Info about Granny:

Official game description:
Official Website: Now Live!
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About the Game
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Welcome to Granny.  
Granny keeps you locked in her house and she will not let you go.  
You wake up in a dark room, you have a headache and it feels like someone have hit you in the head.  
The only thing that lights up the room is your flashlight lying on a table.  
The main door is covered with different locks and now you have to search the house and find keys and other objects to unlock the door and escape this house.  
But you have to be careful because Granny hears everything and if you drop something on the floor or walking on a creaking floor she will start running to the place she heard that sound.  
You also need to watch out for her bear traps and other things lurking in the dark, like her pets, for example.  
You can hide in wardrobes and coffins but be careful that she does not see you where you are hiding.  
There is another way to escape.  
At the bottom of this house there is a garage. In the garage there is an old car. If you manage to start it and open the garage door you can escape that way.  
You can protect yourself from Granny using one of the two different types of weapons you can find in the house. But it only stops her for a while. But it's worth it.  
There are five different levels of difficulty.  
Extreme, Hard, Normal, Easy and Practice.  
If you play in Practice mode, you are in the house without Granny and have the opportunity to try different things without major difficulties. But the house is not completely free from dangers.  
Granny gives you five days in the house but you can earn a extra day if you do something for her.  
If you have failed to escape after the last day... well, probably you can figure out what happens then.  
Good luck!

Release date: 20 Nov, 2018

Categories: Survival Horror, Puzzle Solving, Stealth Gameplay, First-Person Perspective, Exploration, Item Management, Multiple Endings, AI Competition


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging & Replayable Horror Experience (weight 0.99): Players consistently praise the game for its fun, addictive, and highly replayable gameplay, often highlighting its effectiveness as a horror experience. The game's ability to provide both scares and enjoyment, even after many years, is a recurring theme.
- Strong Nostalgic Appeal (weight 0.79): Many players express a deep sense of nostalgia, having played the game since childhood or its initial mobile release. This emotional connection contributes to their continued enjoyment and appreciation for the game's enduring quality.
- Active Modding Community (weight 0.71): The availability and quality of fan-made mods, such as 'Granny Legacy' and 'Granny Recaptured,' are highly praised. These mods add new content, features, and enemies, significantly extending the game's lifespan and enjoyment.
- Superior PC Port (weight 0.32): The PC version is widely regarded as a significant upgrade from its mobile counterpart. Players appreciate the improved graphics, better controls, enhanced atmosphere due to darker environments, and overall higher quality experience.
- Iconic Antagonist & Lore (weight 0.3): Granny herself is a standout feature, described as a compelling, ruthless, and iconic antagonist. Players enjoy the cat-and-mouse dynamic, the tension created by her presence, and the expanded lore available through mods.
- Strategic Puzzle-Solving Gameplay (weight 0.11): The core gameplay loop, involving finding items, solving puzzles, and planning escape routes while avoiding Granny, is highly engaging. Players value the strategic thinking, memory, and awareness required to succeed.

Common complaints:
- Repetitive and Low Replayability (weight 0.14): The game quickly becomes boring and predictable once players memorize item locations and enemy patterns. Its short length, lack of a deep story, and limited content beyond different difficulties contribute to low replayability after a few playthroughs.
- Spider Granny Update Negatively Received (weight 0.13): The addition of Spider Granny and the associated sewer/underground areas is largely unpopular. Players find the new enemy difficult, annoying, and the areas cramped, dark, and frustrating, especially for less skilled players.
- Numerous Game-Breaking Bugs (weight 0.13): Players frequently encounter various bugs, including items falling out of bounds, disappearing, or causing soft locks, often necessitating game restarts. These issues significantly disrupt gameplay and negatively impact the overall experience.
- Inconsistent Difficulty Levels (weight 0.12): Players report a wide range of experiences with difficulty; some find even Extreme mode too easy and beatable quickly, while others struggle significantly. The game's formula doesn't change much across difficulties, leading to a lack of consistent challenge.
- Granny AI and Mechanics Flawed (weight 0.12): Granny's behavior is inconsistent; she can be easily outsmarted on lower difficulties but also exhibits 'cheating' behaviors like seeing through walls or placing traps meticulously. Some players find her predictable and not scary, while others are frustrated by unfair mechanics.
- Not Scary; Lacks Horror Elements (weight 0.1): Despite being a horror game, many players find it not scary, especially after initial playthroughs. The horror relies heavily on predictable jumpscares, and elements like Granny's appearance or slow movement fail to create a genuinely frightening atmosphere.
- Darkness and Flashlight Mechanic Issues (weight 0.07): The game's default dark mode and forced flashlight use are widely disliked, making visibility poor and gameplay frustrating. Players desire an option to adjust lighting or revert to the brighter illumination of the mobile version.
- Lack of Updates and Features (weight 0.07): The game suffers from infrequent updates, leading to a perception of being outdated and unmaintained. Players also note the absence of key features like Steam achievements, a save system, or an online mode, which detracts from the overall value.
- Poor Graphics and Outdated Visuals (weight 0.07): Many players criticize the game's low graphic quality, bad textures, and choppy visuals, stating it feels like an older game. The lack of significant graphical improvements from its mobile origin is a common point of disappointment.
- PC Version Too Similar to Mobile (weight 0.05): Players feel the PC version offers little value, being too similar to the free mobile version. This leads to a perception of being scammed or that the PC port is not worth its price, especially given the lack of significant improvements or new content.
- Poor Sound Design and Missing Features (weight 0.05): The sound design is criticized for making it difficult to locate enemies, and the chase music is often seen as detrimental to gameplay. Other missing features include rebindable keybinds and poorly implemented hitboxes.
- Frustrating Item Spawns and Endings (weight 0.03): Item locations are often unclear, making it difficult to progress without guides. RNG-based item spawns can prevent necessary items from appearing, ruining specific ending routes and adding to player frustration.

Gameplay feedback:
- Varied Difficulty Levels (weight 0.27): The game offers a wide range of difficulty settings, from easy to 'extreme nightmare mode,' catering to different player skill levels. While some players find it challenging, others can master even the hardest modes with practice, extending replayability.
- Granny's AI and Mechanics (weight 0.19): Granny is the central antagonist, exhibiting intelligent and often unpredictable behavior. She is highly sensitive to noise, can move quickly, and has various methods to catch the player, requiring stealth and strategic item usage to evade her.
- Puzzle-Based Escape Gameplay (weight 0.19): The core gameplay revolves around exploration, stealth, and solving item-based puzzles to find a way out of Granny's house. Players must locate various items and understand their uses to unlock escape routes and progress.
- Multiple Escape Routes and Endings (weight 0.12): The game features multiple ways to escape the house, including the front door, a car, and a sewer, each requiring specific items and actions. There are also multiple endings, adding to the game's replay value.
- Randomized Item Spawns (weight 0.05): Item locations are randomized or follow several presets, which adds to the challenge and replayability. Players need to learn these patterns or explore thoroughly each playthrough to find necessary objects.
- Cross-Platform Consistency (weight 0.05): The game is available on both PC and mobile, with minimal differences in gameplay and content between versions. The primary distinctions are in control methods and minor graphical details, with the PC version sometimes having an intro.
- Short Playtime, High Replayability (weight 0.04): Individual playthroughs are relatively short, often under an hour, but the game encourages multiple runs due to varying difficulties, multiple endings, and randomized elements. This makes it suitable for quick sessions.
- Horror and Stealth Elements (weight 0.04): The game is a first-person horror experience where players must evade a relentless antagonist in a confined environment. While initially scary, some players report becoming less fearful with repeated play.
- Solid Core Gameplay (weight 0.02): The fundamental gameplay mechanics are generally well-received, providing a consistent and engaging experience across different playthroughs and updates.
- Balanced Design (weight 0.02): The game strikes a good balance between complexity and simplicity, making it accessible yet challenging. It is considered the easiest among the official series games.

Performance notes:
- Low system requirements (weight 0.04): Players consistently report that the game runs well on low-end PCs, older hardware, and even integrated graphics, making it accessible to a wide audience. Many describe it as running on 'potato' PCs.
- Excellent performance and FPS (weight 0.03): The game generally achieves very high frame rates, with some players reporting 200-700+ FPS even on older or non-latest hardware. It runs smoothly on maximum graphics settings without lag.
- Decent graphics quality (weight 0.03): While not universally praised, many players find the graphics to be decent and acceptable, especially considering the low system requirements. The game's visual quality is generally not considered a major drawback.
- Small game size (weight 0.01): The game's installation size is noted as being small, which is appreciated by players as an 'old-fashioned' positive trait.
- Good display compatibility (weight 0.01): The game offers clear and crisp display output, connecting well to various monitors and TVs without issues.
- Occasional lag reported (weight 0): Despite overall positive performance feedback, one cluster indicates that some players experience extreme lag. This suggests a potential, though less widespread, performance issue.

Recommendations:
- Highly Recommended Game (weight 0.36): The game is widely recommended by players, often receiving high ratings and praise for its horror, puzzle, and escape elements. Many suggest it's worth its price, especially for fans of the genre or those seeking a quick, inexpensive horror experience.
- Recommend Modded Versions (weight 0.14): Players frequently recommend downloading and playing modded versions like 'Granny Legacy' or 'Granny Recaptured'. These mods are often cited for offering more content, improved quality-of-life features, better graphics, and a more enjoyable or challenging experience than the base game.
- Consider Other Granny Games (weight 0.09): Some players suggest trying the newer Granny games (Granny 2 or 3) for potentially better graphics or multiplayer, or playing the series in order. There's also a recommendation to play the original for its legendary status and nostalgia.
- PC vs. Mobile Version (weight 0.05): There's a split recommendation regarding the PC and mobile versions. Some suggest buying the PC version for improved graphics or to support the developer, while others argue the free mobile version is sufficient, especially for casual play or if not interested in mods.
- Target Audience & Difficulty (weight 0.05): The game is recommended for horror fans, speedrunners, and those who enjoy puzzles and challenges. It's noted as a good entry point for players new to horror but not suitable for very young children or those easily scared. Players are encouraged to try different difficulties and practice modes.
- Remove Specific Game Elements (weight 0.01): A notable suggestion is to remove the 'Granny spider' and vents, particularly from practice mode. This indicates these elements might detract from the player experience for some.
- Combine Game Versions (weight 0.01): Players suggest combining all Granny game versions into a single title, possibly as a DLC, allowing players to select which part to play from a unified menu. This would streamline the experience across the series.
- Watch Videos Before Purchase (weight 0.01): New players are advised to watch gameplay videos before purchasing, as some might find the game disappointing. This suggests managing expectations is important for potential buyers.
- Refunds Mentioned (weight 0.01): A small number of players mentioned returning the game or wanting a refund. This indicates some dissatisfaction, though the reasons are not detailed in these clusters.

Other player notes:
- Desire for Updates & New Content (weight 0.19): Players frequently express a strong desire for new updates, content, and even sequels. There's a clear demand for the developer to continue supporting the game, with specific requests for multiplayer, achievements, and bug fixes.
- Game's Horror & Scare Factor (weight 0.14): The game's ability to scare players, particularly in childhood, is a recurring theme. While some find it less scary now, its initial impact as a horror game is well-remembered, though some perceive it as a 'goofy mobile horror game'.
- PC vs. Mobile Version Comparison (weight 0.1): A significant point of discussion revolves around the game's origins as a free mobile title and its paid PC port. Players compare the two versions, noting similarities, differences, and often questioning the PC price given the free mobile alternative.
- Community-Driven 'Granny Legacy' Mod (weight 0.07): The 'Granny Legacy' mod is highly popular and recommended by players, often seen as enhancing the game experience by offering older versions, new modes, and additional content. Some players even purchase the game specifically for this mod.
- Broad Appeal & Target Audience (weight 0.03): The game is seen as suitable for a wide range of ages, from kids to adults, and is often described as a good way to pass time. Its unique premise involving a 'delusional granny' contributes to its distinct appeal.
- Developer Appreciation & Absence (weight 0.02): Players show respect for the solo developer, DVloper, acknowledging their hard work. However, there's also concern about the developer's perceived disappearance and the lack of new releases or updates.
- Price Point Concerns (weight 0.02): There are varied opinions and observations regarding the game's price, with some noting changes over time and others suggesting a lower price point, especially when comparing it to the free mobile version.
- Requests for Customization & Sandbox (weight 0.01): Players are interested in more creative control, specifically requesting features like custom map creation, custom enemies with unique mechanics, and a sandbox mode to enhance replayability and personalization.
- Desire for Slendrina on PC (weight 0.01): Some players express a preference for the developer's other game series, Slendrina, and hope to see it released on PC platforms like Steam in the future.
- Audio Quality is Acceptable (weight 0.01): Feedback on the game's audio is generally positive or neutral, with players describing it as 'good' or 'not too bad', indicating it meets basic expectations without being a standout feature or a major detractor.
- Dark Mode Toggle Request (weight 0.01): Players have requested an option to toggle a 'darker mode' setting on or off, suggesting a desire for more control over the game's visual atmosphere and accessibility.
- Game's Release History (weight 0.01): Players recall the game's release timeline, noting its initial launch in 2017 and its subsequent arrival on PC in 2018 or 2019, providing context for its longevity and evolution.

Emotions:
- Satisfaction (weight 0.34): Players feel satisfied by completing challenges, especially on higher difficulties like Extreme mode, and by mastering the game's mechanics and escape routes. The game's overall quality, including improved graphics, performance on PC, and good value for money, also contributes significantly to player satisfaction. Additionally, the availability of mods and new content enhances the replayability and enjoyment of the game.
- Excitement (weight 0.12): Excitement stems from the game's strong horror aspect, including tension-building and jumpscares, which keeps players on alert. The potential for speedrunning, the challenge of extreme mode, and the enhanced experience offered by mods also generate significant excitement. New content, improved graphics, and the game's evolution from mobile to PC further contribute to a thrilling and engaging experience.
- Frustration (weight 0.09): Frustration is primarily caused by various bugs, such as items spawning incorrectly or game-breaking glitches, and perceived unfairness in extreme mode, particularly with Granny's AI. Difficulties with specific areas like the Spider Tunnel, dark environments, and inconvenient controls also contribute to player annoyance. The lack of a save system and unskippable cutscenes after dying further exacerbate this feeling.
- Disappointment (weight 0.07): Players express disappointment due to the game's perceived lack of replayability, especially after completing it multiple times, and a decrease in scariness over time. Bugs, lack of significant updates, and the absence of features like multiplayer or achievements also contribute to this emotion. Some players find the game boring or too simple, even on higher difficulties, leading to a feeling of poor value for money.
- Fear (weight 0.06): Fear is a core emotion driven by the game's effective jumpscares, the relentless pursuit of Granny, and the unsettling atmosphere, particularly in new areas like the spider basement. Higher difficulties intensify this fear, making the experience more terrifying. The unexpected appearances of antagonists and the overall premise of being trapped and hunted contribute to a strong sense of dread.
- Nostalgia (weight 0.05): Nostalgia is strongly evoked by players remembering the game from their childhood or early gaming experiences, especially playing the mobile version. The game's classic status and its ability to bring back memories of playing with family or friends contribute to this sentiment. Revisiting the game after a long time often triggers a fond recollection of past gameplay and emotions.
- Enjoyment (weight 0.03): Players enjoy the game for its fun puzzle-horror gameplay, the challenge it presents, and its overall addictiveness. The ability to replay the game, experiment with tactics, and even 'troll' Granny adds to the fun. The atmosphere of the house and cellar, along with the satisfaction of overcoming fear, also contributes to a positive gameplay experience.
- Joy (weight 0.03): Joy comes from the sheer fun of playing the game, especially when enhanced by mods on PC, which adds more content and replayability. Players also find joy in humorous interactions, such as 'trolling' Granny, and in the game's ability to alleviate boredom. The overall positive experience and nostalgic feelings further contribute to this emotion.
- Amusement (weight 0.02): Amusement arises from the game's humorous bugs, the ability to 'troll' Granny, and the often exaggerated or funny reactions players have to the game's scares and mechanics. The game's premise and Granny's character, sometimes described in a goofy or 'diva-like' manner, also contribute to a lighthearted, entertaining experience despite the horror elements.
- Desire (weight 0.02): Players express a desire for new features and improvements, such as achievements, more customization options, and a sandbox mode. There's also a strong wish for more frequent updates, new game modes (like multiplayer or an 'impossible mode'), and the addition of other Slendrina games to PC. The absence of a save system and specific language support are also common desires.
- Admiration (weight 0.01): Admiration is directed towards the game's overall quality, its iconic status as a classic survival horror title, and its influence on the genre. Players admire the developer's work, especially considering it was made by one person, and appreciate the game's originality, atmosphere, and sound design. The game is often hailed as a masterpiece and one of the best horror games.
- Challenge (weight 0.01): The game's difficulty, particularly on extreme mode, is a significant source of challenge for players. Spending time trying to beat the game, mastering its mechanics without tutorials, and comparing its difficulty to other demanding titles like Dark Souls contribute to this feeling. The increased difficulty on PC compared to mobile also presents a notable challenge.
- Appreciation (weight 0.01): Players appreciate the game's value for money, its legendary status, and the developer's continuous efforts and support for modding. The game's unique charm, atmosphere, and well-made design are also highly valued. The community's role in keeping the game alive and the improved quality of the PC port further enhance this appreciation.
- Love (weight 0.01): Love for the game stems from it being a favorite horror title and a preference for the developer's creations. Players express deep affection for the game, often citing its superiority over the mobile version and its connection to other beloved series. The overall enjoyment and long-term engagement with the game contribute to this strong positive emotion.
- Surprise (weight 0.01): Surprise arises from the game's quality exceeding initial expectations, especially for a mobile game port, and the unexpected enjoyment derived from it. Granny's ruthlessness, the game's recoil, and the evolution of its graphics and content also contribute to this feeling. The introduction of new enemies, like the spider, can also be a source of surprise.
- Anger (weight 0.01): Anger is primarily caused by game-breaking bugs, perceived unfairness in gameplay, and specific design choices like the padlock key and the spider area. Players express frustration when losing progress due to soft locks or when new updates are perceived to ruin the game. Strong negative language often accompanies these expressions of anger.
- Boredom (weight 0.01): Boredom sets in when the game becomes repetitive after multiple completions or when players learn all the item presets. The lack of new content without mods or expansions, and the game's simplicity, especially when Granny is slower than the player, contribute to this feeling. Playing the original version without the enhancements of Granny Legacy can also lead to boredom.
- Hope (weight 0.01): Hope is centered around the desire for future updates, new game modes, and continued development from the creator. Players hope for mod support, online play, and the addition of new features to enhance the game's longevity and appeal. There's also a hope for personal improvement in gameplay and for the developer to release future games.
- Engagement (weight 0.01): Engagement is driven by the game's interesting and immersive gameplay, which encourages players to return and apply new tactics. The challenging yet achievable difficulty progression, the memory challenge aspect, and the dynamic interplay within the game keep players deeply involved. Many reviewers mention playing for extended periods, indicating high engagement.
- Encouragement (weight 0): Players offer encouragement by recommending the game to others, especially those new to horror, and by wishing fellow players good luck. This emotion stems from a positive overall experience and a desire for others to enjoy the game as well. Strong recommendations are often given to try the game and practice to overcome its challenges.}