Info about Eternium:

Official game description:
Play as a Mage, Warrior or Bounty Hunter, wielding a sword, axe, staff or gun. Level up to learn new abilities and increase your attributes.  
Venture into dark caves and dungeons, explore forests, villages and graveyards, lay siege to demon-controlled castles, brave snowy mountain peaks, and travel to the moon to slay strange creatures among craters and canyons, and beyond, to the deserts, pyramids and jungles of the red planet.  
Open treasure chests to loot gold, gemstones and battle gear. Equip shiny breastplates, menacing helmets and hoods, spiked shoulder pads, mysterious cloaks or capes. Protect yourself with a shield, or choose to wield two weapons as a warrior.  
Enjoy the visceral satisfaction of responsive, fast-paced combat, with spectacular special effects, pleasing sounds, rewarding damage numbers, all set against immersive backdrops and atmospheric, inspiring music scores.  
Each hero class has access to about 20 abilities (skills or spells), and each of your three companions has four more. The game starts simple but culminates in a flurry of tactical possibilities at high levels.  
Eternium is crafted with passion by a small band of old-school RPG fans, who love making the game they always wanted to play.

Release date: 21 Aug, 2023

Categories: Action RPG, Character Progression, Character Customization, Exploration, Crafting, Competitive Multiplayer, Procedural Generation, Single-player


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Overall Positive Experience (weight 0.58): Reviewers generally find the game to be well-executed and enjoyable, highlighting its solid performance, good graphics, and engaging gameplay. It's considered a strong entry in its genre.
- Good Mobile Port/PC Version (weight 0.58): The game is well-received as a mobile port, with many reviewers noting its quality for a free mobile title and appreciating its transition to PC. The PC version is often seen as an improvement, offering better graphics and UI.
- Truly Free-to-Play (weight 0.46): A significant positive aspect is the game's genuinely free-to-play model, where players can progress and enjoy the full experience without needing to spend money. In-game purchases are largely optional and non-essential.
- Classic ARPG Gameplay (weight 0.38): The game is praised for its classic action RPG gameplay, drawing comparisons to popular titles like Diablo and Torchlight. Players appreciate its adherence to the genre's core mechanics, offering a familiar and enjoyable experience.
- Easy & Casual Play (weight 0.28): The game is frequently described as easy to learn and play, making it suitable for casual sessions and a good way to pass the time without requiring intense focus or long commitments.
- Satisfying Grind (weight 0.13): The grinding aspect of the game is surprisingly satisfying and addictive for many players. It's noted as a relaxing activity that provides a sense of progression without being overly demanding.
- Balanced Difficulty/Progression (weight 0.12): The game features a well-balanced difficulty curve and a smooth progression system, making it accessible for new players while still offering engaging challenges over time.
- Immersive & Captivating (weight 0.12): Players find the game immersive and captivating, often getting hooked for extended periods. The pleasant environment and engaging updates contribute to this immersive experience.
- Robust Crafting System (weight 0.11): The crafting system is highlighted as a strong feature, adding depth and allowing players to create customized items with desired stats, appealing to those who enjoy item creation.
- Deep Character Customization (weight 0.1): The game offers extensive character creation and customization options, including various classes, skills, and equipment, allowing for diverse and unique character builds.
- Intuitive Controls & UI (weight 0.09): The game's user interface and controls are intuitive and well-designed, contributing to a smooth and pleasant gameplay experience. The graphics are also generally pleasing.
- Pleasant Sound Design (weight 0.09): The game's soundtrack and sound design are considered decent and atmospheric, providing pleasant background music that enhances the overall experience without being distracting.

Common complaints:
- Aggressive Microtransactions & P2W (weight 0.5): The game is heavily criticized for its aggressive and intrusive monetization, with constant pop-ups and demands for real money purchases. Many features, including essential upgrades and content, are locked behind paywalls, leading to a pay-to-win experience.
- Poor PC Port & Controls (weight 0.4): The PC port is poorly optimized, retaining mobile game characteristics like clunky UI, outdated graphics, and awkward mouse-only controls. It lacks essential PC features such as WASD movement, controller support, and proper full-screen options.
- Repetitive & Boring Gameplay (weight 0.37): The game suffers from repetitive and monotonous gameplay, with a boring and superficial story. Lack of variety in quests, enemies, and environments contributes to a dull experience with limited replayability.
- Frequent Crashes & Freezes (weight 0.27): Players frequently experience game freezes, crashes, and general instability, making it difficult to play or even launch the game. These technical issues significantly hinder the user experience.
- Generic & Unoriginal (weight 0.21): The game is perceived as generic and unoriginal, lacking unique features or compelling reasons to play over other titles in the genre. It's often described as basic and unpolished.
- Lacks Social Features (weight 0.13): The game lacks significant social features like multiplayer or co-op, which are often expected in this genre. It also misses basic PC features like Steam achievements.
- Unfair PvP Matchmaking (weight 0.07): The PvP experience is negatively impacted by inconsistent matchmaking, often pitting players against significantly stronger, 'full-build' opponents, suggesting a pay-to-win advantage in competitive play.
- Annoying Season Pass Pop-up (weight 0.07): An intrusive and persistent season pass popup frequently interrupts gameplay and quest progression, causing significant annoyance to players.

Gameplay feedback:
- Loot Grinding & Crafting (weight 0.19): The core gameplay loop involves grinding for loot, crafting new gear, and upgrading existing equipment. Players can dismantle unwanted items for materials to craft better gear, which is essential for progression.
- Time-Gated Skill Upgrades (weight 0.18): Skill upgrades require a waiting period that can extend up to two days for higher levels. This waiting time can be skipped using premium currency (gems/rubies/crystals), which can also be used to buy companions and progress accelerators.
- Classic Hack-and-Slash RPG (weight 0.17): The game is a classic hack-and-slash action RPG, often compared to Diablo, but with a more simplified and casual approach. It features a typical mobile game quest progression system.
- Three Character Classes (weight 0.14): The game offers three distinct character classes: Mage, Warrior, and Bounty Hunter (or Rogue/Mercenary), each with unique skills. Players can also choose their character's gender.
- Gems for Upgrades (weight 0.12): Gems are a crucial in-game currency used for various purposes, including socketing equipment, expanding inventory, unlocking skill slots, and purchasing mercenary slots.
- Progressive Difficulty Levels (weight 0.12): Levels are typically short, lasting 3-5 minutes, and the game features progressive difficulty with three distinct difficulty levels for each location, offering tougher enemies and better drops.
- Simple Touch Controls (weight 0.11): The game features simple, intuitive controls primarily designed for touchscreens, utilizing click-to-move mechanics and one-button gameplay. There is a lack of camera control.
- Easy & Casual Gameplay (weight 0.1): The game is described as easy, straightforward, and casual, with a low difficulty level. It includes a clear tutorial to help new players understand the mechanics.
- Daily Rewards & Leaderboards (weight 0.09): The game offers various rewards through daily logins, completing daily quests, participating in events, and achieving high ranks on leaderboards. These rewards often include in-game currency like rubies and diamonds.
- Character Leveling Progression (weight 0.08): Character progression involves leveling up by defeating enemies and completing quests, with the maximum level being 70. Reaching max level is important to experience the full progression system.
- PvP Arena Feature (weight 0.07): The game includes an arena feature where players can engage in PvP battles. Players are advised to strategically choose weaker opponents in the arena for better chances of success.
- Mage Spell Limitations (weight 0.05): Mage characters have a limited number of simultaneous attacking spells (two ordinary, four special) and automatically use a 'simple' spell when attacked.
- Randomized Trials Mode (weight 0.05): The 'Trials' game mode features randomly generated maps and enemy spawns, with the objective of becoming extremely overpowered.
- XP Boost Mechanics (weight 0.05): XP Boosts increase experience gained and last for 30 minutes, with longer durations if multiple boosts are activated simultaneously.

Performance notes:
- Low system requirements (weight 0.04): The game is well-optimized and runs smoothly on lower-end PCs, making it accessible to a wider range of players. It also has a small installation footprint.
- Average graphics (weight 0.04): The graphics are considered average, especially given that the game is a mobile port. While not groundbreaking, they are generally acceptable for the game's style and origin.
- Occasional frame drops (weight 0.04): While generally performing well, some players reported occasional frame rate drops, particularly when many collectibles or effects appear on screen. However, other players experienced no performance issues at all.

Recommendations:
- Mixed Recommendation (weight 0.36): Many players do not recommend the game, citing a lack of depth, engaging gameplay, or value for time. Conversely, some players highly recommend it, especially for those seeking a casual or nostalgic experience. The mixed sentiment indicates a polarizing reception.
- Diablo-like Experience (weight 0.1): The game is frequently compared to classic ARPGs like Diablo, Path of Exile, and Torchlight. This suggests it appeals to fans of the genre, but also sets expectations that it may not always meet.
- Free-to-Play Accessibility (weight 0.07): A significant positive point is that the game is free-to-play. This makes it an accessible option for players looking for a hack-and-slash experience without an initial investment.
- Good Time Killer (weight 0.07): The game is often described as a good 'time killer' or 'time filler,' suitable for casual play when bored or during short trips. This highlights its appeal as a light, non-committal entertainment option.
- Alternative Game Recommendations (weight 0.06): Many reviewers recommend other games like Grim Dawn or Torchlight (1 or 2) as better alternatives, especially if players are considering spending money or time on a similar genre.
- Movement Control Suggestions (weight 0.05): Players suggest improvements to character movement controls, specifically requesting options for WASD movement, arrow key movement, or a dedicated move-only key for the left mouse button.
- Desire for Game Overhaul (weight 0.05): There's a desire for significant foundational changes or overhauls to the game, particularly for the Steam version, with hopes for new content and drastic improvements.
- Request for Multiplayer/Features (weight 0.05): Players express a strong desire for the addition of online multiplayer, group grinding, and Steam achievements to enhance the game's social and progression aspects.
- Monetization Concerns (weight 0.04): Players are critical of the game's monetization, suggesting a shift to a buy-to-play model or more generous in-game gem acquisition to avoid feeling 'nickel and dimed.'
- Mobile Version Preference (weight 0.03): Some players recommend checking out or prefer playing the mobile version of the game, suggesting it might offer a different or more optimized experience.
- Increase Bank Limits (weight 0.02): A specific suggestion is to increase the maximum seasonal bank amount for gold and gems to at least 20 million for gold and 20,000 for gems, indicating a need for better resource management.
- Remove Auto-Aim Option (weight 0.02): Players suggest removing auto-aim for those who prefer a more challenging gameplay experience, indicating a desire for more control and skill-based combat.
- Increase Max Level (weight 0.02): There is a specific request to increase the maximum character level from 70 to 100, indicating a desire for extended progression and content.
- Endgame Caution (weight 0.02): Players advise caution regarding the endgame content, suggesting that it might not be as engaging or well-developed as other parts of the game.

Other player notes:
- Mobile game ported to PC (weight 0.23): Many players have a history with the game on mobile, noting its origins as a mobile title and its subsequent port to PC. Some express surprise or disappointment regarding its PC adaptation.
- Minimalist cartoon graphics (weight 0.03): The game features minimalist graphics and a cartoonish art style, which contributes to its visual identity.
- Old engine, small team (weight 0.03): The game uses an old engine, and the development team is small. Additionally, the developers are reportedly working on a new game.
- Early access status (weight 0.03): The game is noted to be in an early stage or early access, according to developers, which might explain certain limitations or ongoing development.
- Cross-platform data sync (weight 0.02): The game offers data synchronization between mobile and PC, allowing players to continue their progress across platforms.
- Class/build balancing in progress (weight 0.02): Developers are actively working on balancing classes and builds, suggesting ongoing efforts to improve gameplay fairness and variety.
- Offline upgrade progression (weight 0.02): The game accounts for time spent offline for upgrades, which is a convenient feature for players.

Emotions:
- Satisfaction (weight 0.27): Players are highly satisfied with the game's quality, particularly its free-to-play model, fair monetization, and engaging grind. The game's classic ARPG feel, user-friendly design, and stable performance contribute significantly to this positive sentiment, making it an enjoyable and accessible experience for many.
- Disappointment (weight 0.19): Disappointment stems primarily from aggressive monetization, particularly pay-to-win elements and intrusive microtransactions. Other significant causes include the poor quality of the PC port, repetitive gameplay, lack of engaging endgame content, and various bugs and technical issues.
- Frustration (weight 0.19): Frustration is largely driven by technical issues such as crashes, bugs, and lost progress due to missing cross-save features. Aggressive monetization, including pay-to-win mechanics and constant purchase offers, also significantly contributes to player frustration, alongside clunky controls and repetitive grind.
- Joy (weight 0.03): Players express joy due to the game's fun factor, fair monetization, and the ability to play with friends. The game's availability on PC and Steam, engaging atmosphere, and intuitive controls also contribute to a positive and enjoyable experience.
- Enjoyment (weight 0.03): Enjoyment is derived from the game's overall fun factor, engaging gameplay, and character progression. Players appreciate the casual play experience and the ability to progress without spending real money, leading to long-term engagement.
- Boredom (weight 0.03): Boredom is a result of repetitive combat, mindless grinding, and a lack of challenging or interesting endgame content. The simplistic gameplay loop and repetitive maps across classes also contribute to players losing interest quickly.
- Excitement (weight 0.03): Excitement is generated by the game's addictive nature, engaging gameplay, and unique spell-casting mechanics. Players are also excited about upcoming events, updates, and the overall quality of the game, especially its fair free-to-play model.
- Anger (weight 0.03): Anger is primarily caused by the game's aggressive monetization, perceived pay-to-win model, and feeling exploited by in-game purchases. Critical bugs preventing play, loss of purchases, and overall low quality also contribute to significant player anger.
- Nostalgia (weight 0.02): Nostalgia is triggered by players' past experiences with the game, often from years ago, and its retro MMORPG feel. The game's classic feel and comparisons to other beloved titles also evoke a sense of nostalgia.
- Appreciation (weight 0.02): Players appreciate the game's uniqueness, visuals, and accessibility for genre beginners. The fair free-to-play model, cross-device progress, and the developers' effort in porting the game to PC are also highly valued.
- Annoyance (weight 0.01): Annoyance stems from constant pop-ups, intrusive notifications, and the game's aggressive business model. Bugs, constantly shifting interface, and mobile-centric mechanics also contribute to player irritation.
- Confusion (weight 0.01): Confusion arises from technical issues, unannounced changes to game mechanics, and uncertainty about the game's nature. Players also express confusion regarding negative criticism of the game and specific item stats.
- Desire (weight 0.01): Players express a desire for specific missing features, including increased bank limits, more hair options, Steam achievements, and crucial multiplayer and controller support.
- Amusement (weight 0.01): Amusement is caused by humorous in-game elements like misreading a loading screen or discovering an easter egg. Crashing the game by one-shotting in PvP and comparisons to other games also provide moments of amusement.
- Hope (weight 0.01): Hope is centered on the potential for future improvements and additions, such as more character ability options, control enhancements, and the implementation of Steam achievements.
- Surprise (weight 0.01): Players are surprised by the game's engaging nature, its availability on PC, and its unexpected quality despite its small size. The game being more fun than anticipated also leads to positive surprise.
- Enthusiasm (weight 0.01): Enthusiasm is driven by the game's overall engaging and challenging experience, and its suitability for various player needs. The game's quality and potential for long-term enjoyment contribute to this positive sentiment.
- Encouragement (weight 0.01): Players offer encouragement due to the game's overall quality and its free-to-play nature. Providing detailed advice for free-to-play progression also reflects a supportive attitude.
- Engagement (weight 0.01): Engagement is fostered by the game's addictive quality, even with its flaws, and its ability to hook players for short periods. The strategic depth of inventory management also contributes to sustained player involvement.
- Gratitude (weight 0): Gratitude is expressed towards the developers for their continuous work, updates, and their player-friendly approach to the free-to-play model.}