways to enhance weapons. This restricts the depth of customization despite the presence of an upgrade system.
- Cyberpunk dystopian setting (weight 0.31): The game is set in a dystopian cyberpunk world in the year 2436, featuring a dark atmosphere with horror elements. The story revolves around a conflict between humans and machines.
- Alternative fire modes (weight 0.25): Most weapons have secondary fire modes or alternative firing options, adding tactical variety to combat. This complements the main firing modes of each weapon.
- Weapon progression and unlocking (weight 0.22): Players can unlock and upgrade weapons, starting with two and expanding to as many as ten through progression. Upgrades include additional modes and enhancements.
- Corridor-arena level design (weight 0.21): Levels are primarily corridor-based, occasionally interrupted by arena sections for combat. This design is typical of old-school shooters and provides a linear but action-focused experience.
- Robot and cyborg enemies (weight 0.21): Enemies consist primarily of robots and cyborgs, including small drones, humanoid robots, and large mechanical foes. They attack relentlessly and come in diverse types.
- Multi-phase boss fights (weight 0.2): Boss battles feature multiple phases and vulnerable sections, often with numerous enemy spawns. Bosses are large and stand out from regular enemies.
- Standard difficulty settings (weight 0.19): Difficulty options are typical, ranging from easy to hard with some variations like hero mode. There is no indication of custom or advanced difficulty settings.
- Environmental destruction and mayhem (weight 0.17): Players can destroy environmental objects and use explosive barrels to damage enemies. This adds a layer of interactivity and chaos to combat.
- Comic-style cutscenes (weight 0.17): Between levels, the story is presented through comic-style cutscenes with voice-over. This unique presentation adds to the game's atmosphere.
- First-person shooter combat (weight 0.14): The core gameplay is first-person shooting with constant combat against various enemies. Players engage in fast-paced firefights using a variety of weapons.
- Plentiful health and ammo (weight 0.1): Health and ammo pickups are abundant throughout the levels, ensuring players rarely run out of resources. This supports the fast-paced, action-oriented gameplay.
- No health regeneration (weight 0.1): Health does not regenerate automatically, requiring players to conserve medkits. However, shields may regenerate, balancing the challenge.
- Achievements and secrets (weight 0.1): The game includes many achievements and hidden secrets for players to discover. This encourages exploration and replayability.
- Protagonist Major Fletcher (weight 0.1): Players assume the role of Major Fletcher, a soldier of the CLN corporation. The story follows his mission to defend Bezoar from robotic enemies.
- Weapon augmentation with parts (weight 0.1): Weapons can be augmented by inserting parts, with each item allowing up to two additional upgrades. This provides further customization beyond standard upgrades.
- PC-exclusive old-school shooter (weight 0.1): The game is a PC-exclusive title, embracing the old-school FPS style. It is reminiscent of classic PC shooters like Serious Sam and Painkiller.

Performance notes:
- Stable performance without crashes (weight 0.24): Many players report smooth gameplay with no FPS drops, lag, or freezes, and the game runs well without critical bugs. It performs impressively on modern hardware and various configurations.
- Excellent optimization and engine performance (weight 0.18): The proprietary HavoK engine is praised for being light, scalable, and well-optimized, delivering solid framerates and top-shelf lighting. It performs well even on older hardware like the GTS 250.
- Random crashes and stability issues (weight 0.16): Several reports describe crashes after a few hours of play, during chapter reloads, or when using DLC, which can also affect the main game's stability. These issues may cause freezes or require restarting.
- Graphics glitches and disappearing geometry (weight 0.11): Some players encounter minor graphical glitches such as disappearing walls, floors, stairs, or level decor, often fixed by restarting the game. These issues are occasional but noticeable.
- AI breakdowns and optimization problems (weight 0.1): Big robot AI occasionally breaks down completely and stands idle, and some players note small optimization issues or high system requirements due to physics and effects. These can impact gameplay flow.
- Motion sickness from visual effects (weight 0.08): The fish eye effect, screen shake, and limited field of view options cause nausea and headaches for some players, even after adjusting FOV to 90. This affects comfort during play.
- Launch and driver issues (weight 0.08): Some players experience flickering and driver restarts at launch, or even complete GPU failure and PC freeze when disabling intro videos. These severe issues prevent play.
- Low framerate on specific hardware (weight 0.04): The game runs at 30 FPS on some systems, which may be below expectations for players used to higher refresh rates. This is a hardware-dependent performance issue.
- Frame generation limitations with LSFG (weight 0.04): Players cannot generate LSFG frames to reach 60 FPS even with dual GPUs, which limits performance on certain setups. This is a niche but specific technical limitation.

Recommendations:
- Good Value For Money (weight 0.25): Several players find the game worth the price, especially with a discount, and recommend buying it for the overall experience. It offers solid value for the time and money spent.
- Best Purchased On Sale (weight 0.24): Many reviewers agree the game is worth buying only when discounted, often at prices like $10 or less. Waiting for a sale is frequently recommended.
- Appeals To Retro FPS Fans (weight 0.18): Fans of old-school, fast-paced shooters and retro FPS games highly recommend it. It is particularly praised for pure shooting excitement and classic shooter mechanics.
- Redux Version Is Superior (weight 0.18): Reviewers consistently recommend buying the Redux version instead, as it includes fixed bugs, balanced enemies, and extras like the katana. If you buy Redux, you also get this version, but not vice versa.
- Solid Robot Shooting Mechanics (weight 0.13): If you enjoy shooting lots of robots, the game offers solid shooting mechanics and plenty of targets. It is recommended for those who don't mind the game's negative aspects.
- Recommended Difficulty Settings (weight 0.1): Players suggest playing on medium difficulty or higher for a challenge, or easy/medium for casual fun. The game is best experienced at these difficulty levels.
- FPS Genre Must-Buy (weight 0.08): Fans of the FPS genre are in for a sure-fire purchase, with many calling it absolutely recommended for true gamers. It is considered a mandatory title for enthusiasts.
- Harder Shadow Warrior 2013 (weight 0.07): Recommended for players seeking a more challenging experience similar to Shadow Warrior 2013. It is best bought on sale for $10 or less if that appeals to you.
- Cyberpunk Shooter Fans Rejoice (weight 0.07): The game is recommended for fans of cyberpunk and old-school shooters. It fulfills the niche for those who enjoy cyberpunk-themed shooting action.
- Not For Sensitive Gamers (weight 0.07): Some reviewers explicitly warn that the game is not recommended for sensitive players. It receives a 0/10 rating from those who are easily offended.
- Mixed Full Price Opinions (weight 0.07): Some reviewers recommend buying at full price, while others cannot recommend it at that cost. The value proposition at full price is debated.
- Not Recommended By Some (weight 0.06): A minority of reviewers do not recommend the game for purchase, citing unspecified issues. This contrasts with the generally positive reception.

Other player notes:
- Extended Edition Includes DLC (weight 0.31): The Extended Edition bundles all DLCs, including the Exile DLC, which is a high-quality expansion. Some confuse it with the Redux version, but it is the same game as Redux.
- Redux Version Preferred (weight 0.28): Multiple reviewers compare this version unfavorably to Hard Reset Redux, noting Redux is better balanced, has improved pacing, and fixes issues. Some consider this version obsolete or plan to switch to Redux.
- Cyberpunk Noir Setting (weight 0.26): The game features a chaotic dystopian cyberpunk world where you fight robots, with a noir atmosphere often compared to Blade Runner. It draws inspiration from works like Ubik and The Matrix.
- Comparisons to Genre Classics (weight 0.25): Reviewers frequently compare the game to classic shooters like Painkiller, Serious Sam, Doom, and Quake, often suggesting those are better alternatives. The game is sometimes called a futuristic Serious Sam with robots.
- Developer Flying Wild Hog (weight 0.24): The game is developed by Flying Wild Hog, a Polish studio also known for Shadow Warrior. This connection is often mentioned by fans of the developer.
- Short Campaign Length (weight 0.18): The base game is frequently described as very short, typically 4-5 hours on a single playthrough, with some completing it in just over 4 hours. This brevity is seen as a drawback.
- Age of the Game (weight 0.14): The game is described as old, released around 2011-2012, and remains a beloved title despite its age. Some mention it is a 12-year-old game.
- DLC Adds Levels and Story (weight 0.13): The game includes free DLC that adds levels and advances the story, hinting at a sequel. The DLC is mandatory to play and was released for free months after launch.
- Japanese Language Support (weight 0.11): The game natively supports Japanese, which led some players to purchase this version because the remastered version does not support Japanese.
- AI Rebellion Story (weight 0.11): The narrative revolves around AI machines rebelling and destroying most of humanity, set in a world devastated by war between humans and robots.
- Russian Voiceover and Localization (weight 0.1): The game includes full Russian voiceover and text translation, which is highly praised by Russian-speaking players. This localization is a notable feature for that audience.
- Frequent Discounts (weight 0.1): The game is often purchased on sale for a very low price, making it a cheap buy. Reviewers note it can be bought for a symbolic sum during sales.
- Abrupt Ending and Unresolved Plot (weight 0.07): Reviewers note that the game ends abruptly with unresolved plot threads, leaving the story feeling incomplete. This is a common criticism.
- Cinematic Cutscenes (weight 0.07): The game features numerous cutscenes throughout, giving the story a cinematic feel. This is a notable aspect of its presentation.
- Protagonist Major Fletcher (weight 0.07): Players control Major Fletcher, a CLN mercenary who takes on overtime work that escalates into saving the world. This is the central character.
- No Italian or Chinese (weight 0.06): The game lacks Italian localization, and there is no Chinese localization though it is not needed. This limits accessibility for some players.
- Mixed Review Scores (weight 0.06): Some reviewers give the game moderate scores like 7 or 7.5 out of 10, indicating a generally positive but not outstanding reception.
- Same Length as Redux (weight 0.06): The content length is identical to the Redux version, but this version is about 20% harder. This distinction is noted by some.
- Boss Fight Completion Rates (weight 0.06): Steam achievements show that only 22% of players defeated the first boss and 12.9% defeated the second, indicating low completion rates. This suggests many drop off early.

Emotions:
- Frustration (weight 0.22): Players frequently experience frustration due to punishing difficulty, bullet-sponge enemies, and unfair combat mechanics that often require lowering the difficulty or enduring numerous deaths. Technical issues such as crashes, broken checkpoints, and save detection problems further compound the irritation, along with poor level design and lack of navigation aids.
- Disappointment (weight 0.19): Disappointment stems from unmet high expectations, with many citing a weak and confusing story, repetitive gameplay, and mediocre enemy design. Technical problems, lack of promised features, and an abrupt, unsatisfying ending contribute to the feeling that the game fails to deliver a compelling experience.
- Enjoyment (weight 0.12): Players derive enjoyment from fast-paced, action-packed shooter gameplay featuring satisfying weapon upgrades, explosive combat, and a cyberpunk atmosphere. The game's visual style, boss fights, and dynamic enemy encounters provide a fun and engaging experience despite its flaws.
- Satisfaction (weight 0.07): Satisfaction comes from solid shooter mechanics, good graphics, and the pleasure of using powerful weapons to destroy enemies in spectacular fashion. The game's challenge on normal difficulty, environmental interactions, and stable performance on older hardware also contribute to a fulfilling experience.
- Boredom (weight 0.05): Boredom arises from repetitive gameplay, monotonous enemy encounters, and linear level design that lacks variety or surprises. The constant shooting of identical enemies and dull boss fights quickly become tedious, leading to a lack of engagement.
- Annoyance (weight 0.04): Annoyance is caused by restrictive movement options like the inability to crouch, bugs that require restarts, and visual effects that obscure enemies. Unskippable cutscenes, frustrating jumping sections, and a wooden protagonist further irritate players.
- Excitement (weight 0.04): Excitement is generated by high-octane, fast-paced combat with explosive action, powerful weapons, and challenging foes. The game's over-the-top shooting sequences and environmental destruction create an adrenaline-fueled experience.
- Confusion (weight 0.03): Confusion primarily stems from an incomprehensible and poorly presented story, with many players unable to follow the plot or characters. Additionally, confusing gun mechanics and an abrupt ending leave players puzzled.
- Appreciation (weight 0.02): Appreciation is felt for the game's visual style, atmospheric world-building, and the free DLC that expands the campaign. Its old-school shooter design and nostalgic nods to classics like Duke Nukem 3D resonate with fans of the genre.
- Fun (weight 0.02): Fun is derived from the simple, over-the-top shooter gameplay that evokes classic FPS titles. The dumb, action-packed antics and dopamine-inducing combat make it an enjoyable experience.
- Amusement (weight 0.01): Amusement comes from the game's quirky and unrealistic mechanics, such as kamikaze enemies and ridiculous robot designs. The comic-style story with tongue-in-cheek tone and familiar voices adds to the lighthearted entertainment.
- Indifference (weight 0.01): Indifference results from the game being perceived as average and monotonous, neither outstanding nor terrible. Many players find it lacking a compelling point, leading to a neutral, unengaged experience.
- Immersion (weight 0.01): Immersion is achieved through the dark atmospheric world, sharp audio cues, and a compelling soundtrack that draws players into the game. The sound design and overall atmosphere make the experience feel absorbing.
- Nostalgia (weight 0.01): Nostalgia is triggered by the game's old-school corridor shooter style and large bosses, reminding players of classic FPS games. Memories of playing similar titles at computer clubs or on first PCs enhance this sentimental connection.
- Surprise (weight 0.01): Surprise is felt when the game unexpectedly impresses with progressive dismantling of larger enemies or when revisiting it yields a better experience. The abrupt and unexpected ending also catches players off guard.
- Liking (weight 0.01): Liking is expressed for the characters Fletcher and Novak, as well as overall enjoyment of the game. Players grow attached to the protagonists and appreciate the game's general appeal.
- Anger (weight 0.01): Anger is provoked by illogical checkpoints, limited character movement, and absurdly high enemy health that makes gameplay extremely frustrating. Developers trapping players with enemies from behind when collecting secrets also incites anger.
- Amazement (weight 0): Amazement is reported due to the game looking and playing amazingly on the Steam Deck. The impressive performance on portable hardware surprises and delights players.
- Dread (weight 0): Dread is caused by repetitive combat encounters that become predictable and tiresome. The lack of variety in fights creates a sense of impending monotony.
- Nausea (weight 0): Nausea is induced by visual effects such as the fish eye effect and excessive screen shake, particularly during shooting, sprinting, and big enemy movements. These effects can cause physical discomfort for some players.}