Info about DJMAX RESPECT V:

Official game description:
DJMAX RESPECT V delivers an unrivaled rhythm game experience, introducing new modes, new artists, more than 150 unique tracks, exclusive music videos, and for the first time in franchise history, competitive online-multiplayer!
Experience new tracks and music videos from world renowned artists like Marshmello, Porter Robinson, and Yukika, as well as the return of friendly names including BEXTER, ND LEE, Paul Bazooka, and Makou, among others.
Whether you crave a casual freeplay session, or desire to crush your friend’s recent high score in real time, DJMAX RESPECT V has you covered. ‘AIR Mode’ will allow you to enjoy a continuous, random playlist, during which you can choose to play or simply listen, as well as leave comments for other players! But if bragging rights and glory are what you crave, new ‘Online Modes’ will put your skills to the test, pairing you against friends and rivals around the world.
Featuring both keyboard and full controller support (Coming Soon™), and an extensive tracklist spanning numerous genres, like Pop, Rock, Electronic, Ambient, Jazz and even Easy Listening, DJMAX RESPECT V will leave no rhythm gamer wanting!
**  
※ About Family Sharing**
-----------------------------
**Family sharing is only supported for the main game package. DLCs are not supported for family sharing. You must own the DJMAX RESPECT V package to use the DLCs.**
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Release date: Mar 11, 2020

Categories: Rhythm Game, Music, Competitive Multiplayer, Online Multiplayer, Single-player, Controller Support, Keyboard-based Gameplay, High Score Chasing

Feature scans:
- MTX: score 75; verdict: Aggressive Monetization; summary: The audit confirms that DJMAX RESPECT V has real-money monetization beyond the base game and traditional DLC. Reviews directly evidence paid season and battle passes, a premium season pass that temporarily unlocks songs before they must be bought as DLC, Clear Boosters that accelerate Season Pass progression, an in-game premium-currency shop with cosmetics and song packs, paid customization, and heavy paid DLC reliance. There is no evidence of real-money gacha or pay-to-win advantages. The monetization is therefore aggressive but not casino-like or power-selling.
- Proton/Linux: score 75; verdict: Barely Playable on Linux/Proton; summary: Linux/Proton support is mixed and clearly rough rather than fully broken. Some users report the game runs without issue under Linux, including on Pop!_OS, but other evidence says intrusive DRM blocks Proton/emulation and that Steam Deck/Linux users face random unplayable periods. Kernel-level anti-cheat context adds further compatibility risk. The result is a barely playable Linux/Proton experience for some users, not a consistently working one.
- Steam Deck: score 80; verdict: Broken — Anti-Cheat and Always-Online DRM; summary: The dominant and most damaging theme is the mandatory always-online DRM combined with the XIGNCODE3 anti-cheat, which users repeatedly say invalidates the Steam Deck use case because the game cannot be played offline or on the go, and because the anti-cheat often falsely flags tools and prevents the game from launching at all. Secondary friction includes noticeable input lag requiring configuration tinkering and an oversized install of 100GB+ on Steam Deck. A minority of users report the game otherwise runs fine on the Deck and Linux, but the anti-cheat launch failures and always-online requirement push the experience squarely into the broken tier.

- Hardware Profile:
  - Summary: The low-VRAM/low-RAM Windows cohort is mostly positive, the <8GB VRAM / 16-31GB RAM cohort is negative due to reported lag, and the 8-11GB VRAM cohort is positive.
  - Sample size: 215 (7% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM / <16GB RAM (positive, 76 reports): Users mostly report it running well, though one low-end system notes long startup and skin-specific stutter.
  - Windows <8GB VRAM / 16-31GB RAM (negative, 44 reports): Reports are negative, with users describing lag and not recommending the game on this hardware.
  - Windows 8-11GB VRAM (positive, 30 reports): Both included users recommend it, with no major performance complaints; one comment focuses on official system requirements.
  - Caveats: 215 of 2993 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $25.00
  - Reasoning: Reviews consistently reject the $50 full price and recommend waiting for sales. The most common sale price cited is about $10 (80% off), which players call easily worth it. Others indicate a 50% discount (about $25) is the maximum acceptable price, while regional full prices around $19 are considered fair. Prices at $40 or above are criticized. This supports a fair base-game range of roughly $10 to $25 USD.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The quotes show total playtime or progression milestones (22, 50, 135, and 149 hours), but none specify time to complete the game, time to complete story mode, typical session length, or endgame duration after completion. The 22-hour quote explicitly states the player is still on one mode and expects many more hours, so it cannot be a completion time. Therefore, the requested metrics are unsupported and remain null.
- Time-to-fun:
  - Summary: DJMAX Respect V is widely called addictive, but the clearest time-to-fun reports describe an initial lack of click or steep learning curve that later gives way to compelling play. Other players report immediate addiction, so the profile is mixed and confidence is moderate.
  - Stance: Clicks after
  - Anchor: After getting the hang of the initial learning curve
  - Time to anchor: N/A
  - Friction: Initial lack of click or not finding it fun at first; Steep learning curve; Intrusive Xigncode, anti-cheat, always-online, and DRM issues; Frequent disconnects and loading failures; Limited base song list and expensive DLC; Poor translation, bad UI, and boring track list for some players
  - Unlock drivers: Continued play until the game clicks and becomes addictive; Mastering the steep learning curve; Adjusting the learning curve or difficulty to personal preference; Finding the right difficulty where fingers move naturally with the beat; Mission mode and multiplayer practice to improve skills; Buying DLC on sale to expand the song list
  - Conditions: Whether the player's music taste matches the available tracks; Whether DLC or expansion packs are purchased; Whether DLC is bought on sale; Whether the base song count feels sufficient (one review cites about 200 songs); Whether the player finds a difficulty that fits; Whether the player plays casually or competitively; Whether the player can tolerate anti-cheat, always-online, and server issues; Whether the player has prior familiarity with rhythm games such as Guitar Hero
- Player Archetypes:
  - Competitive Ranked Ladder Grinder (buy)
    - Motivation: Climbing ranked ladders, improving accuracy, and testing skill against other players.
    - Playstyle: Plays ranked 1v1 and ladder matchmaking, focuses on accuracy, combos, and seasonal rewards across 4B, 6B, and 8B modes.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: ranker
    - Reference games: N/A
  - Beginner-Friendly Casual Rhythm Tourist (buy)
    - Motivation: Enjoying music and accessible rhythm gameplay without needing high-level skill.
    - Playstyle: Plays casually in freestyle or easy charts, enjoys background videos and favorite tracks, and occasionally tries harder songs.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: new player; casual player; light entertainment player
    - Reference games: N/A
  - Sale-Waiting DLC Content Collector (sale)
    - Motivation: Expanding the song library efficiently by buying the base game and DLC at discounts.
    - Playstyle: Waits for Steam sales, buys DLC bundles and song packs, and compares content value before purchasing.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Muse Dash; osu!
  - Disillusioned DJMAX Old Guard (no buy)
    - Motivation: Reconnecting with classic DJMAX nostalgia and preserving old-school mechanics while criticizing modern monetization.
    - Playstyle: Long-time 4B and 6B player who compares chart feel and UI to older DJMAX and arcade rhythm games, chases leaderboards, and resents removed classic features.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: DJMax veteran; old player; PSP old player
    - Reference games: EZ2DJ; DJMAX ONLINE; IIDX


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Standout rhythm game experience (weight 0.49): Many players consider it the best rhythm game they have played, with satisfying rhythm mechanics and high performance feel. It is frequently praised as a top-tier rhythm game.
- Massive song library (weight 0.43): Reviewers repeatedly highlight the huge number of songs, with the base game containing around 150 to 200 tracks and DLC expanding it to over 800. The sheer volume and diversity of music is a major draw.
- Highly praised overall quality (weight 0.39): Reviewers consistently describe the game as great, amazing, well-made, and of high overall quality. This broad positivity spans many clusters and indicates a strong general reception.
- Excellent music and song quality (weight 0.36): The quality of the songs is frequently praised as excellent, solid, and better than expected. Players note that many tracks are enjoyable and well-produced.
- Beginner-friendly and accessible (weight 0.25): The game is described as a great entry point for newcomers to rhythm games, with finely divided difficulty and multiple key modes. It offers accessibility for beginners while still appealing to veterans.
- Fun and engaging gameplay (weight 0.21): Players consistently report that the game is fun, entertaining, and enjoyable to play. The fun factor is a recurring theme across multiple clusters.
- Noticeable skill improvement (weight 0.09): Reviewers observe that their skills visibly improve with play, and effort leads to clear progress. This sense of progression adds to the game's appeal.

Common complaints:
- Overwhelming expensive DLC catalog (weight 0.62): Players repeatedly complain about the massive amount of paid DLC, expensive song packs, and total costs exceeding $750 or 10,000 in local currency. Many feel most content is locked behind DLC, making the base game incomplete without large additional purchases.
- Huge installation and storage footprint (weight 0.54): The game's file size frequently exceeds 80 GB, even without most DLC, and forces players to download all content regardless of ownership. This wastes disk space and is especially burdensome for a rhythm game.
- Mandatory always-online requirement (weight 0.4): The game requires a constant internet connection for all modes, including single-player and Free Mode, with no offline option. Players worry about server shutdowns making the game and DLC unplayable, and some need a VPN to connect.
- Base game lacks sufficient songs (weight 0.17): Without DLC, the base game has very few songs and quickly becomes boring. Players feel the best tracks are locked behind DLC, making the base game not worth its full price and not fun on its own.
- Incomplete Chinese localization (weight 0.13): The Chinese localization is incomplete, unclear, and poorly done, with major story and UI elements still in English. Players report that only parts of the interface are translated, hindering the experience for Chinese-speaking users.
- Freezes and loading screen issues (weight 0.13): The game frequently freezes on the loading screen, often resulting in a white/black screen or unresponsiveness. Some players cannot enter the game at all after a DLC update or encounter persistent launch failures.
- Intrusive and problematic anti-cheat (weight 0.12): The anti-cheat system, such as Xigncode3, is invasive, runs in the background even after uninstalling, and often gives no meaningful explanation for blocking players. It also contributes to the always-online requirement.
- Lack of song diversity and bias (weight 0.11): The song repertoire is seen as lacking diversity and heavily biased toward K-POP or a specific style. Players not into that music find most songs unsuitable to their taste.
- 4-key mode misleadingly uses 6 keys (weight 0.1): The 4-key mode actually requires pressing two additional side keys, effectively making it a 6-key mode. This feels misleading and forces players to use 6+ fingers for charts labeled as 4-key.
- Laggy performance and connection issues (weight 0.09): The game is often described as laggy, with unstable connections and server blocks requiring a VPN. These issues severely impact the rhythm gameplay experience.
- Ranked system forces unwanted modes (weight 0.08): The new Ranked system requires players to play 5B and other modes to progress, which killed the desire to play ranked for some. It also matches beginners against highly skilled veterans after only a few matches.
- Random song ignores difficulty setting (weight 0.08): The random song button launches a random song at a random difficulty instead of letting the player land on the song first. This can lead to impossible songs and quick failure, especially in online ladder.
- DLC songs often low quality (weight 0.07): Players complain that DLC song packs contain many uninteresting tracks, with only a handful of good songs out of dozens. This makes the high cost of DLC feel even less justified.
- Battle pass adds extra cost (weight 0.05): The game includes a paid battle pass that players consider overpriced. This adds another layer of monetization on top of the already expensive DLC and base game.
- Season pass locks temporary songs (weight 0.05): The premium season pass unlocks songs that expire after the season ends, forcing players to buy DLC to keep them. This adds to the sense of costly and temporary content.
- Inconsistent note speeds cause difficulty (weight 0.05): Players find that at speed 5 notes pass by too quickly, while at speed 3 they cannot keep up. This inconsistent speed scaling makes the game harder to control and enjoy.
- Long and frequent update times (weight 0.05): Updates are frequent but take a very long time to complete, disrupting play sessions. Players find this frustrating, especially given the large file sizes involved.
- DLC songs block spectating players (weight 0.05): In online rooms, if the host selects a DLC song you do not own, you can only spectate and cannot ready up. This creates frustration and dependency on owning all DLC.
- Rotating store induces FOMO (weight 0.05): The in-game store rotates limited items, creating a fear of missing out and pressuring players to make impulsive purchases. This monetization tactic is seen as manipulative.
- Missing key sounds in DLC songs (weight 0.04): Some DLC songs, mostly collaboration packs, do not have key sounds. This reduces gameplay feedback and immersion for players who rely on audio cues.

Gameplay feedback:
- Rhythm gameplay core (weight 0.61): The game is consistently described as a rhythm game similar to Guitar Hero or other key-based rhythm games. Players highlight note-hitting, falling notes, and timing-based gameplay as its fundamental mechanics.
- Multiple key modes (weight 0.51): The game supports various key configurations including 4-key, 5-key, 6-key, and 8-key modes, often referred to as 4B, 5B, 6B, and 8B. This allows players to adjust difficulty and play style.
- Online ranked and casual modes (weight 0.39): Online multiplayer includes ranked ladder matches and casual open matches. Ladder matches are competitive 1v1 battles with matchmaking and ranking, while open matches support up to 8 players in casual rooms.
- DLC song packs (weight 0.29): The game offers a base library of songs with additional tracks available through paid DLC packs and season passes. DLC songs are immediately available without unlocking and add variety in difficulty and style.
- Chart difficulty variety (weight 0.23): Each song has multiple difficulty charts, often ranging from Normal to SC with star ratings. Some songs have fewer difficulties, and ratings use a 1-15 star scale.
- Customizable visual and audio features (weight 0.22): Players can customize in-game themes, note skins, mouse cursors, profile cards, and comments. The game also features key sounds, hit sounds, and background animations.
- Extensive song library (weight 0.18): The base game includes over 100 songs and more than 1000 charts, with a wide variety of music genres and vocal tracks. Charts are designed for each song across multiple difficulties.
- Gameplay modes beyond standard (weight 0.15): The game includes additional modes such as Air mode for random song shuffles with danmaku interaction, and Freestyle mode for free song selection. These modes offer alternative ways to enjoy the music.
- Ranked competitive system (weight 0.1): The game features a ranked online system with skill tiers such as Gold, Platinum, and Silver, along with placement matches. This provides a competitive progression for players.
- MAX COMBO scoring system (weight 0.08): The game features a MAX COMBO system and S rank scoring, with achievements tied to perfect play. This adds a scoring and achievement element to gameplay.
- Purchasable song packs (weight 0.08): Song packs such as Liberty are available for separate purchase, offering additional music content beyond the base game and DLC.

Performance notes:
- Game fails to launch (weight 0.26): Many players report the game won't open, gets stuck on loading or large icon screens, or shows white/black screens and unresponsive errors. These issues often persist after restarts and even after reporting, and some cannot launch after updates or anti-cheat loading.
- Frequent crashes and freezes (weight 0.17): The game crashes and closes itself during play, freezes requiring task manager, or exits with error codes like 'illegal operation' or 'abnormal behavior'. Some experience daily bugs and occasional crashes, while others have minor crash issues.
- Runs well on low-end PCs (weight 0.16): Despite official requirements, the game runs smoothly on low-end, office, and 'potato' laptops, with low system requirements. Many report stable performance with no stuttering or lag on such hardware.
- Large storage and download size (weight 0.15): The game requires massive storage space (84-85 GB, up to 100 GB on Steam Deck) and has large updates, sometimes 10GB. Updates can take a whole day, and forced DLC downloads increase memory usage.
- Lag and performance issues (weight 0.15): Players experience lag, frame drops, and audio buffering causing desync between notes and music. These issues occur even with reduced settings and after updates, and are sometimes attributed to poor optimization.
- Network disconnections and server issues (weight 0.12): Occasional network disconnections disrupt practice sessions and occur during gameplay, sometimes at the end of songs. The game requires a good network connection, and server blocks can cause connection issues.
- High resource usage and optimization (weight 0.11): The game is unexpectedly heavy, uses over 4GB of memory, and has poor optimization. Background videos increase CPU usage causing input lag, and there is a lack of resource management and scheduling optimization.
- Steam Deck compatibility issues (weight 0.1): The game runs well on Steam Deck for some, but others face constant crashes within minutes, months of unplayability on Linux, and DRM incompatibility. Storage size is also larger on Steam Deck.
- Startup success rate low (weight 0.09): Startup success rate is only 50%, and startup is slow and prone to not responding. The game frequently fails to start or freezes on loading screens.
- Update breaks game (weight 0.09): After DLC updates, some players cannot enter the game, and the latest update made the game completely unlaunchable. Updates also take a whole day to download and install.
- Anti-cheat causes problems (weight 0.07): Xigncode3 or XINGCODE anti-cheat may cause minor inconveniences, forced exits due to data anomalies, or anti-cheat errors. These issues contribute to startup failures and game exits.
- Controller support broken (weight 0.06): Controller and pad support is broken; only keyboard works. Keyboard key rollover limitations can prevent simultaneous key presses from registering, and USB connection limits to 6-key rollover without special implementation.
- Audio latency and buffering (weight 0.06): Severe sound delay initially can be fixed by installing ASIO4ALL. Buffering occurs a few times mid-song, and frame drops and audio buffering cause desync between chart/keysounds and background music.
- Ultrawide resolution unsupported (weight 0.04): There is no 21:9 ultrawide resolution support, causing UI stretching and misalignment. Inconsistent rendering occurs in exclusive fullscreen with non-16:9 aspect ratios.
- VPN needed for access (weight 0.04): The game requires zapret or VPN to work, and using a VPN or accelerator does not fix freeze issues. This suggests region-specific network restrictions.
- Monitor refresh rate recommendation (weight 0.04): Players recommend using a monitor with refresh rate over 144 Hz for optimal performance. However, some report the game performs extremely well on a 60Hz screen with no delay.
- G-sync causes issues (weight 0.02): The game doesn't work when G-sync is enabled, requiring players to disable it. This can prevent the game from launching or cause performance problems.
- Light beams delayed (weight 0.02): Light beams sometimes appear delayed, which can affect visual timing and gameplay experience.

Recommendations:
- Buy on sale (weight 0.66): A recurring theme is to wait for discounts, with many suggesting to buy the base game and DLC only during sales. Reviewers advise against paying full price and waiting for steep discounts like 70-80% off.
- Beginner-friendly entry point (weight 0.38): Multiple clusters highlight that this game is suitable for beginners new to rhythm games or PC rhythm games, with lenient judgment and a good starting experience. It is often recommended as a first rhythm game.
- Recommended for rhythm game fans (weight 0.31): Reviewers strongly recommend this game to rhythm game enthusiasts, stating it is a must-play for veterans and fans of the genre. Many note it is the best option for those already invested in rhythm games.
- DLC purchasing strategy (weight 0.29): Reviewers recommend buying DLC selectively based on song preferences, checking online resources and videos before purchasing. Many suggest waiting for DLC discounts rather than buying all at once.
- Best PC rhythm game (weight 0.16): Several clusters praise this as one of the best rhythm games available on PC, with excellent feel and high quality. It is highly recommended for anyone wanting to play rhythm games on Steam.
- Great for DJMax fans (weight 0.07): Fans of DJMax or mania-style rhythm games highly recommend this game to others who enjoy similar titles. It is seen as a great addition for those already familiar with the series or genre.
- Check songs before buying (weight 0.06): Some reviewers advise listening to songs or checking music taste before purchasing the game or DLC. This helps ensure the player will enjoy the soundtrack.

Other player notes:
- Large library of DLC songs (weight 0.61): Many players mention that the game offers a vast number of DLC song packs, with some noting over 500 songs including DLC. The DLC includes collaborations, diverse music, and cosmetics.
- Frequent deep discounts on game and DLC (weight 0.34): Reviews highlight that both the base game and DLC frequently go on sale, often at 70-80% off during major Steam sales. This makes the game and additional content very affordable.
- Expensive DLC and locked content (weight 0.27): Many players complain that a large portion of the game's content is locked behind paid DLC, which can be expensive. Some DLC packs cost up to $30 each.
- Massive storage footprint (weight 0.24): The game's installation size is often reported to be around 80-100 GB, and it grows with new DLC releases. Some users mention sizes up to 120 GB.
- Base game song selection (weight 0.22): The base game includes a decent number of songs, ranging from around 150 to over 240, depending on the source. Some feel it's sufficient, while others find it limited.
- Always-online requirement for all modes (weight 0.18): The game requires a constant internet connection to play, even for single-player modes. This is enforced by DRM and prevents offline play.
- Battle pass and microtransactions (weight 0.11): The game includes a paid battle pass with premium tiers and other microtransactions. Some players find the battle pass overpriced and offering mostly cosmetic rewards.
- Comparisons to free alternatives (weight 0.09): Players often compare this game to free-to-play rhythm games like osu!mania, Quaver, and Etterna. Some note that the hit sounds differ from osu!mania's.
- Forced DLC downloads (weight 0.07): The game automatically downloads all DLCs, even those not purchased by the player, and DLC is required for a proper play experience. This can be frustrating for some users.

Emotions:
- Frustration (weight 0.19): Players are frustrated by constant technical problems such as game freezes, launch failures, crashes, anti-cheat errors, and server disconnections that prevent them from playing. They also resent expensive DLC, always-online DRM, forced downloads of large unplayable content, and poor localization. Additional frustration comes from unbalanced ranked matchmaking, forced mode changes, and difficulty spikes.
- Disappointment (weight 0.12): Disappointment stems from aggressive monetization with an expensive base game and DLC, leaving most content locked behind paywalls. Players also criticize declining music quality, poor localization, the always-online requirement, and a lack of offline modes, making the game feel like a departure from the DJMAX they once loved.
- Enjoyment (weight 0.1): Players enjoy the vast song library, satisfying key sound feedback, and diverse note patterns that make practice fun and engaging. The gradual skill improvement, unlocking new songs, and the overall rhythm gameplay loop keep them coming back for more.
- Satisfaction (weight 0.09): Satisfaction comes from high-quality charts, a large song library, and responsive controls with impactful hit sounds. Players feel rewarded by gradual skill progression, earning perfect plays, and the overall polish of the game, especially during sales or with DLC purchases.
- Annoyance (weight 0.05): Annoyance is caused by the excessively large file size, forced downloads of unowned DLC that take up storage, and the always-online requirement that needs a VPN. Players also dislike poor localization, unskippable videos, and the high difficulty in early mission mode.
- Appreciation (weight 0.03): Players appreciate the game's high-quality music, excellent chart design, and generous free updates that respect the series' history. The ability to select key modes, the rich song library, and beautiful visuals and UI design make it a standout rhythm game.
- Excitement (weight 0.02): Excitement is driven by the massive song library, high-quality MVs, and the goal of achieving all A scores or beating every song. Discovering 8B mode and occasionally matching against real players adds to the thrill, while the game's constant evolution with new collaborations keeps players engaged.
- Anger (weight 0.02): Anger arises from persistent bugs that prevent playing, anti-cheat errors that force the game to exit, and the removal of core systems like FEVER and DJ-Q. Players are also furious about expensive DLC, poor matchmaking with smurfs, and the game not respecting hardware resources.
- Enthusiasm (weight 0.02): Enthusiasm comes from fun patterns, a diverse and well-balanced song library, and the game's suitability as a first falling-note rhythm game. Players enjoy the competitive ranked mode and want to spread the game to more people due to its strong style, UI, and gameplay.
- Nostalgia (weight 0.02): Nostalgia is evoked by memories of playing rhythm games in high school, revisiting songs from DJMAX Portable 2, and listening to old tracks from the PSP era. The game reminds players of childhood and the O2Jam generation, and they long for the old feeling of the series to return.
- Love (weight 0.02): Players love the game for its amazing visuals, good music, and enjoyable gameplay despite its issues. The retro vacation-style songs, cute characters, and visual narrative through MVs create a strong emotional attachment, making it one of their life games.
- Dissatisfaction (weight 0.01): Dissatisfaction is caused by ranked mode forcing 2-key selection and expensive song packs, along with poor localization and music style not matching taste. Players also cite the large file size, monotonous patterns, and pay-to-play elements as reasons for disappointment.
- Admiration (weight 0.01): Admiration is based on the game's high quality, consistent updates, and exceptional art. Players consider DJMAX the pinnacle of rhythm games with comprehensive features, excellent music variety, and carefully made MVs.
- Regret (weight 0.01): Regret stems from starting with 4-key mode and being unable to progress past Gold rank. Players also regret not checking music taste before buying, spending on DLC that felt not worth it, and discovering always-online DRM after purchase.
- Addiction (weight 0.01): Addiction is driven by the highly engaging gameplay loop of hitting keys to the rhythm, which makes players unable to stop playing. The sense of progression and seeing numbers go up keeps them hooked for hours.
- Joy (weight 0.01): Joy comes from experiencing the thrill of PC rhythm games, unlocking all Portable songs, and feeling skill improvement. Achieving MAX COMBO or S rank and bodily immersion in the music bring happiness.
- Sadness (weight 0.01): Sadness is caused by the game becoming filled with gooner fan service, losing classic gameplay elements and nostalgia. Players also miss seeing their waifu skin and friends who no longer play, and dislike expensive music packs.
- Concern (weight 0.01): Concern is raised by background videos potentially causing seizures and the game being 100% online, which raises the risk of server shutdowns making it unplayable. Players also worry about the high cost of base game and DLCs and the direction of online-only DRM.
- Fun (weight 0.01): Fun is found in enjoying the game despite being bad at rhythm games, enjoying dozens of songs, and spamming emojis during ranked matches. The simple but fun rhythm gameplay with great music selection keeps it entertaining.
- Disgust (weight 0.01): Disgust is caused by the massive 88GB file size without DLCs, bad music and visuals, and excessive anime pandering. Players perceive season pass content as pandering and feel the game has become an NSFW game about half-naked girls.}