Info about MarisaLand Legacy:

Official game description:
Twilight Frontier's latest release is here!  
A Touhou Project inspired work: "MarisaLand Legacy"  
Eat mushrooms to increase your height in this easy to control 2D side scrolling action game!
Story
-----
When Marisa was engaged in dubious mushroom magic like always,  
she accidentally ate a mushroom that "suppresses her magic and makes her 2 heads tall,"  
so she goes on an adventure to find and regain her former body.  
Eat whatever mushroom you can find and become bigger!  
But it's not only her height which has changed, the number of players too!  
Marisa's adventure starts once more...!!  
Marisa will appear in sizes from 2 to 8 heads tall.  
Enjoy couch-coop multiplayer with all your friends!  
(Not Online. Real human interaction!)  
64 stages in total! 32 Normal + 32 Hard (unlocked upon clearing normal)

Release date: Nov 1, 2018

Categories: 2D Platformer, Local Co-op, Character Customization, Couch Co-op, Multiplayer, Side-scrolling, Precision Platforming, Touhou Project


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: The evidence indicates that users find the current price of around $18 to be too high. Several reviews mention that the game is not worth its current price, suggesting that a lower price would be more appropriate. The specific mentions of prices like 43元 (approximately $6) and 5€ (approximately $5.50) suggest that users consider a fair price to be significantly lower than the current price. Additionally, comments about the price being too steep and hard to justify at $20 further support the idea that the community perceives the fair price to be in a lower range.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: 1.5h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provided by the reviews indicates that the main story completion time for the game is consistently mentioned to be around an hour to two hours. This is supported by multiple users stating similar playtimes for completing the main game. There is no strong evidence provided for game completion, session length, or endgame metrics.
- Time-to-fun:
  - Summary: The game is fun primarily in multiplayer co-op mode, but setup and incomplete features create initial friction.
  - Stance: Fun then drops
  - Anchor: Successful multiplayer sessions
  - Time to anchor: 0h 30m
  - Friction: Complex setup for couch co-op; Incomplete multiplayer features; Increased difficulty in multiplayer mode; Level design issues for multiplayer
  - Unlock drivers: Successful setup of multiplayer; Playing with friends
  - Conditions: Playing with friends locally; Using Remote Play Together for network co-op; Having the right hardware and controllers
- Player Archetypes:
  - Social Co-op Enthusiast (sale)
    - Motivation: Social interaction and shared fun.
    - Playstyle: Cooperative multiplayer, local co-op.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: co-op player; social gamer
    - Reference games: Mario series; New Super Mario Bros.
  - Classic Platformer Fan (sale)
    - Motivation: Nostalgia and appreciation for classic gameplay mechanics.
    - Playstyle: Single-player, focusing on classic platforming elements.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: retro gamer; platformer fan
    - Reference games: Super Mario Bros. 1; New Super Mario Bros.; Mega Man
  - Critical Evaluator (deep sale)
    - Motivation: High standards and expectations for game quality.
    - Playstyle: Analytical and critical, focusing on game mechanics and completeness.
    - Experience: veteran
    - Purchase stance: deep sale
    - Labels: hardcore gamer; critical player
    - Reference games: Mario series; Mega Man
  - Touhou Fan (sale)
    - Motivation: Attachment to the Touhou series and its characters.
    - Playstyle: Single-player or co-op, driven by fandom and nostalgia.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: Touhou fan; fangamer
    - Reference games: Touhou Project games


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Cute Mario-like game (weight 0.58): The game is frequently described as a cute and enjoyable clone of Super Mario Bros. Players appreciate its familiar and easy-to-accept system similar to the Super Mario series.
- Fun multiplayer experience (weight 0.54): The game supports up to four-player couch co-op, making it fun to play with friends. Players enjoy the multiplayer gameplay and find it a positive experience.
- Enjoyable and fun game (weight 0.53): Many players find the game enjoyable and fun overall. It has a nostalgic feel and remains fun despite its challenges and flaws.
- Unique gameplay mechanics (weight 0.51): The game features unique mechanics such as sliding attacks on slopes and the ability to carry smaller players. It also includes specific character abilities and interactions that players enjoy.
- Sequel with exploration elements (weight 0.35): As a sequel, the game combines systems from previous games and includes exploration elements like hidden paths and star collection. It also features remastered graphics and designs.
- Secret features and unlockables (weight 0.17): The game includes many secrets to discover, such as hidden stars, warp zones, and a special unlockable feature for an additional challenging playthrough.
- Respect for original game (weight 0.12): The game is seen as a high-quality work that shows strong respect for the original Super Mario series. It focuses on pure reflexes and situational judgment.
- Achievement system (weight 0.11): The game includes an achievement system, adding to the personal satisfaction and replay value for players.

Common complaints:
- Controls feel poor (weight 0.59): The controls are described as floaty, slippery, and difficult to handle. The jump braking is poor, and the overall control feel is unsatisfying, leading to a frustrating gameplay experience.
- Dash mechanics are flawed (weight 0.51): The dash button has a significant delay before acceleration begins, and the dash movement takes too long to reach maximum speed. Additionally, the acceleration performance varies between characters, making it difficult to control.
- Sequel criticized as lazy (weight 0.43): The game is seen as a low-effort sequel that does not improve upon its predecessor. It lacks the variety, freedom, and quality of the previous game, making it a disappointing follow-up.
- Level design issues (weight 0.38): The level design is criticized for being repetitive and poorly designed. Some levels are overly difficult, leading to frustration among players.
- Boss fights lack variety (weight 0.34): The bosses in the game are repetitive and lack variety in their mechanics and defeat methods. This repetition makes the boss fights uninteresting and dull.
- Lack of power-ups (weight 0.28): The game is criticized for its limited power-up system. Unlike previous games, the power-ups in this game are unsatisfying and do not provide significant advantages, such as the ability to shoot fireballs.
- Game is overpriced (weight 0.26): Many reviewers feel that the game is overpriced for the quality and content it offers. The high price makes it hard to recommend the game to others.
- Game difficulty issues (weight 0.24): The game's difficulty is criticized for being either too easy or too hard. Some levels are overly difficult, while others are not challenging enough, leading to an inconsistent difficulty curve.
- Lack of checkpoints and lives (weight 0.17): The game lacks checkpoints, forcing players to restart from the beginning after failing. Additionally, the limited number of lives makes it difficult to progress through the game.
- Repetitive music and scenarios (weight 0.12): The game's music and scenarios are repetitive, which can make the gameplay experience feel monotonous and less engaging.
- No world map (weight 0.11): The game lacks a world map, which can make navigation and progression feel disjointed and less immersive.

Gameplay feedback:
- Mario-like gameplay and mechanics (weight 0.58): The game features gameplay and mechanics similar to the Super Mario Bros series, including classic platforming elements and a simple plot akin to the Mario games.
- Local multiplayer support (weight 0.5): The game supports local multiplayer and co-op modes, allowing multiple players to play together on the same screen. It does not support online multiplayer natively but can be played online using Parsec.
- Character transformations with mushrooms (weight 0.43): The game involves character transformations based on consuming different types of mushrooms, which change the character's size and abilities.
- Unique shooting and stage mechanics (weight 0.3): The game includes shooting mechanics and specific stage designs, such as bamboo and urban rooftop stages. It also features linear level progression and can be played as a rhythm game.
- Hard mode and level design (weight 0.3): The game features a hard mode with 32 levels, and the difficulty scales with the number of players. The levels are linear and lack branching paths.
- Skill-based gameplay (weight 0.22): The game requires players to have good reflexes and judgment abilities. The controls need some getting used to, and the hit detection is precise.
- Character-specific mechanics (weight 0.16): The game includes mechanics specific to certain characters, such as Marisa and Yoshi Coins (Rainbow Stars).
- Repetitive boss mechanics (weight 0.16): The bosses in the game are repetitive and lack variety in their defeat mechanics, which can make the gameplay feel monotonous.
- Remake of Super Marisa Land (weight 0.12): The game is a remake of the 2005 Super Marisa Land, featuring similar gameplay and mechanics.
- Life collection mechanics (weight 0.07): Players can collect points and stars to gain extra lives. Collecting 300 points or 5 large stars in a small stage grants an additional life.
- Touhou-themed content (weight 0.06): The game is themed around the Touhou Project, featuring characters and elements from the series.
- No save feature (weight 0.06): The game lacks a save feature, which can be inconvenient for players who want to take breaks or continue their progress later.

Performance notes:
- Vertical sync issues (weight 0.08): Players have reported problems with vertical synchronization in the game.

Recommendations:
- Mixed Recommendations Based on Preferences (weight 0.3): Players have mixed feelings about recommending the game. Some suggest it only for fans of Touhou and side-scrolling games, while others recommend it for casual fun or when playing with friends.
- Requests for Game Improvements (weight 0.22): Players have identified several areas for improvement, including interface enhancements, level redesign, and fixes to the physics engine. Some also suggest removing hard mode levels.
- Desire for Online Multiplayer (weight 0.14): There is a significant desire among players for the game to include an online multiplayer mode. Many players expressed hope for an online version to be released soon.
- Suggestions for Price Reduction (weight 0.13): Some players suggest that the game should be available at a discounted price. They believe it would be more appealing if it were cheaper.
- Desire for More Content (weight 0.12): Players expressed a wish for more content, including the release of the entire series on Steam and the development of another sequel.

Other player notes:
- Achievement guide tips (weight 0.07): This cluster provides tips for unlocking certain achievements in the game. Specifically, it suggests strategies for the '8 heads figure 1up' and 'downhill slide 1up' achievements.

Emotions:
- Positive (weight 0.3): Players enjoy the game's art style, music, and multiplayer features. The game is praised for its fun and casual gameplay, cooperative elements, and the inclusion of different languages and achievement systems.
- Disappointment (weight 0.15): Players feel disappointed due to unmet expectations, poor game design, and lack of checkpoints. The game is criticized for its repetitive boss battles, lack of controller support, and being a step down from its predecessor.
- Negative (weight 0.13): Reviewers criticize the game for its high pricing, poor controls, and overall quality. Issues with remote play, repetitiveness, and lack of power-ups are also mentioned.
- Frustration (weight 0.12): Players are frustrated with the game's poor controls, collision mechanics, and high difficulty. The unsatisfying dash movement, power-up system, and lack of online multiplayer contribute to this frustration.
- Joy (weight 0.08): Players express joy due to the fun multiplayer experience and the cute character design. The uplifting music and colorful graphics also contribute to the enjoyment.
- Excitement (weight 0.07): Players are excited about the unique and cute game style. The game is particularly enjoyable when played with multiple people, adding to the fun experience.
- Frustrated (weight 0.05): Players feel frustrated due to character and level design issues. Achievements not unlocking and difficulty with specific game mechanics also contribute to this frustration.
- Nostalgia (weight 0.03): The game evokes a nostalgic feel, reminiscent of the Super Mario series. The combination of systems from previous games adds to this sense of nostalgia.
- Satisfaction (weight 0.02): Players feel satisfied with the enjoyable gameplay. Despite some issues, the overall experience is fulfilling.
- Hopeful (weight 0.02): Players express hope for a sequel and specific game modes. They look forward to future developments and improvements.
- Enjoyment (weight 0.01): Players like the game's music and character interactions. These elements contribute to a positive experience.
- Satisfaction (weight 0.01): Players are satisfied with the game's resemblance to the Mario Bros series. This familiarity adds to their enjoyment.
- Enthusiastic (weight 0.01): Players are enthusiastic about the game, showing willingness to buy multiple copies. This indicates a strong positive sentiment.
- Proud (weight 0.01): Players feel proud of their personal achievements in the game. This sense of accomplishment adds to their positive experience.
- Supportive (weight 0.01): Players are supportive of the new game. They express their backing and encouragement for the game's development.}