Info about 33 Immortals:

Official game description:
_33 Immortals_ is a co-op action-roguelike for 33 players. Play a damned soul, and rebel against God's final judgment. Pick-up and raid, cooperate to survive hordes of monsters, defeat massive bosses, and face the wrath of God in a fight for your eternal life.
Jump straight into 33-player co-op runs with instant matchmaking; no lobbies or planning required. Drop in solo or party up with up to 4 friends and fight through streamlined, replayable raids built for fast sessions, massive cooperative battles against hordes of monsters, and epic boss fights.
Survive by fighting together. No voice chat required: coordinate through in-game emotes, pings, and cooperative abilities. Revive fallen allies, combine powerful effects, and adapt to chaotic encounters as dozens of players battle side by side.
God’s armies will strike you down again and again, but every run makes you stronger. Collect resources during raids, unlock permanent upgrades for your soul, and expand your arsenal with new weapons, relics, and powers. Experiment with different builds and prepare for even greater battles against God's wrath.
Face the Wrath of God, together. Fight as a renegade in the immortal rebellion against God’s final judgment, and battle for your eternal life in a unique blend of mythic fantasy, action roguelike progression, and large-scale cooperative play.
Features:
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*   33-player co-op action roguelike battles against massive hordes and bosses.
*   Jump straight into live runs with instant matchmaking. Drop in solo or with up to 4 friends.
*   Fast-paced, replayable raids designed for quick sessions and nonstop action.
*   Coordinate through emotes, pings, shared objectives, and powerful cooperative abilities.
*   Revive fallen allies and fight together to keep the rebellion alive.
*   Randomized enemies, encounters, rewards, and builds make every run different.
*   Unlock permanent upgrades, experiment with powerful builds, and customize your playstyle.
*   Wield weapons and relics inspired by sins and virtues, each with unique combat mechanics.
*   Customize your soul with a wide range of cosmetics.

Release date: Jun 10, 2026

Categories: Cooperative Multiplayer, Action RPG, Roguelike, Meta-Progression, Boss Rush, Horde Combat, Large-Scale Combat, Character Progression

Feature scans:
- Proton/Linux: score 55; verdict: Tinkering Required; summary: The game shows mixed Proton compatibility on Steam Deck. One user reports perfect performance, while another reports frequent crashes that render the game unplayable. No other Linux/Proton feedback is present. The lack of consensus and the presence of a crash report suggest that the game may require tinkering (e.g., Proton version switching) to run reliably, placing it in the 'Tinkering Required' range.
- Steam Deck: score 80; verdict: Broken; summary: The game suffers from frequent crashes on Steam Deck, making it unplayable for most users. One positive review exists but is outweighed by the crash reports.

- Hardware Profile:
  - Summary: The Windows 8-11GB VRAM cohort reports positive performance, with both recommended reviews indicating the game works fine on their hardware, despite noting Steam Deck instability.
  - Sample size: 24 (23% coverage)
  - Audience skew: Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
  - Windows 8-11GB VRAM (positive, 9 reports): Windows users with 8-11GB VRAM report the game runs well on their systems, with no performance complaints; the only issues mentioned are about Steam Deck, not their own hardware.
  - Caveats: 24 of 104 reviews expose hardware metadata.; Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $15.00
  - Reasoning: Reviews indicate the current base price of $14.89 is considered fair ('Happy to support the devs at this price point'), while sale prices of $10–$12 CAD (~$9–$13 USD) are seen as a steal. This suggests the community would accept a base price between $10 and $15 USD, with $14.89 already within that range.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: Session length is directly reported in multiple reviews: '30+ minutes', '30-45 minutes per run', and a Japanese review stating '30 minutes or more'. These consistently indicate a typical run duration of 30–45 minutes. No evidence was found for total game completion time, story/campaign completion, or endgame hours; the game is a co-op roguelike without a defined story campaign, and mentions of '100 hours' refer to general replayability rather than a specific endgame phase.
- Time-to-fun:
  - Summary: The game has a steep learning curve and requires meta-progression, but becomes highly rewarding after about an hour of play once players unlock weapons and perks, especially in co-op.
  - Stance: Clicks after
  - Anchor: After unlocking passives and perks through a few runs
  - Time to anchor: N/A
  - Friction: steep learning curve; need for meta-progression; optional tutorial; forced character-specific tasks; need to stay grouped with others
  - Unlock drivers: unlocking weapons and perks; learning combat timing and combos; playing with friends; private co-op death reversal
  - Conditions: co-op (especially private); solo also viable; variety of weapons; willingness to learn from failures
- Player Archetypes:
  - Cooperative Raider (buy)
    - Motivation: Social cooperative gameplay and challenging raid-like boss encounters.
    - Playstyle: Groups up with friends or random players, coordinates revives and mechanics, uses teleport stones and keys, enjoys chaotic large-scale battles.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: coop enthusiast; raid lover; social gamer
    - Reference games: Hades (co-op mod); World of Warcraft LFR
  - Roguelite Grinder (buy)
    - Motivation: Unlocking and upgrading weapons/perks through repeated runs and resource farming.
    - Playstyle: Farms resources in open-world areas, then tackles mini-dungeons; experiments with different weapons and builds; enjoys the loop of progression.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: grinder; roguelite fan; progression seeker
    - Reference games: Hades; other roguelites
  - Solo Challenger (buy)
    - Motivation: Personal challenge and mastery of the game's mechanics without relying on others.
    - Playstyle: Plays solo, carefully manages limited revives, learns boss patterns, and enjoys the action roguelike combat.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: lone wolf; solo player; challenge seeker
    - Reference games: Hades; action roguelikes


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is highly enjoyable (weight 0.97): Players consistently describe the game as fun, enjoyable, and addictive, with many calling it a fantastic time or a rad experience.
- Art and audio praised (weight 0.8): The art style, hand-drawn graphics, music, and sound design are frequently praised as beautiful, appealing, and spectacular.
- Great solo and co-op play (weight 0.64): The game is praised for being fun both solo and with friends, with a unique co-op experience that is chaotic in the best way.
- Intense and memorable bosses (weight 0.57): Boss fights are intense, memorable, and well-designed, with cool raid mechanics that scratch the raid boss itch.
- Gameplay is solid and rewarding (weight 0.56): Gameplay is described as solid, great, and rewarding, with combat that requires attention and feels reminiscent of Hades.
- High replayability and variety (weight 0.54): High replayability, variety in content, and satisfying grinding are noted, with players losing dozens of hours.
- Excellent value for price (weight 0.5): Players feel the game offers great value for its price, with many calling it a steal or worth every penny.
- Rewarding progression systems (weight 0.49): Progression systems, including power progression and permanent upgrades, make failing acceptable and provide a sense of achievement.
- Strong social and community aspects (weight 0.48): Social interaction, community help, and features like emotes and reviving friends enhance the experience.
- Roguelite elements engaging (weight 0.46): Roguelite elements, including permanent upgrades and engaging progression, are highlighted as a key fun factor.
- Narrative and meta progression (weight 0.37): The narrative, meta progression, and compendium are praised, along with a challenging but not too hard difficulty.
- Distinct and varied weapons (weight 0.34): Weapon types feel distinct and varied, with a doubled weapon count and unique mechanics like explosive damage.
- Accessible and fast-paced (weight 0.31): The game is easy to pick up, offers fast and fun sessions, and provides a drop-in experience with no queue.
- Good online and difficulty options (weight 0.3): Good online performance, action registration, and three difficulty levels are noted, with a nod to Realm of the Mad God.
- Innovative and well-executed concept (weight 0.28): The game is seen as a neat idea executed well, innovative, and unlike any other game.
- Cooperation and game loop solid (weight 0.25): Cooperation is encouraged, with private group revive mechanics and a solid game loop.

Common complaints:
- Server issues and errors (weight 0.86): Frequent server disconnects, connection errors (including 'Apple' errors), and poor server quality are reported. Players must use VPNs or workarounds to launch the game, and latency is high, especially for European users.
- Matchmaking and player count issues (weight 0.56): Matchmaking is uneven, lumping new and veteran players together. Too many players make teaming unnecessary, but if fewer than 20 join, some quit. There is no private team mode, and the map can become empty of real players.
- Boss difficulty too high (weight 0.43): Multiple reviews report that bosses, especially the first and final ones, are extremely difficult, with a high chance of wiping at the last third of health. The final boss feels floaty, and mechanics require strong co-op coordination, making it nearly impossible with fewer than 5 players.
- Grindy progression and low damage (weight 0.4): Grinding for bones and dungeons is tedious, with slow character improvement compared to monsters. Late-game damage is low, and exp progression is tied to unwanted tasks, reducing the sense of growth.
- Nerfed relic system and limited viability (weight 0.36): The relic system was nerfed compared to the test version, with co-op relics removed and damage bonuses being pitiful. Only a few weapons are viable, limiting build diversity.
- High monster aggression and difficulty (weight 0.36): Monster aggression is too high, and mobs are extremely tanky and aggressive. Early deaths are common, and survival and damage reduction are problematic, making action elements difficult.
- Harsh death and healing mechanics (weight 0.35): New players have low health tolerance, and the first death revive is locked at a 75 health cap. The second death sends players back to town, and healing methods are few and luck-dependent.
- Playerbase and content concerns (weight 0.28): Concerns about a stable playerbase are raised, with expectations that the player count will drop after the initial hype. Price drops indicate limited content, and potential networking problems worry players.
- Useless bots hinder gameplay (weight 0.24): Bots are useless, often standing around and dying, making quests impossible to complete. This frustrates players who rely on real teammates.
- Poor combat feedback (weight 0.24): The game has a terrible feel with no hit feedback, and VFX can be messy, causing unclear hits. This reduces combat satisfaction.
- Limited map variety (weight 0.23): Players desire more biomes and variety, but the theme is limiting. The same map layout leads to boredom, and content may become stale after 200 hours.
- Controls feel average (weight 0.22): Controls are described as simplified, which is seen as both a pro and con, but overall they feel average. Some players find them lacking in depth or responsiveness.
- No chat or pause features (weight 0.22): There is no chat functionality; players can only use emote signals. The game also lacks a pause feature, which is inconvenient for long matches.
- Long matches and tutorial issues (weight 0.22): Matches are long (over 30 minutes), the tutorial is lengthy, and there is no mandatory tutorial, leaving new players unprepared. This combination can be off-putting.
- Class imbalance (weight 0.17): Only assassins and archers are considered viable; the specialist class is boring. This imbalance restricts player choice and enjoyment.
- No enemy scaling (weight 0.16): Lack of scaling is noted; enemies should scale based on player count to balance difficulty. Currently, the game does not adjust well to different group sizes.
- Map usability issues (weight 0.15): Opening the map while dodging monsters is difficult, and players desire a map marker feature for better navigation.
- Expensive and exclusive cosmetics (weight 0.15): Expensive recolor skins at launch and exclusive cosmetics for Steam users create FOMO (fear of missing out), which some players find unfair.
- Wall-running bug (weight 0.11): A bug causes the character to run into a wall, making the game unplayable. This is a critical issue that needs fixing.
- Teleport ability weak (weight 0.08): The teleport ability is insufficient for events, making it hard to navigate or respond quickly during gameplay.

Gameplay feedback:
- Large-scale cooperative play (weight 0.63): The game supports cooperative play with up to 33 players, including co-op dungeon crawling, party play with friends, and online multiplayer, emphasizing a strong social and collaborative experience.
- Roguelite meta progression (weight 0.58): The game features roguelite meta progression with permanent upgrades, a power progression/perk system, and in-game upgrades that persist across runs, providing a sense of growth and replayability.
- MMO-style boss mechanics (weight 0.47): Boss fights incorporate MMO-style mechanics such as ground AoE, DPS checks, stacking, dropping puddles, and immunity phases, reminiscent of raid bosses in MMOs like FFXIV.
- Hades-like combat with MMO elements (weight 0.4): The combat is described as Hades-like but slower, with top-down action, and the game is often compared to a mix of Hades, Night Reign, and MMO raiding, blending roguelike and MMO elements.
- 8 distinct weapon types (weight 0.36): There are 8 distinct weapon types, each with unique gameplay including light/heavy attacks, skills, combos, dashes, and buffs/debuffs, and class selection is based on weapons.
- Structured run phases (weight 0.35): The game is structured into phases: wandering maps, killing mobs, leveling up, splitting into portals for objectives, gaining relics, then ascension to boss arenas, including mini-dungeon arenas, stand-offs against elites, and raid bosses.
- Ranged weapons favored (weight 0.28): Ranged weapons are favored due to limited HP, while melee requires repositioning and dodging; healing outside the game is capped at 40%, and in-game healing depends on luck.
- Death rewards and incremental upgrades (weight 0.27): After dying, players receive passives and buffs, and upgrading is done one step at a time, with plenty of goals (upgrades) to pursue, reinforcing the meta progression loop.
- Hand-drawn cartoon art style (weight 0.27): The art style is hand-drawn and cartoon-like, with a background based on the Divine Comedy (Dante's Inferno), and features monster and boss design.
- Unique weapon mechanics (weight 0.26): Specific weapon mechanics include heavy crossbow auto-attack building mana for explosive damage, Q breaking shields, attack buff on same target, and an ultimate requiring multiple players.
- Revive and teleport mechanics (weight 0.22): Teleport stones and soul shrines/revive steles help with ascension fights and reviving teammates, providing strategic support during runs.
- Borrowed from multiple games (weight 0.21): The game borrows ideas from Nightrein and is reminiscent of Realm of the Mad God, Diablo, Hades, and classic MMO raiding, indicating a blend of influences.
- Emote-only communication (weight 0.17): Communication is limited to emotes, which serves as the primary means of social interaction, potentially hindering coordination in cooperative play.
- Three themed worlds (weight 0.17): The game features 3 huge maps representing three worlds: Inferno (33 players), Purgatorio (22 players), and Paradiso (11 players), with a Dante's Inferno theme.
- Challenging final bosses (weight 0.16): The final boss is initially very hard, and final bosses are described as MMO raid light bosses, indicating a high difficulty spike.
- Relics and run upgrades (weight 0.16): Relics and upgrades are gained during runs, especially after splitting into portals for objectives, adding variety to each playthrough.
- Crossplay and redeem codes (weight 0.14): Redeem codes for golden skins and crossplay with EGS and Xbox are available, enhancing accessibility and cosmetic rewards.
- 30-45 minute run duration (weight 0.09): Each run lasts approximately 30-45 minutes, providing a manageable session length for cooperative play.
- Map opening during combat (weight 0.08): Players can open the map while dodging enemies, allowing for strategic navigation during combat.
- Solo play possible (weight 0.08): Solo play is possible, though the game is designed primarily for cooperative multiplayer.

Performance notes:
- Well-populated servers (weight 0.08): One reviewer observes that servers seem well populated, indicating a healthy player base.
- Steam Deck runs fine (weight 0.08): One reviewer states that the game runs perfectly on Steam Deck, contradicting other reports.

Recommendations:
- Excellent value for price (weight 0.57): Multiple reviewers highlight the game's low price point, especially during sales, as offering exceptional value for the content provided. The game is described as a steal at $10 or $12 CAD, with dozens of hours of gameplay.
- Not recommended currently (weight 0.45): Some reviewers do not recommend the game in its current state due to balance issues, low player count, or technical problems like Steam Deck compatibility. They suggest waiting for rebalancing or refunding if unsatisfied.
- Great for genre fans (weight 0.41): The game is highly recommended for fans of roguelite, hack-and-slash, and top-down action grinding games, with comparisons to Diablo, Realm of the Mad God, and Hades. It appeals to players who enjoy classic MMO raiding and co-op experiences.
- Best played with friends (weight 0.41): Reviewers strongly recommend the game for co-op play, especially with a dedicated group of friends. It is described as an excellent way to spend evenings together, but less suitable for solo players or those without a consistent group.
- Try before judging (weight 0.32): Reviewers advise trying the demo or giving the game an honest try before judging based on others' opinions. Completing the tutorial is recommended to fully understand the gameplay.

Other player notes:
No miscpoints

Emotions:
No emotions}