Info about Panzer Paladin:

Official game description:
User-forged Weapons Showcase
============================
Forge your own custom melee weapons with the Blacksmith and find them on the Panzer Paladin Steam Workshop. Share them with your friends and upvote your favorite weapons crafted by the community.
About the Game
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The sight of giant swords blazing through the night sky might be hair-raising, but stand your ground! The sinister Ravenous and his legions of brutal demons are poised for battle. Even all the armies of the world can’t stop them, but humanity has one final ace in the hole: cutting-edge power armor called Paladin.
It's now up to a strong-willed android named Flame to become a Squire, pilot the Paladin and track down all Weapon Keepers and their diabolical leader. The showdown between mankind’s technological prowess and the powerful forces of the occult has begun!
Seize weapons from the denizens of the Netherworld and give them a taste of their own medicine! Show them the power of cutting-edge technology fused with masterful swordplay. Slash, bash and thrust your way through a series of mind-blowing levels around the world, all of it rendered in glorious 8-bit graphics! Hop in your Paladin and take up arms!
*   An engaging action-platformer with fun and intuitive swordplay!
*   Take control of Grit, the mighty Paladin power armor, or eject and play as Flame, the small-but-swift Squire pilot!
*   Robots meet demons! Crush the forces of the occult with the power of cutting-edge technology!
*   Over 100 melee weapons to seize from enemies!
*   Forge your own custom melee weapons with the Blacksmith and find them on the Panzer Paladin Steam Workshop.
*   Use weapons profusely: wield, throw, or shatter them!
*   Snap a weapon in half to cast a powerful spell!
*   Slash, bash and thrust your way through 17 mind-blowing levels located around the world!
*   Carefully crafted 8-bit graphics, just like you remember them!
CHALLENGE CORE CONTENT UPDATE
-----------------------------
This free content update includes the following new features:
*   New Challenge Mode with 11 rooms to truly test your skills
*   Speedrun replay and leaderboard now available for all new rooms
*   Brand new Classic 8-bit Soundtrack option
*   Blacksmith weapons storage increased
Panzer Paladin is an action-platformer game featuring intuitive swordplay mechanics. The protagonist pilots the Paladin power armor to fight giant demons by using their own weapons against them.
Swordplay is the core of the game mechanics in Panzer Paladin. The player can equip and use any weapon dropped by defeated enemies, attack or block, aim high or low, use weapons advantageously through a rock-paper-scissors style weapon type system, and cast spells by breaking weapons. Weapons abound in levels, so the player is encouraged to use them profusely. The Paladin is the main way to fight enemies, but players can also eject and control Flame, the small-but-swift Squire pilot. Flame uses a laser whip to attack enemies, swing across gaps, and even recharge the Paladin’s energy.
Giant weapons — swords, lances, hammers — hailing from the dark depths of space, blazed across the sky and pierced their way through historic locations all around the world. As a declaration of war against mankind, the Parthenon, atop the Acropolis of Athens, was first to be cut through by an ominous blade. Upon impact, each of the weapons opened a breach in the fabric of reality and unleashed legions of colossal demons.
In anticipation of such unforeseen Earth-threatening events, the International Security Council formed Gauntlet, a science committee developing super-sophisticated defense technologies. Gauntlet discovers that denizens of the Netherworld can only be defeated by their own weapons. Spirit Weapons are forged with spirits of the deceased and humans can’t brandish them without becoming corrupted by their foul energy... However, a machine would be immune to demonic corruption! Gauntlet recommissions Flame, a former rescue operations android, to become a Squire. She takes control of Grit, the last remaining Paladin unit — a state-of-the-art suit of power armor capable of wielding Spirit Weapons.
To arms! Overseeing operations from aboard the Avalon, their flying headquarters, Gauntlet is ready. The showdown between mankind’s technological prowess and the powerful forces of the occult has begun! It's up to Flame and Grit to defeat the Weapon Keepers, and ultimately face off against Ravenous, the sinister leader of the invasion.

Release date: Jul 21, 2020

Categories: Action Platformer, Weapon Customization, 8-bit Visuals, Mecha Combat, Retro Platformer, Boss Rush, Speedrunning, New Game Plus


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $13.00
  - Reasoning: The community consistently indicates that the current base price ($20 or equivalent ~2050 yen) is too high, recommending sale purchases or expressing doubt about value at full price. This suggests a fair base-game price range below $20, likely around $10-$13 USD, considering typical discount expectations and cost-performance comparisons with other indie platformers.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: 8.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: Multiple reviews provide explicit playtime for clearing the main story/campaign: one Chinese review reports about 4 hours on easy, another Chinese review implies a 5-hour playthrough, a Japanese review states 7-8 hours for first clear, and an English review reports 10 hours on Hard mode. The median of these reported times (around 8 hours) is used as a representative story completion metric. Endgame content is mentioned as 'hours more' but no precise figure is given, so endgame, gameCompletion, and sessionLength are set to null due to insufficient quantitative evidence.
- Time-to-fun:
  - Summary: The game never becomes fun for most players, who report constant boredom, repetition, and frustration from the beginning through the lengthy stages.
  - Stance: Never clicks
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: slow movement speed; repetitive and uninspired enemy designs; unfair difficulty spikes and cheap deaths; long and tedious stage length; sparse checkpoints with limited lives; poor tutorial that fails to explain key mechanics
  - Unlock drivers: N/A
  - Conditions: N/A
- Player Archetypes:
  - Retro Nostalgia Purist (buy)
    - Motivation: Nostalgia and authentic retro challenge
    - Playstyle: Methodical, pattern-learning, embraces punishment
    - Experience: veteran
    - Purchase stance: buy
    - Labels: hardcore; retro; old school
    - Reference games: Mega Man; Castlevania; Metal Warriors; Blaster Master
  - Disappointed Quality Seeker (deep sale)
    - Motivation: Seeking refined, fair platforming experience
    - Playstyle: Precision-oriented, intolerant of input issues
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: Mighty Gunvolt
  - Achievement Hunter (sale)
    - Motivation: Achievement completion and mastery
    - Playstyle: Exploit-oriented, speedrun-like, seeks efficiency
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Weapon system praised for originality (weight 0.35): The weapon system is noted as original, interesting, and fun, with a wide variety of melee weapons and unique stats. Weapon forging and sharing add depth.
- Soundtrack receives high acclaim (weight 0.34): The soundtrack is frequently praised as spectacular, catchy, and excellent, with some noting 8-bit remixes. Music contributes significantly to the positive experience.
- Pixel art is highly praised (weight 0.33): Multiple reviews highlight the fantastic pixel art, often with an anime or retro 8-bit vibe. The art style is consistently a standout positive feature.
- Game is fun and well-made (weight 0.3): Reviews describe the game as good, fun, magnificent, and well-made, with beautiful graphics and cinematics. Overall satisfaction is high.
- Action platformer gameplay enjoyable (weight 0.3): The platforming is described as fun, rewarding, and snappy, making it an attractive action platformer. Controls feel good and gameplay is satisfying.
- Strong 8-bit game inspiration (weight 0.24): The game is seen as a spiritual heir to 8-bit classics, incorporating elements from Mega Man and other retro titles. This nostalgic approach is appreciated.
- Nostalgia factor is strong (weight 0.16): Many players feel a nostalgic trip back to old 8-bit games, with faithful retro design. This nostalgia is a major draw.
- Boss fights are interesting (weight 0.14): Boss fights are described as interesting, fun, and reminiscent of Mega Man. Defeating bosses and acquiring generals adds to the appeal.
- Cutscenes and intro are appealing (weight 0.14): Animated cutscenes and the intro are praised as awesome and cool, with a nice 90s anime style. They enhance the overall presentation.
- Combat mechanics are satisfying (weight 0.12): Parrying, shield defense, and disarm mechanics are satisfying, adding strategic depth to combat. Weapon throwing amplifies damage.
- Modes and endings add replay value (weight 0.11): The game includes multiple endings, a remix story mode with remixed levels, and a speedrun mode. These features enhance replayability.
- Giant robot combat is enjoyable (weight 0.06): Controlling a powerful combat robot is found interesting and enjoyable, offering a change of pace. This feature is appreciated by players.

Common complaints:
- Checkpoints too sparse (weight 0.42): Checkpoints are far apart with only two or three per level, and activating them often requires sacrificing a weapon. This leads to frustrating restarts and long replay sections after death.
- Weapon durability system frustrates (weight 0.33): Weapons break easily and the durability mechanic is tedious, making unique weapons wear out and thrown weapons break quickly. This system also forces weapon sacrifices for checkpoints and saving, adding frustration.
- Gameplay repetitive and monotonous (weight 0.26): The game is extremely repetitive and too long, with boring and slow gameplay that becomes monotonous quickly. Levels are long and boring, lacking variety.
- Weapons lack meaningful differences (weight 0.23): All weapons function the same, with the same thrust attack and no combos or charge moves; only range or length matters. Hundreds of weapons are just cosmetic reskins, making weapon variety superficial.
- Pit deaths force long replays (weight 0.21): Falling into pits sends you far back to distant checkpoints, and enemies or traps often knock you in. This forces replaying long sections, especially with instant death spikes.
- High difficulty and frustration (weight 0.17): The game is hardcore with low tolerance for error, and lowering difficulty does not reduce frustration. Difficulty is way too frustrating, despite some saying the game is easy except for unfair spikes.
- Limited lives and save system (weight 0.16): Lives are limited, and checkpoints work only a couple times because running out of lives restarts the entire stage. Saving requires consuming a weapon, adding pressure.
- Controls feel stiff (weight 0.12): Controls are stiff and rough, making the game hard to get used to. This adds to the difficulty and frustration.
- Level design is poor (weight 0.12): Gameplay and level design are mediocre, with poor level design and platforms that blend into the background. This causes confusion and frustration.
- No new mechanics introduced (weight 0.07): The game introduces no new mechanics or challenges throughout the campaign, making gameplay feel stale and repetitive.
- Mecha jump issues (weight 0.07): The mecha cannot jump high, and its heavy jump leads to falls into pitfalls. This is a specific control and movement problem.
- Secret rooms lack value (weight 0.07): Secret rooms only contain lives or weapons, which do not respawn, making them feel unrewarding. This reduces incentive for exploration.
- Upgrade system underwhelming (weight 0.07): The upgrade system only offers five HP upgrades, which are very small, providing little progression. This makes upgrades feel insignificant.

Gameplay feedback:
- Weapons degrade and break (weight 0.42): Weapons have a durability stat and break after repeated use. They can also be intentionally broken or thrown for special effects, making them consumable resources.
- Mech piloting gameplay (weight 0.3): Players control a mech and can exit to pilot a character. The mech has a punch attack and other abilities, while the pilot has grappling sections.
- Retro 8-bit visuals (weight 0.25): The game features NES-style graphics and audio, honoring retro classics like Mega Man. Its pixel art appeals to fans of vintage platformers.
- Checkpoints require weapon sacrifice (weight 0.23): Activating checkpoints requires sacrificing one of your weapons, which adds strategic depth to resource management. This is a unique mechanic that forces players to decide between saving progress and keeping their arsenal.
- Weapon breaking unleashes spells (weight 0.22): Weapons can be broken or thrown to unleash spells or amplified damage, encouraging players to use them as offensive tools. This adds a tactical layer to combat since destroying a weapon consumes it permanently.
- Mega Man–style platformer (weight 0.21): Gameplay resembles classic Mega Man titles, with level-based action and boss fights. It also draws inspiration from other retro franchises like Castlevania and Ninja Gaiden.
- Remix mode after completion (weight 0.16): A remix story mode unlocks after completing the game, featuring remixed levels and increased difficulty. This provides replay value and a challenge for experienced players.
- Hold four weapons (weight 0.14): Players can carry up to four weapons at once and swap between them freely, with extras sent to storage. This encourages loadout variety and on-the-fly adaptation.
- Platforming and action mix (weight 0.12): Gameplay combines platforming with action combat across 17 stages. This blend keeps the pace varied and engages players in both traversal and combat.
- Arcade lives system (weight 0.11): The game implements a classic lives and continue system, limiting players to three lives. This adds challenge and an old-school feel.
- Weapon gimmick central (weight 0.1): The weapon system is a core gimmick, requiring players to balance resource use and risk-reward decisions. Managing durability and breakage is central to progression.
- Weapon melting upgrades mech (weight 0.1): Breaking weapons produces spirit energy used to upgrade the mech. This ties resource management directly to character growth, making every weapon valuable.
- Levels with boss fights (weight 0.09): Each level leads to a boss battle after platforming segments, following the classic formula. This structure provides clear goals and memorable encounters.
- Custom weapon creator (weight 0.09): The game includes a built-in weapon creator, letting players design their own weapons. This feature adds depth and replayability for creative players.
- Classic and remixed difficulties (weight 0.09): Players can choose between classic and remixed story levels, with the latter being harder. This accommodates different skill levels and encourages replay.
- Double jump via attack (weight 0.08): Players can perform a double jump by pressing up and attack, with any weapon. This adds aerial mobility and combo potential.
- Whip grappling hook (weight 0.08): The pilot wields a long-range whip that acts as a grappling hook, enabling swinging on hooks. This adds unique traversal mechanics.
- Mech shield and parry (weight 0.08): The mech can block shots with a shield, stab in any direction, and deflect projectiles. This defensive toolkit allows for varied combat strategies.

Performance notes:
- Game fails to launch (weight 0.08): The game does not start when attempted, and it also fails to run on the Retroid Pocket 5. This prevents players from accessing the game entirely.
- Intermittent crashes and stutters (weight 0.08): Players experience occasional crashes, especially during ground smashes, and stutters in levels before the end. These issues disrupt gameplay flow.
- Input-lag and recognition issues (weight 0.08): The game suffers from input-lag and buggy input recognition, which can make controls feel unresponsive. This affects player precision and enjoyment.
- Hitboxes are inaccurate (weight 0.04): Players report hitbox issues, likely causing unfair hits or missed connections during combat. This affects gameplay fairness.
- Performance concerns on older systems (weight 0.04): There is a general concern that performance may not be great on older hardware. This could limit accessibility for some players.
- Limited resolution options (weight 0.04): The game only offers 1280x720 windowed mode or fullscreen to monitor resolution, lacking other resolution choices. This reduces customization for players.
- Locked at 60 fps (weight 0.04): The game runs at 60 fps only, with no option for higher frame rates. This may be a limitation for players with high-refresh monitors.
- CRT filters are back (weight 0.04): CRT filters have been reintroduced, which may appeal to retro enthusiasts. This is a positive feature addition.

Recommendations:
- Wait for a sale (weight 0.26): Multiple reviewers suggest waiting for a discount before purchasing the game, citing its high price relative to its content and value. This sentiment appears across several clusters, indicating a consistent opinion that the game is not worth the full price.
- Mixed feelings on value (weight 0.23): Some reviewers question the game's value at full price, suggesting it may be better suited for budget buyers or deep discounts. This indicates uncertainty about whether the game offers enough content to justify its cost.
- Recommended for retro fans (weight 0.19): The game is frequently recommended to fans of classic retro platformers like Mega Man and Castlevania, who appreciate the nostalgic feel and 8-bit style. This positive reception among retro enthusiasts indicates the game successfully taps into the genre's appeal.
- Recommended for 2D action platformer fans (weight 0.19): Many reviewers recommend the game to players who enjoy 2D action platformers, especially those who are not seeking a hardcore challenge. The game's mechanics and gameplay style seem to resonate well with this audience.
- Strong recommendation from fans (weight 0.18): Several players gave the game a strong thumbs up, calling it a must-play or definitely worth giving a shot. Their enthusiasm suggests the game has strong appeal for certain audiences, particularly retro platformer enthusiasts.
- Worth it for genre fans (weight 0.17): Several reviewers recommend the game to fans of the 2D action platformer genre, emphasizing its solid mechanics and retro appeal. This indicates the game is likely to be appreciated by those who enjoy similar titles.
- Enjoyable but not for everyone (weight 0.16): Mixed reviews indicate that while some players thoroughly enjoyed the game and finished it, others found it lacking in depth or too difficult to recommend broadly. This suggests the game's appeal may be niche, depending on player preferences and skill level.
- Difficulty may frustrate players (weight 0.14): Several reviews mention the game's high difficulty and frustrating design, which can be off-putting for some players. However, others argue that the challenge is part of the charm and recommend it for hardcore gamers.
- Not for casual players (weight 0.13): The game’s difficulty and design make it unsuitable for casual players or those seeking a more relaxed experience. Reviews suggest that it targets a specific audience willing to embrace its challenges.
- Patience and skill required (weight 0.11): Recommendations highlight that the game is for those with patience and skill, as its difficulty may be off-putting to others. This suggests the game offers a rewarding experience for players who can overcome its challenges.
- Light recommendation with caveats (weight 0.09): Some reviewers give a light recommendation, noting that the game could be improved with patches like increased movement speed, or that it is only for a specific audience. These conditional recommendations suggest the game has potential but may not fully deliver.
- Advice on difficulty settings (weight 0.09): A few reviewers suggest playing on easy mode first or not saving weapons to avoid frustration, advising players to adjust their approach to enjoy the game. This practical advice aims to help players circumvent some of the game's more punishing aspects.
- Alternatives recommended (weight 0.09): Some reviewers point to other games like Mighty Gunvolt, Blazing Chrome, or Shovel Knight as better alternatives, suggesting that players seeking a similar experience might be better off elsewhere. This implies the game has notable weaknesses compared to its peers.
- High praise for retro feel (weight 0.09): The game is lauded for delivering the retro feeling that fans miss, with great music and a nostalgic Mega Man vibe. This strong positive reception from retro enthusiasts indicates the game successfully captures the essence of classic platformers.
- Solid mechanics but lacking depth (weight 0.08): A few reviewers note that while the game has pretty graphics, it lacks depth, and may not appeal to those seeking a more substantive experience. This suggests the game may have surface-level appeal but falls short in some areas.
- Weapon mechanics praised (weight 0.07): Some reviewers highlighted the interesting weapon mechanics as a standout feature, recommending the game to anyone seeking a platformer with unique combat systems. This positive focus indicates the weapon system is a strong point of the game.
- Progress loss frustration (weight 0.07): A specific complaint involves losing progress when not saving weapons, leading to strong frustration and even abandonment of the game. This design choice is a major negative point for some players.
- Not for brawling-type players (weight 0.03): One reviewer explicitly recommends against the game for players who prefer brawling-style gameplay, indicating that the game's combat style may not suit all action game fans.

Other player notes:
- Frequently compared to Mega Man (weight 0.47): Many reviewers compare the game to classic Mega Man titles, noting similarities in stage design, structure, and gameplay. Some also mention Castlevania, Blaster Master, and other NES classics.
- Retro NES-era design influences (weight 0.2): Reviewers highlight the game's deliberate recreation of NES-era platformer mechanics and design decisions, often comparing it to classics like Mega Man and Castlevania. Some criticize it for being too clunky or borrowing outdated elements.
- Game length around 3-4 hours (weight 0.17): Several reviewers note that the main campaign is relatively short, lasting about 3 to 4 hours on normal mode. Some also mention that additional modes and content extend playtime.
- Custom weapon forging system (weight 0.16): The game includes a blacksmith mode where players can design custom weapons with dot art and stats, and share them with other players. This adds creativity and community interaction.
- Compared to Shovel Knight and others (weight 0.16): Reviewers compare the game to Shovel Knight, The Messenger, Blazing Chrome, and other indie titles, either as similar quality or as alternatives. Some note that these games execute similar concepts better.
- Remix mode and replayability (weight 0.15): Completing the game unlocks a remix story mode and other modes, enhancing replayability. Additional challenge modes, leaderboards, and a speedrun mode are also mentioned.
- 17 levels in main campaign (weight 0.14): The main campaign consists of 17 levels, and the final section is reminiscent of Mega Man's Wily Castle with multiple stages. This structure is compared to classic stage-divided action games.
- NES-style clunky mechanics (weight 0.12): The game intentionally recreates the clunky feel of NES platformers, including stiff movement and unforgiving design. This polarizes reviewers, with some appreciating the homage and others criticizing the dated mechanics.
- Checkpoint system with few checkpoints (weight 0.1): The checkpoint system is sparse, offering only a few checkpoints per level, typically a midpoint and a pre-boss checkpoint. This contributes to the game's challenging difficulty.
- Multiple modes and New Game Plus (weight 0.09): Besides remix mode, the game includes a speedrun mode, tournament boss rush mode, and a New Game Plus with high difficulty. This variety appeals to players seeking extra challenges.
- Anime aesthetic influences (weight 0.09): The game's visual style is influenced by classic anime and robot series, evoking a retro anime feel. Some compare it to Go Nagai works or classic anime aesthetics.
- Instrumental soundtrack options (weight 0.09): The BGM includes original and 8-bit versions, and the soundtrack is available for purchase. Some reviewers find the 8-bit option unnecessary, but it adds to the retro experience.
- Cross-comparisons to Blaster Master (weight 0.09): Several reviewers compare the game to Blaster Master, particularly for vehicle mechanics and out-of-mech sections. This similarity is noted as a positive influence or a point of comparison.
- Mech and weapon upgrade lab (weight 0.09): The game features a lab where players can break spare weapons to increase mech max HP or upgrade points by melting down weapons. This adds a layer of progression and customization.
- Lacks 4:3 aspect ratio option (weight 0.08): Despite the retro aesthetic, the game does not offer a native 4:3 aspect ratio option, which may disappoint purists. Image filters and 4K support are available instead.
- Multiple endings available (weight 0.07): The game features multiple endings, with some reviewers noting at least two different outcomes. This adds incentive for replaying to see all endings.
- Over 100 weapons but reskins (weight 0.07): While the game boasts over 100 weapon types, some reviewers feel they are mostly reskins with minor variations. This may affect perceived variety and depth.
- Difficulty compared to NES classics (weight 0.04): The game's difficulty is generally lower than Mega Man or Castlevania but higher than Mega Man X. Some reviewers note that it is challenging but fair.
- Last boss is well-designed (weight 0.04): A reviewer specifically praises the last boss as cool and memorable, suggesting a strong finale to the game.

Emotions:
- Frustration (weight 0.31): Players frequently cited unfair level design, sparse checkpoints, and cheap instant-death pits that force long repeats. Unresponsive controls, difficulty spikes, and punishing boss encounters compounded the sense of unfairness.
- Disappointment (weight 0.17): The game failed to meet expectations despite a promising concept, with weak level design, repetitive enemies, and a flawed weapon system. Technical issues and design choices that waste player time further dragged down the experience.
- Enjoyment (weight 0.11): Positive responses highlighted the fun weapon mechanics, rewarding platforming, engaging boss fights, and high-quality pixel art and music. The blend of retro challenge and modern action elements created a gripping experience.
- Boredom (weight 0.07): Players grew tired of repetitive enemy placement, monotonous level design, and long, drawn-out stages. The lack of variety and overuse of the same mechanics led to a loss of interest.
- Annoyance (weight 0.04): Recurring annoyances included visibility confusion between backgrounds and foregrounds, impractical pilot segments, and tedious bosses. Limited checkpoints and forced retreats from combat also irritated players.
- Nostalgia (weight 0.03): The retro pixel style and mechanics sparked fond memories of classic 8-bit platformers like Mega Man and Castlevania. Players appreciated the homage to beloved old-school gameplay.
- Appreciation (weight 0.03): Players valued the game's inventive combat, solid gameplay, and meaningful design decisions. The striking pixel art, memorable soundtrack, and unique weapon system earned particular praise.
- Satisfaction (weight 0.03): Mastering challenging levels and completing the game brought a strong sense of accomplishment. The solid action-platforming gameplay and overall polish delivered a satisfying experience.
- Excitement (weight 0.03): Anticipation was high due to the game's resemblance to beloved titles and its promising features. Players were thrilled by the powerful mech combat, weapon customization, and the sheer entertainment value.
- Admiration (weight 0.02): The game impressed with its original weapon system and clever use of weapon degradation. Stellar soundtrack and sprite/artwork further elevated the experience.
- Regret (weight 0.01): Players regretted losing progress by dying without saving, often due to conserving weapons. Some also wished they had purchased the game sooner instead of waiting for a sale.
- Love (weight 0.01): The game became an all-time favorite for some due to its excellent music, tight controls, and engaging mechanics. Its loving tribute style with great art and gameplay won hearts.
- Disgust (weight 0.01): Bizarre design choices like weapon durability and requiring a weapon for saving were heavily criticized. The feeling that weapons were samey and unoriginal added to the distaste.
- Fun (weight 0.01): The weapon durability and breaking mechanics were fun to experiment with, enhancing the overall gameplay and contributing to a good time.
- Discouragement (weight 0.01): The game's newbie-repelling difficulty and hardcore nature discouraged some players. By the final castle, the lack of fun made continuing feel like a chore.
- Hope (weight 0.01): Players expressed hope that the team would continue making games with the same appealing graphics style, indicating positive anticipation for future projects.
- Lukewarm (weight 0.01): Some found the game derivative and unimpressed with its new features, leading to a tepid overall reaction.
- Happiness (weight 0.01): Happy players completed the game with enjoyment, praising the Mega Man-like feel and fantastic music that enhanced the experience.
- Horror (weight 0.01): Playing on hard mode was described as a rotten and horrible experience, with difficulty compounding the misery.
- Heartbreak (weight 0.01): Knowing the development effort made giving a bad review painful, adding an emotional weight to the criticism.}