Info about A Front Too Far: Normandy:

Official game description:
**May, 1944.**  
In the days before **the D-Day**, the British and American intelligence sent numerous secret service officers, such as the OSS units, in the north of France to gather information on the positions and fortifications of the Germans, and carry out operations of **sabotage and screening**.  
A few days before the giant landing, an American agent with important information went captured. It is necessary to find and free him at any cost.  
The task has been assigned to **Jasper Fox**, Lieutenant of the OSS. It will be parachuted near **Valognes, Normandy**.  
Thanks to contacts with the French Resistance, he will have to find, free and escort the captured agent to the coast to the north, where they will be extracted and taken away by an allied submarine.  
The mission is designed to last a few hours, assuming nothing goes wrong ....
A Front Too Far
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**A Front Too Far** is a **RPG Open World** videogame where the player will have to perform several missions in enemy territory. He will have to take care of his ammunition, hunger and even his health. Every operation and every objective will have to be taken care of in the maximum details, because wherever it goes, the player will find challenges and enemies.  
The exceptional gameplay rich in elements of **survival** mixed with solid **FPS** mechanics, is surrounded by a well-studied **plot which can take different directions** based on different player's choices.

Release date: Dec 20, 2018

Categories: Open-World Exploration, First-Person Shooter, RPG, Survival, Single-player Story, Loot-Driven Combat System, Resource Management


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable Gameplay & Great Value (weight 0.87): The game is widely enjoyed by players, described as fun, engaging, and often humorous, providing good replayability and several hours of entertainment. Many reviewers emphasized its excellent value for the price, noting its passionate development and refreshing qualities.
- Unique WWII Open-World Concept (weight 0.71): Players highly appreciate the game's unique concept of an open-world RPG set during World War II, offering a fresh take on the genre. The blend of sandbox freedom, story, and survival elements within this setting is seen as creative and captivating, especially for an indie title.
- Competent Gunplay and Weapon Variety (weight 0.37): Players generally find the gunplay to be competent and enjoyable, with realistic weapon handling and good combat animations. The game offers a high quantity of diverse, customizable WWII weapons that contribute to the immersive war atmosphere.
- Decent Story and Mission Progression (weight 0.15): The game features a good storyline and enjoyable mission progression, providing a positive narrative experience. These elements are accompanied by a great soundtrack, enhancing the overall immersion.
- Technical & Localization Details (weight 0.11): Players noted workarounds for playability, like slowing mouse speed on Windows, and appreciated the game's compatibility with Linux and lower-performance systems. The game also provides multi-language support, including native Chinese and Spanish subtitles for English cinematics.
- Evokes WWII Nostalgia (weight 0.08): The game successfully evokes a sense of nostalgia for classic World War II shooters, particularly drawing comparisons to the original Medal of Honor series. This retro feel appeals to fans of older WWII titles.
- Basic NPC Features (weight 0.07): The game includes basic NPC features such as voice lines and some differentiation among enemy NPCs. French Resistance characters are noted for being fully voice-acted.

Common complaints:
- Game Lacks Polish and Quality (weight 0.96): Players widely report the game feels unpolished, janky, and unfinished, citing poor optimization, clunky elements, and mediocre graphics. Many foundational aspects, from visuals to overall execution, seem early-stage and not up to modern standards.
- Unplayable Vehicle Physics (weight 0.55): Vehicle handling is horrendous due to weird physics, causing cars to bounce erratically, flip over easily, and become nigh impossible to control off-road. This also leads to game-breaking bugs where exiting a flipped vehicle can cause the player to fall infinitely through the map.
- Unadjustable Mouse Sensitivity Hampers Aim (weight 0.45): A critical flaw is the lack of a mouse sensitivity option, forcing players to contend with an excessively high default sensitivity. This makes precise aiming extremely difficult, especially when moving or targeting distant enemies, severely impacting core gameplay.
- Frustrating Combat and AI (weight 0.43): Combat is often described as finicky, with small hitboxes, inconsistent damage registration, and uncomfortably centered weapons. Enemy AI is criticized for being absurdly aggressive or predictable, while strange spawning and visibility issues further detract from gunfights.
- Critical Save System Flaws (weight 0.42): The save system is severely broken, often failing to save progress or creating permanent soft locks, forcing players to restart entire missions or even the game. There is no option to save mid-mission, leading to significant frustration and lost playtime.
- Tedious and Repetitive Missions (weight 0.38): Missions are frequently characterized by long, uninteresting treks across a sparse map without fast travel, leading to monotony. Quest objectives are repetitive, mainly involving 'go from A to B' tasks or forced ambushes, contributing to an empty and unengaging open world.
- Amateurish Voice Acting (weight 0.25): The game's voice acting is widely criticized as strange, inconsistent, and amateurish, with some dialogue not matching text. This significantly detracts from immersion and the overall narrative experience.
- Subpar Weapon Design (weight 0.15): Weapons suffer from outdated models, stiff animations, and inaccurate stats that don't reflect their real-life counterparts. Additionally, weapon durability drops too quickly, forcing players to carry multiple identical guns.
- Generally Poor Reception (weight 0.11): A significant portion of feedback describes the game as a 'flop' or 'trash,' suggesting it is not worth its price, even low. This reflects a general sentiment of disappointment rather than specific actionable feedback and may be influenced by negative review trends.

Gameplay feedback:
- Ambiguous Survival Elements (weight 0.26): The game features survival mechanics such as managing health, hunger, and sickness using food and medical items. While present, players note that the benefit or impact of these elements (e.g., eating tuna) can be unclear, giving it a basic survival action game feel, reminiscent of Far Cry 2.
- WWII RPG/FPS Setting (weight 0.23): Players assume the role of OSS Lieutenant Jasper Fox, an American soldier parachuted into WWII France to aid the French Resistance in rescuing a comrade and liberating the country from Nazi occupation. The game combines RPG and FPS elements within this historical context.
- Essential Looting for Gear (weight 0.21): Players heavily rely on looting fallen allied and enemy soldiers for weapons, money, and ammunition, often finding it more effective than trading. Some specific enemy weapons like the MP40 and KAR98K cannot be bought, emphasizing the importance of combat looting.
- Open World Mission Structure (weight 0.18): The game features a semi-open world where players receive various missions from their camp, often involving shootouts, resource collection, or vehicle transport. Players are encouraged to engage in side activities and exploration alongside the main plot.
- Travel & Vehicle Mechanics (weight 0.17): The game includes vehicles, with players receiving one after the initial mission, but many choose to run everywhere due to long travel times, necessitating grinding for fast travel points. Vehicle physics allow for manual or automatic righting of overturned cars.
- Inventory Weight Management (weight 0.16): Players must manage an inventory with a strict weight limit, containing various items from weapons to medical supplies. Exceeding the 25kg limit significantly slows movement, and the game notably lacks a dedicated storage box system for items.
- Weapons Have Durability (weight 0.12): Weapons possess a durability mechanic where their power diminishes as durability decreases. Players found an exploit to reset durability to 100% by unequipping and re-equipping accessories, though this action comes at the cost of losing bullets.
- Slow Pacing, Minor Bugs (weight 0.08): Players describe the game as somewhat slow-paced and note the presence of minor bugs. It possesses an 'old-school quality' that might appeal to some but could feel dated to players accustomed to more modern game designs.
- Punishing Difficulty Curve (weight 0.07): The game's difficulty is described as easy to learn but challenging to master, often requiring multiple restarts if players rush into combat scenarios without careful planning and caution.

Performance notes:
- Mixed Performance Experience (weight 0.16): Player feedback indicates a varied performance experience. While some users report smooth gameplay on both high-end and 'potato' PCs, others encounter poor performance, necessitating reduced graphic settings. Additionally, distant enemies may lack animation, possibly as a performance optimization.
- Car Sinking Bug Workaround (weight 0.04): Players have encountered a bug where cars can sink into the environment. A user-discovered workaround involves opening the map screen and utilizing automatic movement to key locations to bypass this issue.

Recommendations:
- Mixed Value, Expectation Management (weight 0.55): Many players offer mixed recommendations, advising to buy only if willing to overlook 'jank' or if the game is on sale. Others outright tell players to avoid it, while some suggest it's a worthwhile budget experience, especially considering the low price. Players are cautioned not to expect AAA quality given the cost.
- Appeals to Niche Audiences (weight 0.28): The game strongly resonates with fans of World War II games, particularly those who enjoyed older FPS titles like Call of Duty or Medal of Honor, or RPGs set in the era. It's also recommended for indie game enthusiasts and history buffs who appreciate the historical context.
- Alternative Games Recommended (weight 0.17): Many players suggest alternative games, including 'Easy Red 2' (from the same developer) or other titles like Far Cry and The Saboteur. Some advise against expecting the fidelity of 'Post Scriptum' or 'Red Orchestra,' indicating a gap in quality or gameplay style.
- Future Updates & Developer (weight 0.08): Players express a desire for continued updates and content additions, indicating hope for improvement. However, there's also a suggestion to avoid the developer until their reputation improves, highlighting concerns about their track record or current game state.
- Minor Specific Suggestions (weight 0.04): One player suggested un-voicing the character Jasper to allow for more role-playing. Another player simply stated their intention to continue playing the game, which is personal sentiment rather than actionable feedback, reflecting sparse, low-quality feedback for this specific point.

Other player notes:
- Promising concept, needs significant polish (weight 0.35): Players see great potential and a promising game idea, often comparing it to anticipated 'Fallout meets WW2' experiences. However, the game currently lacks polish, has minor issues and bugs, and many hope for continued development, more content like levels, stories, and the addition of mod support to fully realize its promise.
- Compares to Easy Red, developer focus (weight 0.28): Players frequently reference the developer's previous game, Easy Red, expressing enjoyment of it. There's concern that the developer might be abandoning older projects or that this new game, being of a different genre, indicates a shift in focus or even a change in the development team. Some wish the developer had continued work on Easy Red instead of pursuing this new title.
- Game developed by a solo developer (weight 0.17): Many players acknowledge that the game was created by a very small or even solo development team. This context often influences their expectations and perceptions of the game's scope, polish, and development challenges.
- Inconsistent visuals, performance needs (weight 0.15): While screenshots are praised and the game is believed to look beautiful on powerful PCs, some players experienced low-poly elements (e.g., towns) and performance issues, such as inability to run on high settings on a Mac. This indicates a varied visual experience depending on hardware and potentially inconsistent asset quality.
- Appears development has ceased (weight 0.04): There is a concern among players that the game's author may have stopped further development on the title. This directly impacts hopes for future patches, content additions, and polish, despite the game's perceived potential.
- Lacks controller support (weight 0.03): A specific technical omission noted by players is the absence of controller support. This limits accessibility or preferred playstyles for some users who prefer gamepads over keyboard and mouse.
- Perceived as a cheap knockoff (weight 0.03): Some feedback labels the game as a 'useless cheap knockoff' without providing specific reasons for this strong sentiment. While lacking detailed critique, this reflects deep dissatisfaction among a portion of the player base.
- Game features some lore (weight 0.02): The game includes some background lore, which is noted by players. This indicates an attempt at world-building and narrative depth, though the extent or quality of the lore isn't detailed in the feedback.

Emotions:
- Satisfaction (weight 0.25): Players experienced satisfaction due to the game offering significant enjoyment and fun gameplay, often exceeding expectations given its price point. Positive aspects included engaging story elements, realistic weapon feel, unique concepts, and effective AI, which contributed to a generally good overall experience despite minor flaws.
- Frustration (weight 0.25): Frustration primarily stemmed from numerous game-breaking bugs that forced restarts or hindered progression, alongside fundamental issues with core mechanics. Players reported poor driving physics, unresponsive aiming systems, inability to customize controls or mouse sensitivity, and critical problems with the save system.
- Disappointment (weight 0.19): Disappointment arose from the game's unpolished and unfinished state, which often undermined its promising concept. Players were let down by clunky controls, numerous bugs, outdated graphics, uninspired mission design, and overall poor execution that failed to meet expectations or deliver a compelling experience.
- Hope (weight 0.05): Hope was expressed regarding the game's future, with players anticipating updates to address critical bugs, improve graphics, and enhance weapon accuracy. There was also a desire for the developer to add more content or mod support, believing the game had strong potential to improve over time.
- Excitement (weight 0.04): Excitement was generated by the game's unique and innovative concept of an open-world WWII RPG, which resonated with players. The underlying idea and its potential for engaging gameplay, combined with comparisons to popular titles like Far Cry, contributed to a sense of anticipation and enthusiasm.
- Enjoyment (weight 0.03): Enjoyment was noted for the overall gameplay experience, particularly highlighting the satisfaction derived from using "cool guns." This feedback is based on limited information, suggesting a direct pleasure from the core mechanics and weapon design.
- Joy (weight 0.03): Joy stemmed from discovering a unique and refreshing game that provided significant personal enjoyment and often led to laughter, even when it was rough around the edges. Players found the game genuinely fun and engaging, leading to a desire to play it daily.
- Appreciation (weight 0.02): Appreciation was shown for the game's status as an indie title with a niche appeal, particularly for history buffs. Players valued the unique ideas presented and recognized the developer's passion, despite any existing flaws, focusing on the game's potential.
- Acceptance (weight 0.02): Acceptance reflected players' willingness to overlook certain flaws, such as graphics quality, mission size, and general "jankiness," often due to the game's affordable price and the understanding of its independent development context and small team size.
- Amusement (weight 0.01): Amusement arose from the game's comedic elements, including the absurdity of its in-game bugs and the specific style of its French voice acting. Players found humor in these flaws and quirky aspects of the game.
- Boredom (weight 0.01): Boredom set in due to repetitive mission structures and tedious travel across the game world, leading to a lack of inspiration to continue playing. Some players lost interest after only a short period of gameplay.
- Anger (weight 0.01): Anger was expressed due to the game's broken state and overall low quality, further exacerbated by constant and intrusive in-game popups. This indicates a strong negative reaction to fundamental issues.
- Surprise (weight 0.01): Surprise was a positive reaction, often due to unexpectedly good visual quality or the game offering more fun and features than anticipated for its price point.
- Relief (weight 0.01): Relief was felt when the developers quickly addressed specific issues, such as improving localization or providing a fast fix for a language problem, indicating a positive response to developer responsiveness.
- Curiosity (weight 0.01): Curiosity was sparked by the existence of strange, exploitable bugs within the game and an interest in the developer's potential for future projects or updates.
- Nostalgia (weight 0.01): Nostalgia was evoked by the game's theme and style, reminding players of older World War II games they had enjoyed in the past.
- Confusion (weight 0): Confusion arose from specific gameplay mechanics, particularly regarding the game's implementation of gravity, which players found difficult to understand or inconsistent.
- Regret (weight 0): Regret was a direct consequence of purchasing the game, indicating a strong dissatisfaction with the overall experience and a wish that the purchase had not been made.
- Gratitude (weight 0): Gratitude was expressed towards the developer for their effort in creating the game, acknowledging the hard work despite any imperfections.
- Engagement (weight 0): Engagement was experienced as an unexpected engrossment in the gameplay, where players found themselves deeply absorbed and captivated by the game's activities.}