Info about Fantasy Blacksmith:

Official game description:
  
You are a blacksmith in the world of the sword, magic and war, in which any blacksmith who knows how to make even the simplest swords is in demand. You start off as a poor unskilled blacksmith, but in time you will gain experience and improve to achieve wealth, fame and power, and change this world!  
**_Fantasy Blacksmith_** is a magically realistic blacksmith simulator in which you have to create and sell weapons. Also, your smith will gain more experience and become stronger and more accurate with each created sword. You can also improve your equipment in the smithy, buy a better forge, better grindstone, improve your hammer and etc. We want to create an exciting and interesting simulator in which any player can make his dream sword.  
"You are a smith and you create swords!"
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The creation of the sword begins with the drawing. The sword consists of 8 parts: Blade (5 parts), Cross-guard, Handle, Top. You choose the material from which the sword will be made. It can be iron, bronze, titan, tungsten, mithril, silver, gold, etc. Using the large number of options offered and your imagination, you can create a huge number of unique swords. We believe that there may be more than 10 billion different swords that you can create.  
"Using a hammer, beat your ingot into a blade"
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According to your drawing, you will be hammering the red-hot metal to give it the shape of a blade.  
_You also need to remember to keep the metal temperature high, if it cools down, you can not forge it._
"Finally I can make Damascus steel"
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You will have the opportunity to practice alchemy. Using different chemical mixtures of the correct recipe, you can create a damask pattern on your sword. Depending on the proportion of the mix of the chemical elements, and on the heating and holding the mixture, the result will depend.  
_One thing I can say for sure, you will not get two identical patterns._
"Feel yourself a witch"
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One of the most interesting parts of the gameplay is making a magic potion. This is a very exciting and dangerous process. Having done everything correctly you will get a new sword from the mythical material, but if you make a mistake you can spoil the sword or even destroy it.  
_In the game there will be a lot of ingredients for the magical boiler and by collecting everything by recipe, you will get many different potions._
"Long live runic magic"
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To superimpose magic effects on weapons, runes will be used, depending on the pattern on the magic table, different spells will be cast on the weapon.  
"You can mine and smelt your own ore!"
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You can mine the ore, and by mixing various ores in the smelter you will get very unusual metals.  
"Casino in the Forge"
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We will add a few mini-games for a variety of gameplay. Currently, dice and darts are being developed. Also artificial intelligence of rivals will be added. In mini-games you can try to sell your goods at an inflated price or play for money or rare artifacts with visitors to your forge.  
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Release date: Nov 15, 2019

Categories: Blacksmithing, Crafting, Simulation, Resource Management, Progression System, Customization, Mini-game Collection, Relaxing Gameplay

Feature scans:
- MTX: score 60; verdict: Aggressive Monetization; summary: The game has significant issues with its monetization strategy, particularly around the release of DLC. Many users feel that the DLC is a cash grab and should have been part of the base game. Additionally, there are concerns about the game being a cash grab for other games by the same publisher.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $8.00
  - Reasoning: The evidence shows a mixed sentiment regarding the game's value at its current price of $9.99. Some users find the game enjoyable and worth the full price, while others feel it is overpriced for the content provided. The general consensus suggests that a fair price range would be lower than the current price, reflecting the concerns about limited content and bugs. The positive reviews indicate that the game has value, but the negative reviews suggest that the price should be reduced to better match the perceived quality and content.
- Playtime Metrics:
  - Game completion: 18.0h
  - Story completion: N/A
  - Session length: 0.5h
  - Endgame: 3.0h
  - Reasoning: The evidence provided gives a clear indication of the typical playtime metrics. The first quote indicates that a significant amount of time (18 hours) can be spent on the game, suggesting a high level of engagement. The second quote reinforces this by mentioning 16 hours of playtime. The third quote highlights a specific task that took 20 minutes, indicating the time required for certain in-game activities. The fourth quote provides detailed timing for specific in-game tasks, which helps in estimating session length and endgame activities.
- Time-to-fun:
  - Summary: The game has a significant learning curve and initial friction due to a poorly designed tutorial and repetitive tasks, but it becomes fun and addictive once players get past these initial hurdles.
  - Stance: Fun after tutorial
  - Anchor: Completing the tutorial
  - Time to anchor: 0h 30m
  - Friction: Poorly implemented tutorial; Repetitive mini-games; Unclear instructions; Grindy progression
  - Unlock drivers: Completing the tutorial; Understanding game mechanics
  - Conditions: Patience to overcome initial learning curve; Willingness to tolerate repetitive tasks
- Player Archetypes:
  - Creative Relaxation Crafter (sale)
    - Motivation: Relaxation and creativity
    - Playstyle: Casual and creative, focusing on the crafting and relaxing aspects of the game.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: casual player; crafting enthusiast
    - Reference games: Stardew Valley; Minecraft
  - Frustrated Potential Seeker (deep sale)
    - Motivation: Seeking a polished and enjoyable gaming experience
    - Playstyle: Critical and detail-oriented, focusing on the game's potential and its flaws.
    - Experience: mixed
    - Purchase stance: deep sale
    - Labels: quality seeker; bug critic
    - Reference games: The Guild series; Mount & Blade
  - Progression Grinder (sale)
    - Motivation: Progression and accumulation of wealth and experience
    - Playstyle: Grinding and repetitive tasks, focusing on progression and accumulation of resources.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: grinder; progression enthusiast
    - Reference games: RuneScape; World of Warcraft


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoys the game concept (weight 0.32): Many players appreciate the overall concept of the game, finding it interesting and cool. The ideas behind the game are well-received.
- Relaxing gameplay experience (weight 0.19): The gameplay is found to be relaxing and enjoyable, providing a cozy atmosphere.
- Variety in sword customization (weight 0.19): Players enjoy the variety in sword customization and the different materials available for crafting.
- Realistic blacksmith simulation (weight 0.17): Players appreciate the game's realistic approach to blacksmithing, making it feel like a true blacksmith simulator.
- Satisfying blacksmithing mechanics (weight 0.15): The blacksmithing mechanics are enjoyable and satisfying, particularly the anvil work and the process of heating and hammering metal.
- Enjoyable sword creation (weight 0.12): Creating swords is fun and engaging, with detailed processes that players find enjoyable.
- Detailed and immersive (weight 0.12): The game is deep and full of details, with a good atmosphere and attention to detail.
- Solid gameplay loop (weight 0.12): The gameplay loop is solid and enjoyable, keeping players engaged with a variety of tasks.
- Good value for money (weight 0.1): The game is considered worth the money, offering good value for its price.
- Active developer support (weight 0.07): The developers are actively improving the game and maintaining it, which is appreciated by the players.
- Variety in fantasy workbenches (weight 0.06): The different fantasy workbenches add variety to the gameplay experience.

Common complaints:
- Numerous bugs and glitches (weight 0.67): There are numerous bugs and glitches reported by players, ranging from minor issues to game-breaking problems that significantly impact the gameplay experience.
- Clunky controls and UI (weight 0.39): Many players report that the game's controls are difficult to use and the user interface is poorly designed, leading to a frustrating experience.
- Repetitive and grindy gameplay (weight 0.31): Players find the gameplay to be too repetitive and grindy, with dull and monotonous tasks that make the game feel tedious.
- Poor tutorial guidance (weight 0.29): The tutorial is criticized for being confusing, unhelpful, and sometimes glitched, making it difficult for new players to understand the game mechanics.
- Game feels unfinished (weight 0.28): The game is perceived as extremely unfinished, with many players suggesting it feels like an alpha version or early access title due to its broken state and lack of polish.
- Lack of updates and new content (weight 0.17): Players note that the game has not received updates in a long time, leading to a lack of new content and improvements.
- Poor execution and amateurish (weight 0.12): The game is criticized for its poor execution, with bad models and an overall amateurish feel that affects the quality of the game.
- Chaotic physics system (weight 0.09): The physics system in the game is described as chaotic and quirky, which can lead to unpredictable and frustrating gameplay experiences.
- Long waiting times (weight 0.09): Players report excessive waiting times, particularly for in-game events or customer interactions, which can be frustrating and detract from the gameplay experience.
- Poor lighting and localization (weight 0.09): The game is criticized for its poor lighting, which can make it difficult to see, and poor localization, which affects the overall quality and immersion.

Gameplay feedback:
- Detailed sword forging mechanics (weight 0.38): The game features an in-depth sword forging system that includes heating metal, hammering it into shape, and cooling it down. This process involves using tools like tongs, an anvil, and a hammer.
- Blacksmith and mining simulation (weight 0.22): The game includes a comprehensive blacksmith simulation with mining, smelting, and crafting mechanics. Players can also engage in alchemy and magic.
- Various weapon creation (weight 0.17): Players can create a variety of weapons, including custom swords and magic swords, with different combinations and tutorials.
- Progression and customer interactions (weight 0.15): The game features a progression system with customer orders and interactions, adding depth to the gameplay.
- Furnace management mechanics (weight 0.15): Players need to manage the furnace to melt metal and control heat mechanics for proper forging.
- Slow-paced and relaxing (weight 0.14): The game offers a slower-paced, relaxing atmosphere with a satisfying gameplay loop.
- Damascus steel crafting system (weight 0.13): A unique Tetris-like system is included for crafting Damascus steel, allowing players to create intricate patterns on their weapons.
- Tutorial and tool handling (weight 0.12): The game includes tutorials for sword creation and tool handling, helping players understand the controls and mechanics.
- Mining and smelting ores (weight 0.1): Mining is a part of the gameplay, though some players find it slow. Players can gather raw materials and smelt ores for crafting.
- Game mechanics issues (weight 0.09): Some players have reported issues with physics, game mechanics, and translations.
- Complex and intricate systems (weight 0.07): The game includes complex and intricate systems for crafting and progression, providing depth and complexity.
- Alloy creation from ore (weight 0.07): Players can create their own alloys from gathered ores, adding another layer to the crafting mechanics.
- Sword creation from blueprints (weight 0.07): Players can create swords from blueprints and sell them, adding a layer of strategy and customization to the gameplay.

Performance notes:
- Gameplay affected by bugs (weight 0.22): Multiple players reported that the game experience is significantly impacted by numerous bugs and glitches, making it difficult to play.
- Graphics and performance issues (weight 0.2): Players have noted issues with motion blur, VSync, and poor lighting. Additionally, there are problems with models not loading and frame skips in windowed modes.
- Items and tools issues (weight 0.12): There are frequent bugs with tools and items, including them floating, disappearing, or falling through the map.
- Performance problems on PC (weight 0.1): The game has performance issues such as stuttering on modern systems, causing PCs to heat up, and torches causing lag.
- Game crashes and unresponsive controls (weight 0.07): Players have experienced game crashes and issues with controls becoming unresponsive, affecting the overall gameplay.
- Physics and animation issues (weight 0.07): The physics in the game are criticized as poor, and animations for actions like mining and sword swinging are considered terrible.
- Game runs on low-end PCs (weight 0.04): Despite various issues, the game is noted to run on low-end PCs, often referred to as 'potato PCs'.

Recommendations:
- Game recommended for potential (weight 0.2): The game is often recommended for its unique concept, variety in sword combinations, and fun gameplay. However, some reviews advise caution due to bugs and issues.
- Not worth the money (weight 0.07): Several reviews advise against spending money on this game, suggesting to save money for other games.
- Alternative game suggestion (weight 0.06): Some players suggest playing 'Medieval Blacksmith' instead of this game.
- Not recommended currently (weight 0.04): Some players do not recommend the game in its current state due to various issues.
- Worth for specific fans (weight 0.04): The game is considered worth the time for fans of crafting and immersive simulation.
- Wait for future releases (weight 0.04): Players suggest waiting for newer games instead of purchasing this one.
- Recommended for niche fans (weight 0.04): The game is recommended for those looking for a quirky little niche title.
- Hopes for future improvements (weight 0.04): Players hope the game will improve with future updates.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.36): Players are frustrated due to a multitude of issues including clunky controls, game-breaking bugs, and excessive grind. The game's unpolished state, frequent crashes, and lack of tutorials or developer support further exacerbate these feelings, making the game feel unfinished and difficult to enjoy.
- Disappointment (weight 0.18): Disappointment stems from the game's unfulfilled potential, lack of updates, and numerous bugs. Players feel the game is not worth the money spent due to its poor execution, historical inaccuracies, and lack of polish, leading to a sense of abandonment and poor maintenance.
- Joy (weight 0.08): Players experience joy from the engaging and relaxing gameplay loop, which includes role-playing and forging aspects. The game's depth, details, and the challenge it offers provide a satisfying and enjoyable experience.
- Disappointed (weight 0.06): Players feel disappointed due to the game's unfinished state, numerous bugs, and poor controls. The lack of developer involvement and the game's repetitive interactions contribute to this sentiment.
- Hope (weight 0.05): Players express hope for future improvements and updates that could enhance the game's quality. They see potential in the game and are confident that developers can make significant improvements.
- Frustrated (weight 0.04): Players are frustrated with the game's rough and buggy state, including physics bugs and poor tutorials. The complexity and lack of language support add to the frustration.
- Satisfaction (weight 0.03): Satisfaction comes from the enjoyable and relaxing gameplay, particularly the crafting and mastery of blacksmithing. Players appreciate the custom sword making and workshop upgrades despite the bugs.
- Enjoyment (weight 0.03): Players enjoy the engaging and addictive gameplay loop, which includes making fantasy swords and interesting tasks. The game's concept and atmosphere contribute to a relaxing and enjoyable experience.
- Mixed feelings (weight 0.03): Players have mixed feelings as they enjoy the game but are frustrated by the bugs and mechanics. The combination of enjoyable gameplay and significant issues creates a conflicting experience.
- Excitement (weight 0.02): Excitement is driven by the variety of gameplay mechanics and the potential for creativity. Players look forward to more content and diversity in the game, particularly the forging and adventure elements.
- Hopeful (weight 0.02): Players are hopeful about the game's potential for improvement and look forward to future updates. They anticipate new content that could enhance the gaming experience.
- Positive (weight 0.02): Despite the issues, players find the game meditative, fun, and enjoyable. The overall experience remains positive due to the engaging gameplay.
- Negative (weight 0.02): Negative feelings arise from frustration with the interface, controls, and design issues. The developer's lack of attention to the game further contributes to these negative sentiments.
- Anger (weight 0.01): Anger is caused by broken game mechanics and the developer's handling of feedback and release of DLCs. Players feel their concerns are not addressed adequately.
- Happy (weight 0.01): Players are happy about the game's graphics, subtitles, and the fact that it is being updated again. These updates bring a sense of improvement and care from the developers.
- Boredom (weight 0.01): Boredom stems from the repetitive gameplay and lack of enjoyment. The game's repetitive nature makes it less engaging over time.
- Nostalgia (weight 0.01): Players feel nostalgic as they remember enjoying the game when playing it actively. The past experiences bring a sense of fondness and longing.
- Gratitude (weight 0.01): Players are thankful to the developers for creating the game. The appreciation for the effort and creativity put into the game is evident.
- Regret (weight 0.01): Regret is felt by players who feel they made a poor purchase decision. The game's issues make them wish they had not bought it.
- Annoyance (weight 0.01): Annoyance is caused by the game's poor controls and repetitive gameplay. These issues make the game less enjoyable and more frustrating to play.}